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Conflict Resolution Threat-display contests Variable length contests

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Presentation on theme: "Conflict Resolution Threat-display contests Variable length contests"— Presentation transcript:

1 Conflict Resolution Threat-display contests Variable length contests
Hawk-dove-bully Hawk-dove-assessor Variable length contests War-of-attrition Sequential assessment Variable sequence contests

2 Dove-Bully Game Opponent: Bully Dove Actor: Bully Dove V/2 V 0 V/2
If V = 2 then Opponent: Bully Dove Actor: Bully Dove Bully is a pure ESS

3 Hawk-Bully Game Opponent: Bully Hawk Actor: Bully Hawk V/2 0 V (V-C)/2
If V = 2, C = 4 then Opponent: Bully Hawk Actor: Bully Hawk Yes, Hawks can invade Bullies, but Bullies invade Hawks Therefore, this is a mixed ESS

4 Correlated asymmetry Opponents differ in RHP
Example: hawk - dove - assessor Assessor strategy: if larger play hawk, if smaller play dove If owner and intruder are equally frequent and get equal payoffs: Opponent: Hawk Dove Assessor Actor: Hawk Dove Assessor (V-C)/2 V (V-C)/2 0 V/ V/4 V/2 3V/ V/2 When there is a cost to fighting, Assessor is pure ESS assuming that assessment is costless and accurate

5 Calling in toads

6 War of attrition - the waiting game
Assumptions Resource cannot be shared Cost of display increases with length of contest No information is received during contest and opponents are symmetrical Winner is the contestant willing to accept the higher cost The cost to both contestants equals the cost acceptable to the loser The range of actions of each contestant is continuous

7 War of attrition - Payoff matrix
xi = amount of time individual i displays k = rate at which costs are expended V = value of resource Payoff to: Player A Player B Actor : xA > xB Opponent: xA < xB V - kxB - kxB - kxA V - kxA No pure ESS is possible, since an opponent that displayed a little bit longer would have higher fitness Solution is a mixed ESS where the probability of leaving at any time is a constant. The times an individual stays should be distributed as a negative exponential.

8 Asymmetric war-of-attrition
If animals experience different costs of display or the resource differs in value to them, the game is asymmetric Which player has the largest V/k will win, but this may not be known This may lead to two different giving up time strategies

9 War-of-attrition solutions

10 Fight duration and resource value in newts
Males fight longer over larger females. Larger females carry more eggs and are, therefore, more valuable.

11 Sequential assessment
Assumptions Animals display in order to acquire information about each other’s fighting ability and resource value Fights only occur when animals are closely matched Predictions Fight duration increases as the asymmetry in fighting ability decreases and/or as resource value increases The cost of a fight increases as the asymmetry in fighting ability decreases Probability of winning increases with asymmetry

12 Sequential assessment ESS

13 War of attrition in spiders
Resource value equal

14 Ownership effects in spider fights

15 War of attrition in spiders

16 Assessment in red deer

17 Jumping spider contest stages

18 Sequential assessment in phases

19 Sequential assessment in cichlids

20 Why give multiple signals?
Each display serves a different function Signal erosion: threat displays lose effectiveness as the frequency of bluff increases Displays transmit graded information about display intentions Multiple signals may lower potential risk associated with escalation

21 Cricket display costs

22 Little blue penguin fights
Cave dwellers use more displays, but have lower escalated fights

23 Little blue penguin display repertoire


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