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Alpine3D: an alpine surface processes model Mathias Bavay WSL Institute for Snow and Avalanche Research SLF, Davos, Switzerland
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© Mathias Bavay 1. Goals Alpine surface processes modeling over an area. Inputs: DEM + weather stations data Used for snow hydrology, snow cover studies, climate change studies Water availability? Flooding? Hydropower potential? Avalanche danger? Permafrost? Possible tool for computing distributed physical parameters High resolution surface temperature data High resolution radiation data
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© Mathias Bavay 1.1 Domain definition We define a domain (catchment) This gives: the Digital Elevation Model (2D grid) the land use model some soil model for each grid cell
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© Mathias Bavay 1.2 Time dependent data We use meteorological data (point measurements) Air temperature Relative humidity Wind Precipitations Radiations
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© Mathias Bavay 1.3 Results We simulate snow depth, snow cover, catchment discharge... Snow depth Catchment discharge Snow profile
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© Mathias Bavay 2. How? How is the modeling organized?
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© Mathias Bavay 2.1 Snowpack Base element: Lateral exchanges limited soil/snow/canopy column Known forcing (radiation, precipitations, temperature, etc) How is the snowpack at this location (depth, layering)? Distributed snow cover Our domain is N*M individual 1D columns
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© Mathias Bavay 2.1 SNOWPACK 1D soil/snow/canopy column no lateral exchanges Arbitrary number of layers Heat diffusion Models for albedo, settling, canopy... Each cell of the grid is 1 SNOWPACK simulation Parallelization by cell ranges No exchanges between cells
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© Mathias Bavay 2.2 Energy input Good energy input absolutely necessary! Mostly from radiation Thermal radiation: long wave (sky + terrain) Direct & diffuse short wave radiation (atmosphere, sun/shadow + terrain reflections) How to deal with clouds?
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© Mathias Bavay 2.2 Energy Balance 3D radiation balance Radiosity approach sun/atmosphere parameters Shading Arbitrary multiple terrain reflections Short and long wave treated separately Very CPU intensive No parallelization yet Exchanges between neighboring cells
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© Mathias Bavay 2.3 Drifting snow Snow transport mechanisms: Saltation Suspension Sublimation (removes mass) Preferential deposition
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© Mathias Bavay 2.3 Snowdrift Lateral snow exchange (by wind) 3 processes: Saltation Suspension Sublimation Suspension & sublimation solved together Saltation as boundary condition Exchanges between cells Very CPU intensive Suspension parallelized with standard numerical libraries (using MPI)
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© Mathias Bavay 2.4 Runoff Hydrological contribution: Each cell maintain its runoff buckets Collect them all to get outlet discharge
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© Mathias Bavay 2.4 Runoff Collecting liquid water From the bottom of each column Bucket model But requires global view of the data Inexpensive computation (so far) No need to parallelize
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© Mathias Bavay 3. Data input The models work by cells... Meteorological data at point measurements Need to have meteorological parameters for the cell! How to calculate cell value in a physically sensible way?
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© Mathias Bavay 3. Data input Getting data in and out Raw data Filtering Spatial interpolations Reading grids and preparing them (DEM) outputs No need to parallelize yet, interpolations could become CPU intensive
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© Mathias Bavay 4 Full overview Design philosophy 1 module per major process Each module can be made of an arbitrary hierarchy of sub- processes Follow the structure of the physics, not of the computer! Parallel and sequential versions must share the same code Parallelization Each module runs // Synchronization points when order is important Blend of parallel and sequential code
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© Mathias Bavay Conclusion Complex code: Multi-physics Multi-scales So, multi-models! 1 major physical process = 1 object MPI-style approach: Would break the physical processes structure Or would force MPI into a structure that is not his! Pop-C++: Keep physical processes structure Parallelize per object, ie per physical process Can contain MPI code as well as parallelization within a parallel object
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