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CMPT 300: Operating Systems I Ch 5: CPU Scheduling Dr. Mohamed Hefeeda
School of Computing Science Simon Fraser University CMPT 300: Operating Systems I Ch 5: CPU Scheduling Dr. Mohamed Hefeeda
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Chapter 5: Objectives Understand Scheduling Criteria
Scheduling Algorithms Multiple-Processor Scheduling
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Basic Concepts Maximum CPU utilization obtained with multiprogramming
CPU–I/O Burst Cycle Process execution consists of a cycle of CPU execution and I/O wait How long is the CPU burst?
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CPU Burst Distribution
CPU bursts vary greatly from process to process and from computer to computer But, in general, they tend to have the following distribution (exponential) Few long bursts Many short bursts
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CPU Scheduler Selects one process from ready queue to run on CPU
Scheduling can be Nonpreemptive Once a process is allocated the CPU, it does not leave unless: it has to wait, e.g., for I/O request or for a child to terminate it terminates Preemptive OS can force (preempt) a process from CPU at anytime Say, to allocate CPU to another higher-priority process Which is harder to implement? and why? Preemptive is harder: Need to maintain consistency of data shared between processes, and more importantly, kernel data structures (e.g., I/O queues) Think of a preemption while kernel is executing a sys call on behalf of a process (many OSs, wait for sys call to finish)
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Dispatcher Scheduler: selects one process to run on CPU
Dispatcher: allocates CPU to the selected process, which involves: switching context switching to user mode jumping to the proper location (in the selected process) and restarting it Dispatch latency – time it takes for the dispatcher to stop one process and start another How would scheduler select a process to run?
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Scheduling Criteria CPU utilization – keep the CPU as busy as possible
Maximize Throughput – # of processes that complete their execution per time unit Turnaround time – amount of time to execute a particular process (time from submission to termination) Minimize Waiting time – amount of time a process has been waiting in ready queue Response time – amount of time it takes from when a request is submitted until the first response is produced
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Scheduling Algorithms
First Come, First Served Shortest Job First Priority Round Robin Multilevel queues Note: A process may have many CPU bursts, but in the following examples we show only one for simplicity
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First-Come, First-Served (FCFS) Scheduling
Process Burst Time P1 24 P2 3 P3 3 Suppose processes arrive in order: P1 , P2 , P3 The Gantt Chart for the schedule is: Waiting time for P1 = 0; P2 = 24; P3 = 27 Average waiting time: ( )/3 = 17 P1 P2 P3 24 27 30
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FCFS Scheduling (cont’d)
Suppose processes arrive in the order P2 , P3 , P1 3, 3, 24 The Gantt chart for the schedule is: Waiting time for P1 = 6; P2 = 0; P3 = 3 Average waiting time: ( )/3 = 3 Much better than previous case Convoy effect: short process behind long process P1 P3 P2 6 3 30
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Shortest-Job-First (SJF) Scheduling
Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time Two schemes: nonpreemptive – once CPU given to the process it cannot be preempted until completes its CPU burst preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is known as the Shortest-Remaining-Time-First (SRTF) SJF is optimal – gives minimum average waiting time for a given set of processes
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Example: Non-Preemptive SJF
Process Arrival Time Burst Time P P P P SJF (non-preemptive) Average waiting time = ( )/4 = 4 P1 P3 P2 7 3 16 P4 8 12
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Example: Preemptive SJF
Process Arrival Time Burst Time P P P P SJF (preemptive, SRJF) Average waiting time = ( )/4 = 3 P1 P3 P2 4 2 11 P4 5 7 16
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Estimating Length of Next CPU Burst
Can only estimate the length Can be done by using the length of previous CPU bursts, using exponential averaging
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Exponential Averaging
If we expand the formula, we get: n+1 = tn + (1 - ) tn -1 + (1 - )2 tn … + (1 - )n +1 0 Examples: = 0 ==> n+1 = n ==> Last CPU burst does not count (transient value) =1 ==> n+1 = tn ==> Only last CPU burst counts (history is stale)
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Prediction of CPU Burst Lengths: Expo Average
Assume = 0.5, 0 = 10
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Priority Scheduling A priority number (integer) is associated with each process CPU is allocated to the process with the highest priority (smallest integer highest priority) Preemptive nonpreemptive SJF is a priority scheduling where priority is the predicted next CPU burst time Problem: Starvation – low priority processes may never execute Solution? Aging: Increase the priority of a process as it waits in the system
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Round Robin (RR) Each process gets a small unit of CPU time (time quantum), usually milliseconds After this time elapses, the process is preempted and added to end of ready queue If there are n processes in ready queue and time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once No process waits more than (n-1)q time units Performance q large FCFS q small too much overhead, because many context switchess
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Example of RR with Time Quantum = 20
Process Burst Time P1 53 P2 17 P3 68 P4 24 The Gantt chart is: Typically, higher average turnaround than SJF, but better response P1 P2 P3 P4 20 37 57 77 97 117 121 134 154 162
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Time Quantum and Context Switch Time
Smaller q more responsive but more context switches (overhead)
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Turnaround Time Varies With Time Quantum
