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Heuristic Optimization Athens 2004 Department of Architecture and Technology Universidad Politécnica de Madrid Víctor Robles vrobles@fi.upm.es
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Teachers Universidad Politécnica de Madrid Víctor Robles (coordinator) María S. Pérez Vanessa Herves Universidad del País Vasco Pedro Larrañaga
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Course outline and Class hours Day 1 / 10:00-14:00 / Víctor Introduction to optimization Some optimization problems About heuristics Greedy algorithms Hill climbing Simulated Annealing
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Course outline and Class hours Day 2 / 9:30-13:30 / Víctor, María Learn by practice: Simulated Annealing Genetic Algorithms Day 3 / 9:30-13:30 / Vanessa Learn by practice: Genetic Algorihtms Day 4 / 10:00-13:30 / Pedro Estimation of Distribution Algorithms
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Introduce yourself Name University / Country Optimization experience Expectations of the course
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Optimization A optimization problem is a par being the search space (all the possible solutions), and a function, The solution is optime if, Combinatorial optimization Systematic search
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State space landscape Objective function defines state space landscape
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Some optimization problems TSP – Travel Salesman Problem The assignment problem SAT – Satistiability problem The 0-1 knapsack problem Important tasks Find a representation of possible solutions To be able to evaluate each of the possible solutions “fitness function” or “objective function”
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TSP A salesman has to find a route which visits each of n cities, and which minimizes the total distance travelled Given an integer and a n x n matrix where each is a nonnegative integer. Which cyclic permutation of integers from 1 to n minimizes the sum ?
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TSP representations Binary representation Each city is encoded as a string of [log 2 n] bits. Example 8 cities 3 bits Path representation A list is represented as a list of n cities. If city i is the j-th element of the list, city i is the j-th city to be visited Adjancecy representation City j is listed in position i if the tour leads from city i to city j (3 5 7 6 4 8 2 1) tour: 1-3-7-2-5-4-6-8
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The assignment problem A set of n resources is available to carry out n tasks. If resource i is assigned to task j, it cost units. Find an assignment that minimizes Solution: permutition of the numbers
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SAT The satisfiability problem consists on finding a truth assignment that satisfied a well-formed Boolean expression Many applications: VLSI test and verification, consistency maintenance, fault diagnosis, etc MAX-SAT: Find an assignment which satisfied the maximum number of clauses
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SAT Data sets in conjunctive normal form (cnf) Example Literals: Clauses: Representation? Fitness function?...
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The 0-1 knapsack problem A set of n items is available to be packed into a knapsack with capacity C units. Item i has value v i and uses up c i units of capacity. Determine the subset of items which should be packed to maximize the total value without exceding the capacity Representation? Fitness function?
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Heuristics Faster than mathematical optimization (branch & bound, simplex, etc) Well developed good solutions for some problems Special heuristics: Greedy algorithms – systematic Hill-climbing (based on neighbourhood search) – randomized
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Greedy algorithms Step-by-step algorithms Sometimes works well for optimization problems A greedy algorithm works in phases. At each phase: You take the best you can get right now, without regard for future consequences You hope that by choosing a local optimum at each step, you will end up at a global optimum
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Example: Counting money Suppose you want to count out a certain amount of money, using the fewest possible bills and coins A greedy algorithm would do this would be: At each step, take the largest possible bill or coin that does not overshoot Example: To make $6.39, you can choose: a $5 bill a $1 bill, to make $6 a 25¢ coin, to make $6.25 A 10¢ coin, to make $6.35 four 1¢ coins, to make $6.39 For US money, the greedy algorithm always gives the optimum solution
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A failure of the greedy algorithm In some (fictional) monetary system, “krons” come in 1 kron, 7 kron, and 10 kron coins Using a greedy algorithm to count out 15 krons, you would get A 10 kron piece Five 1 kron pieces, for a total of 15 krons This requires six coins A better solution would be to use two 7 kron pieces and one 1 kron piece This only requires three coins The greedy algorithm results in a solution, but not in an optimal solution
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Practice Develop a greedy algorithm for the knapsack problem. Groups of 2 persons
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Local search algorithms Based on neighbourhood system Neighbourhood system: being X the search space, we define the neighbourhood system N in X Examples: TSP (2-opt), SAT, assignment and knap
