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Towards Customized Emotional Design: an Explorative Study of User Personality and User Interface Skin Preferences Willem-Paul Brinkman Nick Fine
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Topics Research Motivation Study 1: Explorative study into personality and skin preferences Study 2: Exploring initial findings with a specific set of skins Conclusions & Future Research
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Research Motivation Why considering emotion in design? “First, someone who is relaxed, happy, in a pleasant mood, is more creative, more able to overlook and cope with minor problems with a device - especially if it’s fun to work with….Second, when people are anxious, they are more focused, …, designer must pay special attention to ensure that all the information required to do the task is continually at hand, readily visible, with clear and unambiguous feedback about the operations that the device is performing.” (Norman, 2004, p.26)
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Research Motivation Emotion, Aesthetics, Fun, Self-image all Highly Personal Segmenting user population?
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Research Motivation Segmentation based on: Personality traits Gender Age etc Personality traits: “dimensions of individual differences in tendencies to show consistent patterns of thoughts, feelings, and actions” (McCrae and Costa, 2003) Example of dimensions of individual differences are Neuroticism, Extraversion, Openness, Agreeableness, Conscientiousness.
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Research Motivation Segmentation for customized user interfaces, e.g. with skinning technology
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Research Motivation Skinning properties Traits Neuroticism Extraversion Openness Agreeableness Conscientiousness Colour Font ThemeStyle
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Study 1: Method Focus on skin selection Often users scan through a list of potential skins and select one Selection is less based on interaction experience, but more on previous knowledge, taste and expectation.
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Study 1: Method Material Measures Participants Procedure Windows Media Player Randomly selected 61 skins from set of 178 downloaded from the internet 4 screen shots of each skin
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Study 1: Method Material Measures Participants Procedure Intention of selecting a specific type of skin “I would try this skin on my media player” BIS/BAS scales: Motivation towards something desirable and undesirable (Carver and White, 1994) IPIP-NEO Big-5 Model: extraversion, agreeableness, conscientiousness, neuroticism, and openness to experience (Buchanan, Johnson, and Goldberg, 2005). unlikelylikely
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Study 1: Method Material Measures Participants Procedure 99 students and staff of School Computing, Information Systems, and Mathematics (Brunel University) 58 males, 35 females, 6 unspecified Age between 18 and 52 years. Median 20 years
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Study 1: Method Material Measures Participants Procedure Class Room Setting Slides projected on large screen Participants were first show complete set (reduce learning effect) Next, set was shown again and participants rate each skin Example
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Skin 1
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DefaultRadio VideoCD / MP3 SKIN 1
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I would try this skin on my media player. UnlikelyLikely Please rate the statement for the previous skin (1)
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Skin 2
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DefaultRadio VideoCD / MP3 SKIN 2
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I would try this skin on my media player. UnlikelyLikely Please rate the statement for the previous skin (2)
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Study 1: Method Material Measures Participants Procedure Skins shown in sets of 10 Afterwards participants completed BIS/BAS scale (24 questions) Done in the class room Participants were asked to complete IPIP-NEO inventory online and return the results afterwards 120 questions Only 17 participants return results
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Study 1: Results Factor Analysis Did participants use limited number of dimensions to rate the skins? Standardized Skin rating: z-score transformation per participant Principal component as factor extraction method 19 components explaining 0.74 of overall variance Examining varimax rotated component matrix No clear interpretation of components
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Study 1: Results Correlation with Gender Females were more in favour of : Charming, ‘cute’ characters
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Study 1: Results Females were more in favour of : Blue Purple Bright Colour Correlation with Gender
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Study 1: Results Males were more in favour of : Muscular themes Correlation with Gender
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Study 1: Results Males were more in favour of : Large or complex Correlation with Gender
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Study 1: Results Correlation with BIS/BAS BAS: Drive Participants more driven by pursuit of desired goals : Over-powering, dark vs light or bright Participants less driven by pursuit of desired goals :
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Study 1: Results Correlation with BIS/BAS BIS High on motivation of avoiding undesirable situations : Blue Low on motivation of avoiding undesirable situations :
