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“You Sunk My Iceberg!” An Android Game. By: Kevin Morillo, James Redway, and Ishmael Smrynow
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Last Time O Goal: “Create a marketable multiplayer game for the Android OS with 2D graphics, which can be published on the Android Marketplace for download by the public.” O “Battleship” type of game O Polar theme (Penguins & Polar Bears )
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Task Breakdown O James: User Interface and Graphics O Kevin: Backend development and Computer logic O Ishmael: Play interaction and settings
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Primary Features O Single Player Gaming O Computer will have 3 different difficulties O Multiplayer Gaming O Phone to phone play O Multiple Simultaneous Games O Game Lobby O 2D Graphics O Game Website
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Secondary Features O Friend List O Allow users to keep track of other players O Game Stats and History O Shows wins loses O Graphs O Different themes O Notifications O SMS O Push
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Splash Screen O Allow the application to run its set up operations O Visually pleasing animation and introduction to application
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Home Screen O Opened after splash screen O Basic Look and feel of the game O User selects buttons to navigate the application O New buttons will be implemented
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Instructions Screen O Pleasant and intuitive popup notification illustrating basic game rules and instructions O Full game instructions will be on the website with demo video.
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Lobby O Ability to launch a game O single player O multiplayer O Keeps track of invitations
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Lobby O Ability to launch a game O single player O multiplayer O Keeps track of invitations O Pop up options when button is selected
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Game Board O The score will be displayed on top O The board will be an 8 by 8 board size. O Display two different boards O Your board with your pieces on it O Opponents board of areas you have already hit
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Settings O Control music or sound volume O Change the background theme O Account management O Sign in O Switch accounts
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Testing O Testing Will be done on the Web Service and on the Android Client end. O Web Service: O Create Java client script which makes random moves to play a game O Independent of Android O Provides testing for stability and performance O Ensure proper logging on server / client side O Package and run client script multiple times over a time period
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Testing O Testing Will be done on the Web Service and on the Android Client end. O Web Service Cont: O Use N-Unit in Visual Studio 2010 to test functionality of WCF Data Service and the ASP.NET web server
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Testing O Testing Will be done on the Web Service and on the Android Client end. O Android Client: O Use J-Unit in Eclipse to test functionality within the Android app O Test communication between Android client and WCF Data Service O Test manipulation of OData objects through RESTlet
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Application Architecture
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Code Generation
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Questions / Comments?
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