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Lecture 3 CS148/248: Interactive Narrative UC Santa Cruz School of Engineering www.soe.ucsc.edu/classes/cmps148/Winter2009 michaelm@cs.ucsc.edu 12 Jan 2009
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UC SANTA CRUZ Introduction to narratology Narratology – a structuralist analysis of narrative Enabling move: separating the “objective” story from the presented story Story/fabula – The objective sequence of events that constitutes the story Discourse/sjuzhet – The presentation of the story (always involves manipulation) Diegesis – The story world, the time-space continuum of the story (the story is a sequences of events in the diegetic world) Narration – the mechanics by which the discourse is produced from the story (e.g. third vs. first person etc.)
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UC SANTA CRUZ The narrative situation 12345 Diegetic universe Story 15324 prolepsis (flash-forward) analepsis (flash-back) Discourse Focalization Interpretation
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UC SANTA CRUZ Narrative, Media, Modes In order to be able to talk about interactive narrative, one must be able to talk about narrative in different media (since various forms of interactive narrative will constitute new media) Classical narratology tends towards privileging specific media Radical media relativism argues that signifier can’t be separated from signified – therefore there’s no way to talk about “narrative” in the abstract Other theorists have so generalized the notion of narrative, that it ceases to form a coherent category Narratives of identity Grand narratives of history Cultural narrative Ryan’s goal in this chapter is to define a notion of narrative powerful enough to define a coherent category, but general enough to be medium independent
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UC SANTA CRUZ Narrative dimensions Consider “narrativeness” a scalar value (more or less narrative) rather than a boolean value (is or is not a narrative) Do this by defining 8 narrative dimensions – if a specific media instance strongly has all these properties, then it has very high narrativeness (a “classical” story) Subsets of the dimensions can be considered for specific purposes Spatial Dimension 1. Narrative must be about a world populated by individuated existents Temporal Dimension 2. The world must be situated in time and undergo significant transformations 3. The transformations must be caused by non-habitual physical events
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UC SANTA CRUZ Narrative dimensions (continued) Mental Dimension 4. Some of the participants in the events must be intelligent agents who have a mental life and react emotionally to the states of the world 5. Some of the events must be purposeful actions by these agents, motivated by identifiable goals and plans Formal and Pragmatic Dimensions 6. The sequence must form a unified causal chain and lead to closure 7. The occurrence of at least some of these events must be asserted as fact in the story world 8. The story must communicate something meaningful to the recipient
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UC SANTA CRUZ The cognitive skills of narrative interpretation Understanding a narrative involves the exercise of multiple cognitive skills Focusing thought on specific objects cut out from the flux of perception Inferring causal relationships between states and events Situating events in time Reconstructing content of other people’s minds based on their behavior But the exercise of these cognitive skills alone does not make something a narrative – only when all of these skills come together to construct a stable mental image do we have narrative
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UC SANTA CRUZ Narrative modes In order to develop a media-free narratology, we need to understand the various mechanisms by which narrative scripts can be evoked A narrative script is the mental image of the narrative The standard way of evoking narrative scripts is for someone to tell someone else that something happened (narrating a story) A narrative mode is a distinct way to bring to mind the cognitive construct that defines narrativity Ryan defines a number of dimensions that characterize different narrative modes These dimensions are not completely independent
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UC SANTA CRUZ Narrative modes (continued) External/Internal In external mode, narratives are encoded in material signs Internal mode does not involve textualization Fictional/Nonfictional Whether the narrative involves this world or a possible world Representational/Simulative Representational mode encodes a fixed sequence (isolates a fixed possibility) Simulative mode is productive of multiple possibilities Diegetic/mimetic In diegetic mode, the narrative is communicated through telling In mimetic mode, the narrative is communicated through showing
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UC SANTA CRUZ Narrative modes (continued) Autotelic/Utilitarian In autotelic mode, a story is told for its own sake In utilitarian mode, a story is subordinated to another goal Autonomous/Illustrative In autonomous mode, the story is new to the receiver In illustrative mode, the story retells and completes a story, depending on the receiver’s previous knowledge Scripted/Emergent In scripted mode, story and discourse are fixed In emergent mode, discourse and some aspects of story are created live Receptive/Participatory In receptive mode, the recipient plays no role in discourse or story In participatory mode (subcategory of emergent), the active participation of the recipient actualizes and completes the story on the level of discourse and/or story
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UC SANTA CRUZ Narrative modes (continued) Determinate/indeterminate In determinate mode, the text specifies enough points along the story arc to form a definite script In indeterminate mode, only a few points are given – the recipient fills in the rest Retrospective/simultaneous/prospective The recounting of past, current, or future events Literal/metaphorical In literal mode, the narrative satisfies most or all of the 8 definitional dimensions In metaphorical mode, there are violations of a number of the dimensions The goal of this distinction is to recognize the expanded notions of the term “narrative” without sacrificing the precision of the core construct
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UC SANTA CRUZ What are media? Two contrasting views: the pipe vs. language The pipe view enables transmedial analysis but ignores the affordances of different media E.g. TV – a transmissive medium, but has its own affordances The language view admits the affordances of different media, but risks radical media relativism The language notion of media is primary – there’s nothing to transmit through a pipe unless it has first been encoded in language There may be no pure pipes – things that look like pipes may all have language-like affordances Since the language view is primary, Ryan wants to find a middle ground that recognizes the material support of semiotic languages, will avoiding both the media relativist and pipe views
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UC SANTA CRUZ Three ways to analyze media Media as semiotic phenomena – broad categories of sign systems Language Images Music Media as technologies Allows us to drill in on specific material supports – fractures broad categories of sign systems into specific subtypes E.g. Ong’s analysis of the shift from oral culture, to writing, to printing Media as cultural practice (communities of practice) Lack a distinct semiotic and technological identity (e.g. newspapers vs. books) Evolution of media forms depends on cultural pressures
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UC SANTA CRUZ Narrative differences across media Narrative differences across media play out in three different narrative domains Semantics (plot or story) Syntax (discourse) Pragmatics (uses of narrative) Plot or story Film prefers dramatic narratives structured by Aristotelian arc – TV prefers episodic narratives with multiple plot lines – computer games prefer quest narratives with a single plot line divided into multiple autonomous episodes Discourse Comics represent time via space using distinct frames, film presents a continuously moving image with edits Uses of narrative Blogging (posting of private diaries), tabletop RPGs (group improvisational stories)
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UC SANTA CRUZ Genre vs. medium A medium is defined by a semiotic language and a technological support that provide specific expressive affordances A genre is a set of explicit rules for using a medium in a specific way The distinction can be fuzzy A medium is defined by cultural forces, but so is a genre (genre can reside in communities of practice) Different media employ different semiotic languages, but genre conventions can be understood as semiotic sub-languages Examples The print novel is a medium – horror stories and detective stories are genres Film is a medium – the light romantic comedy and the road movie are genres
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