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Class Project Due at end of finals week Essentially anything you want, so long as its AI related and I approve Any programming language you want In pairs.

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Presentation on theme: "Class Project Due at end of finals week Essentially anything you want, so long as its AI related and I approve Any programming language you want In pairs."— Presentation transcript:

1 Class Project Due at end of finals week Essentially anything you want, so long as its AI related and I approve Any programming language you want In pairs or individual

2 Class Project Examples from last year: Computer game players: Go, Checkers, Connect Four, Chess, Poker Computer puzzle solvers: Minesweeper, mazes Pac-Man with intelligent monsters Genetic algorithms: blackjack strategy simulated ant colony Automated 20-questions player Neural network spam filter Decision tree software Attempting to maximize learning performance on a particular dataset Implement a game player Implement supervised learning algorithms Use a series of learning methods to classify existing data....? Email me by Monday to tell me what you’re doing, and who you’re working with

3 Agents that Reason Logically Logical agents have knowledge base, from which they draw conclusions TELL: provide new facts to agent ASK: decide on appropriate action

4 Sample: Wumpus World Show original wumpus game goal is to shoot wumpus example of logical reasoning http://www.inthe70s.com/games/wumpus/ index.shtml http://www.inthe70s.com/games/wumpus/ index.shtml Our version: Find gold, avoid wumpus, climb back out of cave

5 A Wumpus Agent Agent does not perceive its own location (unlike sample game), but it can keep track of where it has been Percepts: Stench – wumpus is nearby Breeze – pit is nearby Glitter – gold is here Bump – agent has just bumped against a wall Scream – agent has heard another player die

6 Wumpus Agent Actuators: Forward, Turn Left, Turn Right Grab (gold) Shoot (shoots arrow forward until hits wumpus or wall) agent only has one arrow Climb (exit the cave) Environment: 4x4 grid, start at (1,1) facing right

7 Wumpus Agent Death Agent dies if it enters a pit or square with wumpus Goal: get gold and climb back out. Don’t die. 1000 points for climbing out of cave with gold 1 point penalty for each action taken 10,000 point penalty for death

8 Some complex reasoning examples Start in (1,1) Breeze in (1,2) and (2,1) Probably a pit in (2,2) Smell in (1,1) – where can you go? Pick a direction – shoot Walk in that direction Know where wumpus is

9 The use of logic A logic: formal language for representing information, rules for drawing conclusions Two kinds of logics: Propositional Logic (Chap 7) Represents facts First Order Logic (Chap 8) Represents facts, objects, and relations

10 Models and soundness Model = “possible world” A world m is a model of a sentence  if  is true in m  = It is raining today  = The wumpus is not in (2,2) Rules of inference allow us to derive new sentences entailed by a knowledge base Rules of inference must be sound: sentences inferred by a KB should be entailed by that KB What is a non-sound inference? Video

11 Entailment At any given time, we have a knowledge base of information If I were a train, I’d be late If I were a rule, I would bend I am a rule The knowledge base KB entails  means  is true in all worlds where KB is true e.g. if  = “I would bend” KB 

12 Propositional Logic: Syntax

13 Propositional Logic: Semantics

14 Inference by Enumeration

15 Enumeration Solution: is  entailed by KB?

16 Enumeration is too computationally intense For n proposition symbols, enumeration takes 2 n rows (exponential) Inference rules allow you to deduce new sentences from the KB Can use inference rules as operators in a standard search algorithm Think of testing if something as true as searching for it

17 Modus Ponens (Implication-Elimination) And-Elimination And-Introduction “Or Introduction” Common inference rules for propositional logic

18 Double-Negation Elimination Unit Resolution Resolution Common inference rules for propositional logic

19 Example of using logic in Wumpus World Stench Agent StartBreeze KB contains:

20 KB also contains knowledge of environment No stench  no wumpus nearby Stench  wumpus nearby

21 We can determine where wumpus is! Method 1: Truth table At least 14 symbols currently: S 1,1, S 2,1, S 1,2, S 2,2, W 1,1, W 2,1, W 1,2, W 2,2, W 3,1, W 1,3, B 1,1, B 2,1, B 1,2, B 2,2  2 14 rows, ouch!

22 We can determine where wumpus is! Method 2: Inference Modus Ponens And-Elimination

23 Inference continued... Modus Ponens and And-Elimination again: One more Modus Ponens:

24 Inference continued... Unit Resolution: Wumpus is in (1,3)!!! Shoot it. Shoot where?

25 Determining action based on knowledge Propositional logic cannot answer well the question “What action should I take?” It only answers “Should I take action X?”

26 Propositional logic seems inefficient Rule: “Shoot if the wumpus is in front of you” 16 x 4 = 64 rules for the 4x4 grid Ditto for pits

27 First-order logic to the rescue Uses variables to represent generalities Can reduce rules significantly


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