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Networks and Positive Feedback John Morgan
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Important Ideas Positive feedback Network effects Returns to scale Demand side Supply side
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Positive Feedback How system adjusts to perturbations Negative feedback: stabilizing Positive feedback: destabilizing Positive feedback makes a market “tippy” – winner take all Examples: VHS v. Beta, Wintel v. Apple, 56k modems, DVD v DivX “Winner-take-all markets”
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Sources of Positive Feedback Supply side economies of scale Declining unit cost of supply Marginal cost less than average cost Example: information goods are all fixed cost Demand side economies of scale Increasing value to users as market share increases A single standard: fax, email, Web Competing standards: VHS v. Beta, Wintel v. Apple, 56k modems, Codec “standards” in Digital Audio
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Color fax machine You have a new technology for color fax machines License it to many sellers Technology can only be used by sender if receiver has color fax machine So there is a strong network effect--- value to user of technology depends on number of adopters
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Setup Indicate your adoption of the technology by standing up The number on your card shows that value v (to you) of adopting if you are the only adopter In n people (including you) adopt, your value is nv I will write the price of the fax machine on the board Adopt when your value (strictly) exceeds the price.
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Analysis Standalone values were 10,9,8,…,1
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Analysis vn = p : marginal user wants to adopt n=10-v :everyone with greater value than marginal user adopts Combine to give demand=supply condition (10-n)n=p n=1, (10-1)1=9 n=2, (10-2)2=16 n=3, (10-3)3=21… n=9, (10-9)9=9 Takeoff occurs when p=9
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Adoption Dynamics Number of Users Time Launch Takeoff Saturation
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Network Effects Demand side economies of scale often referred to as network effects Real networks – telecom Virtual networks – network of users Metcalfe’s Law: Value of network of size n proportional to n 2 Experiment is an example of this
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Expectations Matter What is the difference between success and failure in tippy markets? Expectations Matter: I want to join network that I expect to succeed Central part of successful marketing is setting appropriate expectations Commitment can help Old economy example: Banks New economy example: Microsoft version 1.0 products
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Virtuous Cycles and Death Spirals: 1-2-3 v Visicalc “Death spiral” Virtuous cycle Value to User Number of Users
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Direct and indirect Network Effects Value to me depends directly on number of adopters Fax machine, telephone, email Value to me depends on adoption of some complementary product DVD player/ DVD disks eBook reader + content Palms and software
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Are All Information Markets “Tippy”? AOL Dell Google What are the key drivers of network effects?
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Network Effects–Likelihood of Tipping
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Chicken & Eggs Fax and fax machines VCRs and tapes DVDs: A more complicated problem Online dating
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Igniting Positive Feedback Evolution Give up some performance to ensure compatibility, thus easing consumer adoption Revolution Wipe the slate clean and come up with the best product possible
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Compatibility versus Performance Performance Compatibility Evolution Revolution
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Evolution Offer a migration path Examples Microsoft Windows Intel Borland v Lotus Build new network by links to old one
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Important Considerations Use creative design for migration Think in terms of whole system
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Compatibility versus Performance Performance Compatibility Evolution Revolution Migration “sweet spot”
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Technical Obstacles Converters and bridge technologies One-way compatibility or two way? Windows for Wordperfect users Importance of UI
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Legal Obstacles May need IP licensing Example: Sony and Philips had advantage since they held the patents on CDs DVD players usually play CDs as well
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Revolution Grove’s law: “10X rule” But depends on switching costs Examples: Nintendo, Iomega Zip, DVD, CD
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Openness v. Control Your reward = Total added to industry x your share Value added to industry Depends on product and Size of network Your share Depends on how open technology is
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Openness Full openness Anybody can make the product Problem: no champion Unix v BSD v Linux Alliance Only members of alliance can use Problem: holding alliance together Conflicting incentives: China and DVDs
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Control Control the standard and go it alone If several try this strategy, may lead to standards wars iPod/iTunes v MP3 players
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Generic Strategies
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Performance Play Introduce new, incompatible technology Examples Palm Pilot Iomega Zip Your examples… Attractive if Great technology Outsider with no installed base: nothing to cannibalize
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Controlled Migration Compatible, but proprietary Examples Windows 98 Pentium Upgrades to every product Your examples… Some vulnerability to entry since have to pay switching cost anyway
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Open Migration Many vendors, compatible technology Examples Fax machines Some modems Your examples…
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Discontinuity Many vendors, new technology Examples CD audio 3 1/2” disks Your examples…
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Historical Examples of Positive Feedback Effects RR gauges AC v. DC Telephone networks Color TV
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Lessons Positive feedback means strong get stronger and weak get weaker Consumers value size of network Works for large networks, against small ones Consumer expectations are critical Fundamental tradeoff: performance and compatibility
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Lessons, continued Fundamental tradeoff: openness and control Generic strategies Performance play Controlled Migration Open Migration Discontinuity Lessons of history
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