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Printer/monitor incompatibilities Gamut –Colors in one that are not in the other –Different whitepoint –Complements of one not in the other Luminance ranges have different quantization (especially gray)
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Photography, Painting Photo printing is via filters. Really multiplicative (e.g..2 x.2 =.04) but convention is to take logarithm and regard as subtractive. Oil paint mixing is additive, water color is subtractive.
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Printing Inks are subtractive –Cyan (white - red) –Magenta (white - green) –Yellow (white - blue) In practice inks are opaque, so can’t do mixing like oil paints. May use black ink on economic and physical grounds
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Halftoning The problem with ink: it’s opaque Screening: luminance range is accomplished by printing with dots of varying size. Collections of big dots appear dark, small dots appear light. % of area covered gives darkness.
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Halftoning references A commercial but good set of tutorials Digital Halftoning, by Robert Ulichney, MIT Press, 1987Digital Halftoning Stochastic halftoning
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Color halftoning Needs screens at different angles to avoid moire Needs differential color weighting due to nonlinear visual color response and spatial frequency dependencies.
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