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There’s a new kid in town: Meet the Millennials Presented by: Dr. Karen Walker Lebanon Valley College September 27, 2007
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Essential Questions Who are the Millennials? What does knowing about them mean to the college professor? Who are the Millennials? What does knowing about them mean to the college professor?
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Warm Up or What’s the matter with kids today? Characteristics of –Boomers (‘46-’64) –GenXers (‘65-79) –Millennials (‘80-’00)
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Generational Influences BoomersGenXersMillennials
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Helicopter Hoverers
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What motivates them? Highly social & collaborative Work well in teams Group projects - Highly structured cooperative learning - Leadership skills Positive & optimistic Contributions to society - Meaningful engagement in significant community projects Instant gratification Constant rewards Immediate feedback - Acknowledge - Ask for & utilize opinions - topics, etc. - Respect opinions
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Learning Achievement oriented Good to be smart Goal setters Impatient - Challenge-dig deeply - Support work - Establish goals, periodic review - Immediate feedback - Interactive Real World knowledge & application Immediate real world connections Need to know, not just in case - Discuss & make real world connections - Students’ connections Conservative Traditional family values - Student thoughts- provide support - Different perspectives
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Personalities Friends Family members Fitting in with others -Social opportunities -Give info for their parents Diversity World where people are different-racially, socioeconomically, intellectually & politically - Develop meaningful relationships - Problem solve Independent & resourceful Like choice- Select ways in which to demonstrate their knowledge & learning
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Thinking/Processing Parallel thinkers & multitaskers More grounded in virtual world than in real world Assemble random info into patterns -Structure info individually meaningful -More than 1 thing at a time
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Digital Immigrants Step-by-step Linear
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Digital Natives Interactive -video clips -web pages -Wikipedia -games -chat groups -blogs
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Digital Natives Interactive Technology Visuals before & over text Straight lecture
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Games Outside of usual classroom experience Identify concept/idea Choices Entire class involvement End Follow up activity Run game through on paper. Step-by-step
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Teaching Not media literate Students need to know: - valid information - spelling/grammar - writing skills - basic math & applications - deep reflection - relating to others
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Yellow: I now know … Blue: One way I can apply this information … Share out
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