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MMA2 final project Steven Hunneman & Peter Fekkes BILLIARDS : A real-world example in a virtual environment.

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Presentation on theme: "MMA2 final project Steven Hunneman & Peter Fekkes BILLIARDS : A real-world example in a virtual environment."— Presentation transcript:

1 MMA2 final project Steven Hunneman & Peter Fekkes BILLIARDS : A real-world example in a virtual environment

2 Project Goals Design and build a billiards game in dlp

3 The environment A Billiards table Three balls A Billiards cue Four table legs

4 Use of the axes The table uses the X- and Z-axis

5 Rules of (our) “libre” Billiards Rules for all balls Rules for the cue ball Use of the Billiards cue

6 Velocity of a ball Velocity decreases in a liniair way Initial speed when cue ball is played is constant

7 Proximity of a ball The radius of the ball is the distance for the proximity

8 Using the Billiards cue Only the cue ball has a proximity sensor for the Billiards cue

9 The edges of the table Each ball has a proximity sensor for other balls Each ball has a proximaty sensor for the edges of the table

10 Collision (1) A ball collides with a ball in rest

11 Collision (2) Two balls hit eachother in a straight line or:

12 Collision (3) Two balls hit eachother under an angle

13 The View Point The viewpoint of the (only) player is at a fixed height

14 Restrictions of our game Only one player No effects No friction (edges, balls and table) No score (maybe later, but not now) Probably slow : for example two balls near eachother in a corner

15 Any Questions ? ? Release date: dec 9th 2002 see http://wasp.cs.vu.nl/mma2 for link


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