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MMA2 final project Steven Hunneman & Peter Fekkes BILLIARDS : A real-world example in a virtual environment
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Project Goals Design and build a billiards game in dlp
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The environment A Billiards table Three balls A Billiards cue Four table legs
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Use of the axes The table uses the X- and Z-axis
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Rules of (our) “libre” Billiards Rules for all balls Rules for the cue ball Use of the Billiards cue
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Velocity of a ball Velocity decreases in a liniair way Initial speed when cue ball is played is constant
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Proximity of a ball The radius of the ball is the distance for the proximity
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Using the Billiards cue Only the cue ball has a proximity sensor for the Billiards cue
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The edges of the table Each ball has a proximity sensor for other balls Each ball has a proximaty sensor for the edges of the table
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Collision (1) A ball collides with a ball in rest
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Collision (2) Two balls hit eachother in a straight line or:
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Collision (3) Two balls hit eachother under an angle
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The View Point The viewpoint of the (only) player is at a fixed height
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Restrictions of our game Only one player No effects No friction (edges, balls and table) No score (maybe later, but not now) Probably slow : for example two balls near eachother in a corner
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Any Questions ? ? Release date: dec 9th 2002 see http://wasp.cs.vu.nl/mma2 for link
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