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Spring 2000John Kristoff1 Introduction Computer Networks
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Spring 2000John Kristoff2 Motivation and Scope Computer networks and internets: an overview of concepts, terminology and technologies that form the basis for digital communication in private corporate networks the the global Internet.
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Spring 2000John Kristoff3 Motivation for Networks zInformation Access zSharing of Resources zFacilitate Communications
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Spring 2000John Kristoff4 What a Network Includes zTransmission hardware zSpecial-purpose hardware devices yinterconnect transmission media ycontrol transmission yrun protocol software zProtocol software yencodes and formats data ydetects and corrects problems
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Spring 2000John Kristoff5 What a Network Does zProvides communication that is yReliable yFair yEfficient yFrom one application to another
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Spring 2000John Kristoff6 What a Network Does [continued] zAutomatically detects and corrects yData corruption yData loss yDuplication yOut-of-order delivery zAutomatically finds optimal path from source to destination
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Spring 2000John Kristoff7 Data Communication versus Networking zWith only two nodes, mostly EE issues. zWith more than two nodes, lot more issues!
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Spring 2000John Kristoff8 Direction of Transmission Point to PointBroadcast
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Spring 2000John Kristoff9 Network Topologies
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Spring 2000John Kristoff10 Transmission Media zWireline yString yGarden Hose yCopper xTwisted Pair xCoax yOptical Fiber z Wireless ySound yLight and mirrors yInfrared yRF yMicrowave
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Spring 2000John Kristoff11 Network Scope zLocal Area Network (LAN) zMetropolitan Area Network (MAN) zWide Area Network (WAN)
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Spring 2000John Kristoff12 Data Transmission Serial Parallel
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Spring 2000John Kristoff13 Multiplexing
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Spring 2000John Kristoff14 Communication Modes zSimplex zHalf-duplex zFull-duplex
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Spring 2000John Kristoff15 Connection-oriented versus Connectionless zConnection Setup zData Transfer zConnection Termination z Data Transfer
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Spring 2000John Kristoff16 Circuit Switching versus Packet Switching zDedicated yfixed bandwidth yroute fixed at setup yidle capacity wasted ynetwork state z Best Effort yend-to-end control ymultiplexing technique yre-route capability ycongestion problems
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Spring 2000John Kristoff17 Examples zPublic Switched Telephone Network zInternet zPostal Service zTrain zCar and highway system
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Spring 2000John Kristoff18 Standards zHardware zSoftware zProtocols zAdvantages and Disadvantages zProprietary, De Facto, De Jure zStandards Bodies yIETF, IEEE, OSI, ANSI, ATM Forum, etc.
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Spring 2000John Kristoff19 Protocols zRules, standards and etiquette zMetric System zEnglish zDinner party zMorse Code zTCP/IP zHTML
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Spring 2000John Kristoff20 Layering
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Spring 2000John Kristoff21 Headers, Data and Trailers
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Spring 2000John Kristoff22 Encapsulation
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Spring 2000John Kristoff23 ISO OSI Reference Model z7: Application Layer z6: Presentation Layer z5: Session Layer z4: Transport Layer z3: Network Layer z2: Data link Layer z1: Physical Layer
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Spring 2000John Kristoff24 Interfaces and Services zPDUs zSDUs zSAPs zPeer communications zService Primitives zetc... read Tanenbaum 1.3.3 and 1.3.5
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Spring 2000John Kristoff25 TCP/IP Model z5: Application Layer z4: Transport Layer z3: Network Layer z2: Data link Layer z1: Physical Layer
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Spring 2000John Kristoff26 OSI versus TCP/IP z“Rough consensus and running code” zSimplicity zTime to market zAvailability
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Spring 2000John Kristoff27 Network Classification zPhysical medium: copper, fiber, wireless zScope: LAN, MAN, WAN zTopology: bus, star, ring, mesh zSwitching style: circuit, packet zApplication: voice, data, video zProtocol: IP, OSI, Ethernet, ATM zTransmission rate: 10Mb/s, Gigabit
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Spring 2000John Kristoff28 Terms I (we) Often Use zFrames: think data link layer zPackets: think network layer zDatagrams: think IP zSegments: think TCP zCells: think ATM zLayer : refer to reference models
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Spring 2000John Kristoff29 The End-to-End Argument z“End-to-End Arguments in System Design” yJ.H. Saltzer, D.P. Reed, and D.D. Clark yhttp://web.mit.edu/Saltzer/www/publications /
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