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Local search algorithms Basic principles: Keep only a single (complete) state in memory Generate only the neighbours of that state Keep one of the neighbours and discard others Key features: No search paths Neither systematic nor incremental Key advantages: Use very little memory (constant amount) Find solutions in search spaces too large for systematic algorithms
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TSP – 2 opt A B C D New distance = Old dist – dist(A-D) – dist(B-C) + dist(A-B) + dist (C-D)
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Neighbourhood search (Reeves93) 1.(Initialization) i. Select a starting solution ii. Current best and 2.(Choice and termination) i. Choice. If choice criteria cannot be satisfied or if other termination criteria apply, then the method stops 3.(Update) i. Re-set, and if, perform step 1.ii. Return to Step 2
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Hill climbing Diferent procedures depending on choice criteria and termination criteria Hill climbing: only permit moves to neighbours that improve the current 2.(Choice and termination) i.Choose such that and terminate if no such can be found
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Hill-climbing: 8-Queens problem Complete state formulation: All 8 queens on the board,one per column Neighbourhood: move one queen to a different place in the same column Fitness function: number of pairs of queens that are attacking each other
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8-Queens problem: fitness values of neighbourhood
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8-Queens problem: Local minimun
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Problematic landscapes Local maximum: a peek that is higher than all its neighbours, but not a global maximum Plateau: an area where the elevation is constant Local maximum Shoulder Ridge: a long, narrow, almost plateau-like landscape
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Random-Restart Hill-Climbing Method: Conduct a series of hill-climbing searches from randomly generated initial states Stop when a goal is found Analysis: Requires 1/p restarts where p is the probability of success (1 success + 1/p failures)
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Hill-Climbing: Performance on the 8-Queen Problem From randomly generated start state Success rate: 86% - gets stuck 14% - solves problem Average cost: 4 steps to success 3 steps to get stuck
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Hill-Climbing with Sideways Moves Sideways moves: moves at same fitness Must limit number of sideways moves! Performance on the 8-Queen problem: Success rate: 6% - get stucks 94% - solves problem Average cost: 21 steps to succeed 64 steps to get stuck
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Hill-climbing: Further variants Stochastic hill-climbing: Choose at random from among uphill moves First-choice hill-climbing: Generate neighbourhood in random order Move to first generated that represents an uphill move
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Practice Develop a hill-climbing algorithm for the knapsack problem. Groups of 2 persons
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Shape of State Space Landscape Success of hill-climbing depends on shape of landscape Shape of landscape depends on problem formulation and fitness function Landscapes for realistic problems often look like a worst-case scenario NP-hard problems typically have exponential number of local-maxima Despite the above, hill-climbers tend to have good performance
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Simulated annealing Failing on neighbourhood search Propensity to deliver solutions which are only local optima Solutions depend on the initial solution Reduce the chance of getting stuck in a local optimum by allowing moves to inferior solutions Developed by Kirkpatrick ’83: Simulation of the cooling of material in a heat bath could be used to search the feasible solutions of an optimization problem
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Simulated annealing If a move from one solution to another neighbouring but inferior solution results in a change in value, the move to is still accepted if T (temperature) – control parameter – uniform random number
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Simulated annealing: Intuition Minimization problem; imagine a state space landscape on table Let ping-pong ball from random point local minimum Shake table ball tends to find different minimum Shake hard at first (high temperature) but gradually reduce intensity (lower temperature)
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Simulated annealing: Algorithm current = problem.initialSate for t=1 to T = schedule(t) if T=0 then return = a random neighbour of if then else with probability
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Simulated annealing: Simple example Maximize x coded as a 5-bit binary integer in [0,31] maximum (01010) f=4100 With ‘greedy’ we can find 3 local maxima
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Simulated annealing: Simple example The temperature is not high enough to move out of this local optimum
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Simulated annealing: Simple example Optimum found!!!
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Simulated annealing: Generic decisions Initial temperature Should be ‘suitable high’. Most of the initial moves must be accepted (> 60%) Cooling schedule Temperature is reduced after every move Two methods: close to 1 close to 0
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Simulated annealing: Generic decisions Number of iterations Other factors: Reannealing Restricted neighbourhoods Order of searching
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