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The ASSURE Model “The Computer as an Educational Tool: Productivity and Problem Solving” ©Richard C. Forcier and Don E. Descy.

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Presentation on theme: "The ASSURE Model “The Computer as an Educational Tool: Productivity and Problem Solving” ©Richard C. Forcier and Don E. Descy."— Presentation transcript:

1 The ASSURE Model “The Computer as an Educational Tool: Productivity and Problem Solving” ©Richard C. Forcier and Don E. Descy

2 The ASSURE Model is… Guide for planning and delivering Guide for planning and delivering Systematic approach Systematic approach Organizational tool Organizational tool Assessment tool Assessment tool

3 ASSURE Components A Analyze learners A Analyze learners S State objectives S State objectives S Select, modify, and design S Select, modify, and design U Utilize U Utilize R Require learner participation R Require learner participation E Evaluate and revise E Evaluate and revise

4 A Analyze Learners General characteristics General characteristics Entry competencies Entry competencies Learning styles Learning styles Auditory Auditory Visual Visual Kinesthetic, etc. Kinesthetic, etc.

5 S State Objectives Written in ABCD format Written in ABCD format Audience Audience Behavior Behavior Condition Condition Degree Degree

6 Objective Statements Does objective allow you to…? Does objective allow you to…? Identify expectations Identify expectations Identify requirements Identify requirements Assess learning Assess learning Determine needs Determine needs

7 Classifying Objectives Cognitive Cognitive Affective Affective Psychomotor Psychomotor Interpersonal Interpersonal Intrapersonal Intrapersonal

8 S Select, Modify, and Design Selecting media Selecting media Work with instruction Work with instruction Work with objectives Work with objectives Work with the students Work with the students

9 U Utilize Implementing the media Implementing the media Creating good student instruction Creating good student instruction Preview/Prepare the material Preview/Prepare the material Prepare the environment Prepare the environment Prepare learners Prepare learners Provide learning experience Provide learning experience

10 R Require Learner Participation Getting learners to participate Getting learners to participate Games Games Group work Group work Presentations Presentations

11 E Evaluate and Revise Whether or not objectives were met Whether or not objectives were met Whether the media was effective Whether the media was effective Evaluate student performance Evaluate student performance Evaluate instructor Evaluate instructor

12 Works Cited Heinich, Molenda, Russell, & Smaldino. “The ASSURE Model.” Instructional Media and Technologies for Learning. 1999. The ASSURE Model. Human Resource Development ASSURE Model of Learning.


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