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Study 1: Results Correlation with IPIP- NEO Similarity- Attraction Participants select skins with represent similar personalities (adoption of Nass and Reeves’ hypothesis) friendliness Not-cheerfulness Not-neuroticism, Not-vulnerability
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Study 1: Results Correlation with IPIP- NEO Similarity- Attraction Participants select skins with represent similar personalities (adoption of Nass and Reeves’ hypothesis) Depression, Self- consciousness (neuroticism) Immoderation, excitement-seeking
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Study 1: Results Correlation with IPIP- NEO Colour? Extraversion, assertiveness Gregariousness, not- anxiety, not-anger Neuroticism, anxiety Not-assertiveness Not-activity level
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Study 1: Conclusions and Limitations Potentially links such as gender and skin themes Personality and colour Similarity-attraction hypothesis Very Preliminary Conclusions Post-hoc analysis (large number of correlations examined) Small sample size (IPIP-NEO) Interpretation very subjective and lot of confounding variables
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Study 2: Method Material Measures Participants Selecting or designing 4 skins for 17 categories 1.Blue skins 2.Purple/violet skins 3.Grey skins 4.Bright skins 5.Colourful skins 6.Large, dark skins 7.Small skins 8.Medium size, squared shape skins 9.Complex interaction skins 10.Small and friendly creature 11.Friendly, charming ‘baby’ character 12.Humoristic skins 13.Action theme skins 14.Predator skins 15.Scary skins 16.Mildly scary skins 17.Standard skins
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Study 2: Method Material Measures Participants Skins shown in sets of 17 Afterwards participants completed: reduced version of BIS/BAS scale (15 questions) reduced version IPIP-NEO (48) questions (only extraversion and neuroticism)
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Study 2: Method Material Measures Participants 130 Undergraduates Computer science and Information System course 83 male, 44 female, and 3 unspecified Age: between 18 and 49 years, median 21 years.
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Study 2: Results Designing for similarity or diversity Highest mean rating (4.85) 25% participants gave the skin their highest rating mean rating (4.84) 35% participants gave the skin their highest rating
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Study 2: Results Analysing category rating Internal consistency Positive correlations between rating within skin categories 1.Blue skins 2.Purple/violet skins 3.Grey skins 4.Bright skins 5.Colourful skins 6.Large, dark skins 7.Small skins 8.Medium size, squared shape skins 9.Complex interaction skins 10.Small and friendly creature 11.Friendly, charming ‘baby’ character 12.Humoristic skins 13.Action theme skins 14.Predator skins 15.Scary skins 16.Mildly scary skins 17.Standard skins
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Study 2: Results Correlation with age Older participants were more in favour of Grey skins Younger participants were more in favour of humoristic skins
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Study 2: Results Correlation with gender Female participants were more in favour of Friendly, charming ‘baby’ character Small and friendly creature
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Study 2: Results Correlation with gender Males were more in favour of Small skins Predator skins Medium size, squared shape skins Scary skins
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Study 2: Results BIS scale High on motivation of avoiding undesirable situations : Colourful skins Friendly, charming ‘baby’ characters
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Study 2: Results Similarity- attraction Colourful skins negative correlation with gregariousness Action theme positive correlations cheerfulness Humoristic theme positive correlation cheerfulness, negative correlation depression
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Study 2: Results Colour Same skin, only differs in colour
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Study 2: Results Colour Regression lines for skin rating from BAS-Drive scale MANCOVA with repeated measures Dependent variable: skin rating Independent variable between-subjects : (covariates) age, and personality scales; Gender Within-subjects: skin colour Significant two-way interaction effect between colour and BAS-Drive
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Study 2: Conclusions and limitations Again found links such as gender and skin themes Personality and colour Similarity-attraction hypothesis Still Very Preliminary Conclusions Interpretation skins is still subjective (observers interpretation)
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Future work Repeat study Participants also rating skins on “skin dimensions” such “how humoristic would you rate this skin?” Design new skins specific for categories Systematic manipulation of skins Extending the model
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Future work User Personality Selecting a specific type of skin Current model However, correlations are relatively small!
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Future work Attitude towards selecting a specific skin type Subjective Norm Relative importance Adoption of Theory of Planned Control (Ajzen, 1985) Intention of selecting a specific type of skin User Task User Personality Perceived Control
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Questions Thanks for your attention
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