Turnaround time varies with quantum, then stabilizes Rule of thumb for good performance: 80% of CPU bursts should be shorter than time quantum
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Multilevel Queue Ready queue is partitioned into separate queues:
foreground (interactive) background (batch) Each queue has its own scheduling algorithm foreground – RR background – FCFS Scheduling must be done between queues Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; e.g., 80% to foreground in RR 20% to background in FCFS
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Multilevel Queue Scheduling
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Multilevel Feedback Queue
A process can move between various queues aging can be implemented this way Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method to determine when to upgrade a process method to determine when to demote a process method to determine which queue a process will enter when that process needs service
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Example of Multilevel Feedback Queue
Three queues: Q0 – RR with time quantum 8 milliseconds Q1 – RR time quantum 16 milliseconds Q2 – FCFS Scheduling A new job enters queue Q0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1. At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2
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Multilevel Feedback Queues
Notes: Short processes get served faster (higher prio) more responsive Long processes (CPU bound) sink to bottom served FCFS more throughput
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Multiple-Processor Scheduling
Multiple processors ==> divide load among them More complex than single CPU scheduling How to divide load? Asymmetric multiprocessor One master processor does the scheduling for others Symmetric multiprocessor (SMP) Each processor runs its own scheduler One common ready queue for all processors, or one ready queue for each Win XP, Linux, Solaris, Mac OS X support SMP
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SMP Issues Processor affinity Load balancing
When a process runs on a processor, some data is cached in that processor’s cache Process migrates to another processor ==> Cache of new processor has to be re-populated Cache of old processor has to be invalidated ==> Performance penalty Load balancing BAD: One processor has too much load and another is idle Balance load using Push migration: A specific task periodically checks load on all processors and evenly distributes it by moving (pushing) tasks Pull migration: Idle processor pulls a waiting task from a busy processor Some systems (e.g., Linux) implement both
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SMP Issues (cont’d) Tradeoff between load balancing and processor affinity: what would you do? May be, invoke load balancer when imbalance exceeds threshold
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Real-time Scheduling Hard-real time systems Soft-real time systems
A task must be finished within a deadline Ex: Control of spacecraft Soft-real time systems A task is given higher priority over others Ex: Multimedia systems
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Operating System Examples
Windows XP scheduling Linux scheduling
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Windows XP Scheduler Priority-based, preemptive scheduler
The highest-priority thread will always run 32 levels of priorities, each has a separate queue Scheduler traverses queues from highest to lowest until it finds a thread that is ready to run Priorities are divided into classes: Real-time class (fixed): Levels 16 to 31 Other classes (variable): Levels 1 to 15 Priority may change (decrease or increase)
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Windows XP Scheduler (cont’d)
Processes are typically created as members of NORMAL_PRIORITY_CLASS It gets base (NORMAL) priority of that class Priority decreases After thread’s quantum time runs out but never goes below the base (normal) value of its class Limit CPU consumption of CPU-bound threads Priority increases After a thread is released from a wait operation Bigger increase if thread was waiting for mouse or keyboard Moderate increase if it was waiting for disk Also, active window gets a priority boost Yield good response time
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Windows XP Scheduler (cont’d)
Win 32 API defines several priority classes, and within each class several relative priorities Priority class
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Linux Scheduler Priority-based, preemptive scheduler with two separate ranges Real-time: 0 to 99 Nice: 100 to 140 Higher priority tasks get larger quanta (unlike Win XP, Solaris)
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Linux Scheduler (cont’d)
A task is initially assigned a time slice (quantum) Runqueue has two arrays: active and expired A runnable task is eligible for CPU if it has time left in its time slice If time slice runs out, the task is moved to the expired array Priority increase/decrease may occur before adding to expired array When there are no tasks in the active array, the expired array becomes the active array and vice versa (change of pointers)
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Algorithm Evaluation Deterministic modeling Queuing models Simulation
Take a particular predetermined workload and define the performance of each algorithm for that workload Not general Queuing models Use queuing theory to analyze algorithms Many (unrealistic) assumptions to facilitate analysis Simulation Build a simulator and test synthetic workload (e.g., generated randomly), or Traces collected from running systems Implementation Code it up and test!
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Summary Process execution: cycle of CPU bursts and I/O bursts
CPU bursts lengths: many short bursts, and few long ones Scheduler selects one process from ready queue Dispatcher performs the switching Scheduling criteria (usually conflicting) CPU utilization, waiting time, response time, throughput, … Scheduling Algorithms FCFS, SJF, Priority, RR, Multilevel Queues, … Multiprocessor Scheduling Processor affinity vs. load balancing Evaluation of Algorithms Modeling, simulation, implementation Examples: Win XP, Linux
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