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CMSC411/Computer Architecture These slides and all associated material are © 2003 by J. Six and are available only for students enrolled in CMSC411. Introduction to Computer Architecture Everything should be as simple as possible--but not simpler.
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CMSC411 – Computer Architecture / © 2003 J. Six Use and Distribution Notice Possession of any of these files implies understanding and agreement to this policy. The slides are provided for the use of students enrolled in Jeff Six's Computer Architecture class (CMSC 411) at the University of Maryland Baltimore County. They are the creation of Mr. Six and he reserves all rights as to the slides. These slides are not to be modified or redistributed in any way. All of these slides may only be used by students for the purpose of reviewing the material covered in lecture. Any other use, including but not limited to, the modification of any slides or the sale of any slides or material, in whole or in part, is expressly prohibited. Most of the material in these slides, including the examples, is derived from Computer Organization and Design, Second Edition. Credit is hereby given to the authors of this textbook for much of the content. This content is used here for the purpose of presenting this material in CMSC 411, which uses this textbook.
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CMSC411 – Computer Architecture / © 2003 J. Six The Definitions What is “architecture?” “The art or science or building...the art or practice of designing and building structures...” (Webster 9th New College Dictionary) “including plan, design, construction and decorative treatment...” (American College Dictionary) What is “computer architecture?” “...by architecture, we mean the structure of the modules as they are organized in a computer system...” (H. Stone, 1987) “The architecture of a computer is the interface between the machine and the software” (Andris Padges, Architect of the IBM 360/370)
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CMSC411 – Computer Architecture / © 2003 J. Six Motivating Factors Drastic improvements in technology at incredible speed… Processor logic capacity increases over 30% per year clock rate increases over 20% per year Memory DRAM capacity increases over 60% per year Memory speed increases about 10% per year Cost per bit gets cheaper by about 25% per year Disk Capacity increases about 60% per year What was a mainframe 20 years ago is now a system- on-a-chip, a couple of square millimeters in size. If land transportation advanced at this speed, you could go from NYC to LA in under five seconds in your car.
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CMSC411 – Computer Architecture / © 2003 J. Six Growth in Hardware Densities
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CMSC411 – Computer Architecture / © 2003 J. Six Design and Analysis: Hand-in-Hand In computer architecture, design and analysis go hand-in-hand. Analysis (study of current, past, and future designs) is vital to being a good designer. Being a good designer is, likewise, vital to effectively analyzing designs. This is a never ending process – new ideas come out all of the time and must be realized and then evaluated if innovation is ever to take place. Design Analysis
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CMSC411 – Computer Architecture / © 2003 J. Six Two Major Topic Areas Computer Architecture Instruction Set ArchitectureMachine Organization We can divide computer architecture into two principle topic areas: Instruction Set Architecture Machine Organization Let’s look at these in a little bit of detail…
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CMSC411 – Computer Architecture / © 2003 J. Six Instruction Set Architectures An instruction set architecture (ISA) has been defined as: the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation. (Amdahl, Blaaw, and Brooks, 1964) An ISA includes such decisions as: Data Types & Structures (Encodings & Representations) Instruction Set Instruction Formats Modes of Addressing and Accessing Data Items and Instructions Exceptional Conditions
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CMSC411 – Computer Architecture / © 2003 J. Six Instruction Set Architectures The instruction set can be seen as the interface between software and hardware – it abstracts the hardware and hides the underlying complexity and implementation details from the software. Example ISAs include… Intel IA-32 (x86) Intel IA-64 DEC Alpha MIPS Sparc (and UltraSparc) For example, a software developer (or a compiler) develops software for an ISA, say IA-32. The actual underlying hardware does not matter and can differ from system to system – as long as the ISA is the same. (this is why the same binary will run on a Pentium and a Pentium 4, which are VERY different under the hood!)
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CMSC411 – Computer Architecture / © 2003 J. Six Example: The MIPS R3000 ISA Six major types of instructions Load / Store Computational Jump and Branch Floating Point Memory Management Special Three instruction formats – all are 32 bits wide… R0 - R31 PC HI LO Registers (35 of them) opcode rs rt rdsafunct rs rt immediate value jump or branch target
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CMSC411 – Computer Architecture / © 2003 J. Six Machine Organization Machine organization refers to the implementation details about how the hardware actually works… Capabilities & performance characteristics of principal functional units (such as registers, ALU, shifters, logic units and so forth) Interconnections of these components Information flows between components Logic and means by which such information flow is controlled The combination of FUs to realize the ISA Register Transfer Level (RTL) Description
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CMSC411 – Computer Architecture / © 2003 J. Six Example: The TI SuperSPARC Floating-point Unit Integer Unit Inst Cache Ref MMU Data Cache Store Buffer Bus Interface SuperSPARC L2 $ CC MBus Module MBus L64852 MBus control M-S Adapter SBus DRAM Controller SBus DMA SCSI Ethernet STDIO serial kbd mouse audio RTC Boot PROM Floppy SBus Cards
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CMSC411 – Computer Architecture / © 2003 J. Six General Organization Every component of every computer ever built can be categorized into one of five major groups. The design of any system is governed by the cost, size, and capabilities of each component. A typical design plan is to spend 25% of the total cost on the processor, 25% of the total cost on the memory, and 50% of the total cost on the devices.
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CMSC411 – Computer Architecture / © 2003 J. Six Abstraction: A Central Theme Instruction Set Architecture Instruction Set ProcessorI/O System Datapath and Control Digital Design Circuit Design Layout Applications Operating System Compiler Firmware Computer architecture’s central theme is the coordination of many levels of abstraction.
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CMSC411 – Computer Architecture / © 2003 J. Six How We Will Study Computer Architecture We will study computer architecture by starting at the basics and building up. We will talk about the hardware design process throughout our discussion of computer architecture, including designing some of the components we talk about in class using a Hardware Description Language (HDL). The goal is to study computer architecture through a good mix of theory, practical examples, and actually doing design, simulation, and verification.
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CMSC411 – Computer Architecture / © 2003 J. Six Our Case Studies The classic microprocessor design that is used in the study of computer architecture is MIPS (it was designed by the authors of our book!). Although this is the primary design we will use in our study, we will also discuss other, different, designs including the PowerPC and Intel IA-32/x86 architectures. MIPS is a relatively old design – it is simple and avoids a lot of the complex hardware present in other architectures (which makes it a good study). Hopefully this will provide a good balance and allow you to see different design approaches that designers have taken to solve problems.
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