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Outline In-Class Experiment on a Coordination Game Test of Equilibrium Selection I :Van Huyck, Battalio, and Beil (1990) Test of Equilibrium Selection II :Van Huyck, Battalio, and Beil (1991) Test of Equilibrium Selection III : Copper, DeJong, Forsythe, and Ross (1990)
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The Median Action Game n (odd) players Strategy space =
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Game : a=$0.1, b=$0.05, c=$0.6
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Hypotheses: Deductive vs. Inductive Principles Payoff Dominance Security (Maximin} History Dependent For t > 1, Median (t) =
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Game : a=$0.1, b=$0.0, c=$0.6
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Game : a=$0.0, b=$0.05, c=$0.7
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Hypotheses: Deductive vs. Inductive Principles Payoff Dominance: Security (Maximin}: For t > 1, median (t)
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Experimental Design n=9 * Only median was announced after every round
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Test of Deductive Selection Principles in Period 1
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Hypotheses: Deductive vs. Inductive Principles Payoff Dominance: Security (Maximin}: For t > 1, median (t)
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Observations In game, neither payoff-dominance or security is salient: 15% chose 7 and 15% chose 3. In game, payoff-dominance is salient: 52% chose 7 In game, security is salient: 44% chose 4 Seven times as many subjects played above 4 than below 4
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Test of Deductive Selection Principles in Period 1
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Influence of Initial Median (M(1))
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Experimental Design n=9 * Only median was announced after every round
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Salience of Last Median in a Related Game
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Did Selection Principle Change?: Period 1 vs. Period 11
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Summary In games where neither payoff-dominance nor secure equilibrium was salient, both predictions were infrequently played. History-dependent principle works: The initial median is a perfect predictor for subsequent behaviors. Experience increases the salience of payoff-dominance
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