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Intro to Simulation and Virtual reality – CE00166-1 ► An overview of VR and simulation ► Practical application of theory ► Module Leader - Bob Hobbs ► semester 1 ► Core Module for VR award
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What is the structure? ► Shared with Engineering School ► 1 lecture (2hrs)F14 ► 1 practical tutorialK102
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How is it assessed ? ► 1 phased assignment based on tutorial work ► 1 written report based on project work
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What topics will I cover? ► Principles and types of VR ► Simulation methods ► Games ► Software ► Underlying mathematical concepts ► VRML ► Real time data acquisition from VR input devices ► Projection
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What is Virtual reality? ► emulating the real world ► making an electronic world seem real ► Being able to interact with the electronic representation ► moving within the world ► manipulating objects in the world
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types of VR ► desktop collaboration ► video image on screen ► computer tools - may be web-based ► video of room/work in progress ► see other’s work projected on your desk! ► immersive VR ► helmet/goggles, data glove ► Augmented VR ► VR projected onto real life environment ► physical world/VR mixes ► Interaction between VR and external device
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VR headsets ► small TV screen for each eye ► slightly different angles ► 3D effect
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inside VR ► scenes projected on walls ► realistic environment ► hydraulic rams! ► real controls ► other people
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Curved-Screen Systems
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VR Cave
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Me in the Cave
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How does VR work ► we live in a 3D world ► We have developed many methods to make sense of the world around us ► VR techniques have to try to recreate these methods
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2D images can be confusing
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shadows and high lighting create the illusion of 3D
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but which is closer?
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occlusion
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Blue hazing with distance ► look at a distant hill or building fuzzy, less contrast, bluish tinge ► scattering effect of air ► brains get used to it: blue objects seem further away red ones closer ► use in visualisation and VR (also used in garden design!)
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Perspective
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binocular/stereo vision
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Involves the senses ► sight: visual realism, 3D effects: shadows, etc., ► sound: surround sound, sub-seat woofers etc. ► touch: feedback from(and to) touch-sensitive gloves
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Hurricane tracking
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Real world simulators
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Simfactory
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VRML file format ► filename (URL) ends ".wrl” c.f..html,.gif,.jpg etc. ► VRML 1.0 first line: #vrml 1.0 ascii ► VRML 2.0 first line: #vrml 2.0 utf8 ► can have binary versions too
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contents of VRML file ► one or more nodes general format DEF object objecttype { fieldname value... } or simply: objecttype { fieldname value... }
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sphere #VRML V1.0 ascii Sphere { radius 1 }
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add colour #VRML V1.0 ascii Separator { # groups things together Material { diffuseColor 1.0 0 0 # red green blue } Sphere { radius 1 }
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a cone #VRML V1.0 ascii Separator { Material { diffuseColor 0 0 1 # bright blue } Cone { height 3 }
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put them together... #VRML V1.0 ascii Separator { Separator { # for sphere Texture2 { filename "big_alan.jpg" } Sphere { radius 1 } } Separator { # for cone Material { diffuseColor 0 0 1 # bright blue } Cone { height 3 } }
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applications ► Simulation ► Learning ► Modeling Behavior ► Games
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Crumbs
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Optical Tomography David Brady Electrical and Computer Engineering UIUC
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Argus
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Argus ► 64 cameras in 14’ diameter, 8’ tall cylinder ► 32 node dual processor Beowulf Linux cluster ► Cameras acquire 64 images in parallel at 60 Hz, synchronized and calibrated ► Computed data includes 3D computed tomography data volumes Stereo pairs computed for any viewpoint in volume ► Storing images on disk allows control over time dimension
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Argus in Action
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TVR
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