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18 1 WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p Sus Lundgren.

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Presentation on theme: "18 1 WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p Sus Lundgren."— Presentation transcript:

1 18 1 WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p Sus Lundgren

2 18 2 What’s it all about? To understand, value, select, present and explain information in a way that suits a certain user group To adapt an interface as well as the input and output to it, to a given situation and user group To create interfaces that are dynamic and yet easy to interact with  See clearer requirements for each project!

3 18 3 What’s it all about?

4 18 4 It’s NOT about Creating good-looking surfaces –Looks is a bonus but consideration is a necessity Creating full-working prototypes

5 18 5 Stuff you’ll like: You will learn a lot –From the lectures –From your fellow group members –Through practical work There’s no ”tenta” You’ll have fun!

6 18 6 Stuff You’ll dislike You might think that the demands/specifications on how to succeed with a project are unclear –It’s hard to make them clearer Your group might not work very well Your computer/the studio computers won’t work or don’t have the programs you prefer installed It may take some time until you get a working mail address –I will communicate with you via the web page

7 18 7 Welcome! This course has two regular lecturers –Sus Lundgren, lundsus@cs.chalmers.se –Staffan Björk, staffanb@cs.chalmers.se The course runs from today, 30/8, to 22/10 (last lecture 13/10) We will meet –Mondays 10.00 - 12.00 and 13.00 – 15.00 –Wednesdays 10.00 - 12.00 and 13.00 - 16.00 Mandatory parts are –To take part in all projects and exercises –To be present at project presentations

8 18 8 course contents Lectures Exercises Projects –Two projects performed in groups –Two projects performed individually Grades will be based on the outcome of the projects  No examination (”tenta”)

9 18 9 Contents: Lectures The lectures cover the following subjects: –Group dynamics (mini) –What is information? (mini) –Information visualization I & II (by Staffan Björk) –Traditional graphical interfaces (by Staffan Björk) –New ways to input & output data –How to write a paper (by Staffan Björk) –Non-traditional graphical interfaces I & II –On web design and the life as a consultant

10 18 10 Contents: Exercises Exercises are performed in groups –Taking part is mandatory There are six exercises, most of them concerned with understanding, analyzing and presenting information –Astronomical illustrations –Making an info card –Presenting statistics / “programming” –Drawing icons –Adapting information –Web design: crash course (non-mandatory)

11 18 11 Contents: Projects Individual project I: Web portfolio Individual project II: Paper Group project I: Information visualization Group project II: Non-traditional graphical interfaces

12 18 12 On grading Each project is worth 25 points –These 25 points are divided between the different parts of the project Thus, in total 100 points can be earned The points earned give the grade: –40 - 59 = 3 (CTH) –60 - 79 = 4 (CTH) –80 - 100 = 5 (CTH) –40 - 74 = G (GU) –75 – 100 = VG (GU)

13 18 13 To get good marks You have to articulate your design process You have to attest your design decisions You have to analyze and discuss your design and the implications of your design decisions.  I am not a mind reader :)

14 18 14 Example We used brainstorming to get an idea, and we came up with a really cool lamp. We decided to use a red light bulb since red is said to be an energetic color. It turned out that the red light bulb gave the lamp and hence the room a sort of pornographic and gloomy touch that was clearly not suitable for the elderly users. In retrospect we should have used a light bulb of normal color, or perhaps a lightly yellow one to create a cozy atmosphere.

15 18 15 Thus… If you do something that is crap but explain –how you did it –why the design choices seemed to be a good idea at the time –why it went wrong –what should have been done differently and how …it is still possible, (but quite hard!) to get a 5 grade.

16 18 16 Thus… If you do something brilliant, but do NOT explain how and why you cannot get a 5 grade. –How am I supposed to know if you are really good or just plain lucky?  Don’t be afraid to fail

17 18 17 On Myself Advantages –Has worked as an IT-consultant for 5 years  lots of practical ´”real life” knowledge –Has experienced all ”editions” of this course Drawbacks –Not very up-to-date when it comes to the latest academical findings in HCI Hang-ups –Gets annoyed with people who come late or miss deadlines without a very good excuse

18 18 What about you? Name E-mail address Education Work experience What’s your most prominent role: rank the following: –Programmer –Graphical designer –Project leader –Writer Illustrate yourself!


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