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Development of an Intuitive 3D Sketching Tool B. de Vries, A.J. Jessurun, M. Engeli
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3D Modeling Support: Current Status Application: Emphasis on Drawing and Presentation, not on Design Technology (focus of this presentation): Geometrical Representation Interface
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Geometrical Representation Stack of operations on primitives (e.g. stretch, twist) Parameterized objects (e.g. length, width) Representation consistency vs. design evolution
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Interface Unaware of geometrical representation 6 DOF input devices are troublesome New technologies: Touch sensitive LCD screen, Voice recognition Performing unreal operations is most interesting New metaphor instead of Mouse & Windows
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DDDoolz objectives Minimal set of commands Easy creation and manipulation of masses and spaces Easy visual evaluation of the created model Claying metaphor LCD sketchpad Integration with design database
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Basic Principle: Face Orientation Method Drag and Copy
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System Features Sketch Straight Array Curve Navigate Walk Fly Orientate Move Delete Rotate model Import 3DS, Export to Autocad
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Implementation World Up: Geometrical primitives, scripting, rendering Sketch device: Wacom sketchpad or Mouse Navigation device: Trackball or Mouse Free distribution of WUP player
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Demo
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Experiences First Years’ CAAD course: No learning Curve and Time Performance limits Design model Architectural office: Boxes used as Spaces Quest for Box dimensions adjustment
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Improvements Group Boxes into Building Elements Boolean operations & Clipping Box Texture mapping Adjustable Box dimensions
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How to get www.ds.arch.tue.nl/Research/DDDoolz
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