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Universal Design and Assistive Technology Partnership with DIT
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Mainstreaming Assistive Technology within UD Promoting examples of best practice –iPhone –Windows 7 Breeding success through experience Promoting market share to industry Reducing Cost USP: Real world experience; user testing
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AT in education
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DIT Level 6 Certificate in AT Undergraduate modules: engineering, computer science Masters in Computer Science (AT) Ph.D
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Accredited AT Course
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Product Design Standing Power Wheelchair Communication Device
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E learning
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Generating AT Research Proposals in partnership with AT users –Product Design –Computer Science –Engineering –Social Science –Other possibilities….based on local resources/capacity/ strengths: eg: Architecture
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11 Critical Elements in Process: from User Needs Identification to Product Realization
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Universal Design: Guiding Principle Four way partnership Equal role played by end users, designers, industry and service providers: key to the progression from original conceptualisation to delivering practical solutions. Key components in AT research
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Building long term sustainability 4 way partnership approach Educators (& Students Learning with Communities) Service Providers –Voluntary sector –Health/Education Corporate Social Responsibility AT Industry
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Partnership (cont’d) Brainstorming Identifying gaps/opportunities Seeking solutions in mainstream Forging alliances to create new solutions
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Next steps: Education Greater exploitation of transferable credit system: Level 6, Masters, Ph.D…. Promote portability of modules across courses/across institutes of learning Increase flexibility for learners: –Shorter modules –More flexible time frames Greater exploitation of e learning
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Summary User consultation central Flexibility in course provision Embedding UD across schools Students Learning With Communities Keeping abreast of emerging technologies Understanding market forces Forging partnerships
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