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SCRUM METHODOLOGY By Kimberly Stoler IS 553
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Historical Background Creator’s Ken Schwaber Jeff Sutherland Named after the game of Rugby Why was it created?
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Dr. Jeff Sutherland’s Use Easel Corporation-1993 First object-oriented D&A tool VMARK in 1995 Used SCRUM with Internet Individual in 1996 Reduced senior mgmt time Used during Internet Boom IDX in 1996 Large teams -> Concern of quality SCRUM increased production rate of deliverables
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Principles Team empowerment Adaptability Defining Process Empirical Process
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Components & Phases Phases Planning Phase Architecture/high level design Phase Development Phase Closure Phase Components Backlog Sprint
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Backlog Necessary for Sprint to begin Consists of features and/or requirements Functionality Technical architecture Known Bugs Sprint can begin, once created
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Planning & Architecture/High Level Design Phases Planning Backlog Delivery Date Select release Define Project team(s) Asses risk & risk controls Review & adjust backlog Validate development tools Estimate costs Mgmt approval Design Phase Design review meetings Identify problems/issues in Development Refine architecture Perform Domain analysis Identify changes for backlog Review assigned backlog
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Sprint (Development Phase) Sprint teams 5 to 9 team members Last 30 days Different stages of lifecycle done in Sprint or multiple sprints Backlog turned into tasks – 4 to 16 hours Teams develop, wrap, review & adjust SCRUM meetings Everyday Accomplishments Issues Next Assignment
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Sprint cont’d Demo End of each Sprint Beneficial Customers Developers QA Progress New Backlog
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The SCRUM Process
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Closure Phase “When management feels the variables of time, competition, requirements, cost and quality concur for a new release to occur, they declare the release “closed” and enter this phase.” –Ken Schwaber SCRUM Development Process General Release Integration Test Documentation Training Marketing
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Advantages Continuous Improvement Chaos Leverage Customers-Progress Flexibility Productivity
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Guidelines When to use Customer involvement Requirements/Delive rables Change All types of projects Avoid SCRUM Structured Requirements Impossible to meet deadlines Micromanagement
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Success Factors Built-in instability Self-organizing teams Overlapping Development Subtle control
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Challenges Control of development process Detailed order of processes Environmental requirements
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Gurus and Products Ken Schwaber Jeff Sutherland VisionOne Release 1.2 SCRUM framework
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The End
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