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Online Graph Avoidance Games in Random Graphs Reto Spöhel Diploma Thesis Supervisors: Martin Marciniszyn, Angelika Steger
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Outline The online graph avoidance game Rules and known result Main result Proof Lower bound Upper bound Outlook The game with more colors
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The online graph avoidance game Rules: one player, called the Painter starts with the empty graph on n vertices edges appear one by one u.a.r. and have to be instantly (‚online‘) colored either red or blue The game ends as soon as the Painter closes a monochromatic copy of a fixed forbidden graph F. Question: How many edges can the Painter typically color?
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Example n = 6, F = K 3 Length of game: N = 9 edges
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Known result Theorem (Friedgut et al., 2003) The threshold for the online triangle avoidance game with two colors is i.e.,
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Main result Theorem (Main result for cliques) Let F be a clique of arbitrary size. Then the threshold for the online F -avoidance game with two colors is
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Bounds from ‚offline‘ graph properties Let G ( n, N ) denote the graph on n vertices obtained by inserting N edges one by one, u.a.r. G ( n, N ) is distributed uniformly over all graphs with n vertices and N edges. Game ends at time N : G ( n, N ) contains a copy of F. G ( n, N - 1 ) can be 2-coloured avoiding monochromatic copies of F. ) the thresholds of these two ‚offline‘ graph properties bound N 0 ( n ) from below and above.
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Appearance of small subgraphs Theorem (Bollobás, 1981) Let F be a non-empty graph. The threshold for the graph property ‚ G ( n, N ) contains a copy of F ‘ is where
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Appearance of small subgraphs m ( F ) is the edge density of the densest subgraph of F. For ‚nice‘ graphs – e.g. for cliques – we have (such graphs are called balanced)
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Ramsey theory in random graphs Theorem (Rödl/Rucinski, 1995) Let F be a graph which is not a star forest. The threshold for the graph property ‚every 2-coloring of G ( n, N ) contains a monochromatic copy of F ‘ is where
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Ramsey theory in random graphs For ‚nice‘ graphs – e.g. for cliques – we have (such graphs are called 2-balanced). is also the threshold for the graph property ‚There are more copies of F than edges in G ( n, N )‘ Intuition: For N À N 0 this forces the copies of F to overlap substantially, and coloring G ( n, N ) becomes difficult.
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Main result revisited For arbitrary F we thus have Theorem (Main result for cliques) Let F be a clique of arbitrary size. Then the threshold for the online F -avoidance game with two colors is
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Lower bound Let N ( n ) ¿ N 0 ( n ) be arbitrary. We need to show: There is a strategy which allows the Painter to color N ( n ) edges with probability tending to 1 as n !1. We consider the greedy strategy: color all edges red if feasible, blue otherwise. Proof strategy: Reduce the event that the Painter fails to the appearance of a certain dangerous graph F * in G ( n, N ). Apply ‘small subgraphs’ theorem. [‘asymptotically almost surely, a.a.s.’]
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Lower bound Analysis of the greedy strategy: color all edges red if feasible, blue otherwise. ) after the losing move, the graph contains a blue copy of F, every edge of which would close a red copy of F. For F = K 4, e.g. or
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Lower bound ) A greedy Painter loses if the edges of one of these dangerous graphs appear in a bad order. ) The Painter is secure as long as none of these graphs appear in G( n, N ).
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Lower bound Lemma F * is a.a.s. the first dangerous graph which appears in G ( n, N ). Proof idea: By the ‚small subgraphs‘ theorem, we need to show m ( F *) < m ( D ) for all other dangerous graphs D. D F *
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Lower bound Construct a given dangerous graph D inductively by merging edges and vertices of F *… D …and use amortized analysis to prove that m ( D ) > m ( F *). F * D
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Lower bound Corollary (Lower bound) Let F be a clique of arbitrary size. Playing greedily, the Painter can a.a.s. color any edges. F *
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Upper bound Let N ( n ) À N 0 ( n ) be arbitrary. We need to show: For every strategy of the Painter, the probability that she can color N ( n ) edges tends to 0 as n !1.
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Upper bound Proof strategy: two-round exposure First round N 0 edges, Painter may see them all at once a.a.s. every coloring creates many ‘threats‘. use results from (offline) Ramsey theory Second round remaining N 1 À N 0 edges the Painter will a.a.s. encounter a threat and hence lose the game use second moment method
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Consider G ( n, N 0 ) = R [ B, the 2-coloring assigned to the first N 0 edges by the Painter. Base( R ) := {edges which would close a red copy of F } All edges in Base( R ) have to be colored blue if presented to the Painter. ) Painter loses in second round as soon as she is given a copy of F ½ Base( R ). Second round: the base graph
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Second round: threats Threats = copies of F in Base( R ) or Base( B ) If there are many [=: M ] threats after the first round, by the second moment method a.a.s one of them is hit in the second round. many: enough to ensure that [ X ] ! 1, where X := number of threats hit in second round. second moment method: Var[ X ] ! 0 fast enough to guarantee that X is a.a.s. close to [ X ].
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Threats = copies of F ½ Base( R ) are induced by copies of ½ R. ) We want to find many copies of in either R or B. First round: looking for threats
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A counting version Theorem (Rödl/Rucinski, 1995) Let H be any non-empty graph, and let Then there is a constant c = c ( H ) > 0 such that a.a.s every 2-coloring of G ( n, N ) contains at least monochromatic copies of H. We will apply this with H = and N=N 0 to find many monochromatic copies of in G ( n, N 0 ).
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) There are a.a.s. M monochromatic copies of in G ( n, N 0 ), provided that These induce M threats ) a.a.s. the Painter loses in the second round. First round: finding the threats
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A simplification Lemma where := ‘ F with one edge removed‘.
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Upper bound Corollary (upper bound) Let F be a clique of arbitrary size. Regardless of her strategy, the Painter is a.a.s not able to colour any edges.
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Main result Theorem (Main result) Let F be a 2-balanced and regular graph for which at least one satisfies Then the threshold for the online F -avoidance game with two colors is
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Special Cases Corollary (Clique avoidance games) For l ¸ 2, the threshold for the online K l -avoidance game with two colors is Corollary (Cycle avoidance games) For l ¸ 3, the threshold for the online C l -avoidance game with two colors is
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Outlook: the game with more colors Same rules, but Painter now has r ¸ 2 colors available. There is still an obvious greedy strategy: number the colors from 1 to r always use the lowest number color which does not close a monochromatic copy of F. F e.g. a clique ) there is a unique ‚basic dangerous graph‘
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F = K 3 ; r = 3 ; colors: yellow, red, blue Example: the graph
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Outlook: the game with more colors If is the first dangerous graph which appears in G ( n, N ), the greedy strategy ensures a.a.s. survival up to any edges.
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Outlook: the game with more colors We believe: For l ¸ 2 and r ¸ 1, the threshold for the online K l -avoidance game with r colors is
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