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PokerGuide Patrick Chi Dae-Ho Chung Toland Hon James Lovejoy James Liu James Zhang.

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Presentation on theme: "PokerGuide Patrick Chi Dae-Ho Chung Toland Hon James Lovejoy James Liu James Zhang."— Presentation transcript:

1 PokerGuide Patrick Chi Dae-Ho Chung Toland Hon James Lovejoy James Liu James Zhang

2 Introduction Intended Use of Interface To teach users how to play poker and to get better at playing poker. Poker from here on refers to Texas Hold’em

3 Introduction Intended User Population College students or anyone that wants to learn or get better at playing poker

4 Special Parts of Interface Cell Phone Keypad Interface 0-9 * and # Confirm and Cancel Directional up/down/left/right Clear End

5 User can select suit by pressing left and right directional keys Next Action:

6 User can select suit by pressing left and right directional keys Next Action:

7 User can select suit by pressing left and right directional keys Next Action:

8 User can select suit by pressing left and right directional keys Next Action:

9 User can select rank by pressing up and down directional keys Next Action:

10 User can select rank by pressing up and down directional keys Next Action:

11 User can select card by pressing confirm key Next Action:

12 User can select card by pressing confirm key Next Action:

13 User can also hot- key the rank of the card by pressing the number pad. Next Action:

14 User can select suit. Next Action:

15 User can select card. Next Action:

16 User then enters the number of players. Next Action:

17 User hits confirm key to continue. Next Action:

18 This displays automated information about the user’s hand. Here the user can change the number of players as the players fold. Next Action:

19 User then hits the confirm key to proceed to enter the flop. Next Action:

20 User is entering the flop. Next Action:

21 User is entering the flop. Next Action:

22 To enter face cards by hot-key, user first hits the * followed by 1, 2, or 3. *1 = Jack *2 = Queen *3 = King Next Action:

23 User is entering the flop. Next Action:

24 User is entering the flop. Next Action:

25 User is entering the flop. Next Action:

26 User is entering the flop. Next Action:

27 User is entering the flop. Next Action:

28 User is entering the flop. Next Action:

29 User is entering the flop. Next Action:

30 User is entering the flop. Next Action:

31 This screen displayed the automated information about the user’s hand with the community hand. User also updates the number of players. Next Action:

32 User changes # of players. Next Action:

33 User is entering the turn. Next Action:

34 User is entering the turn. Next Action:

35 User is entering the turn. Next Action:

36 User is entering the turn. Next Action:

37 This screen displayed the automated information about the user’s hand with the community hand. Next Action:

38 User enters the river.

39 Next Action:

40 This screen displayed the automated information about the user’s hand with the community hand. User ends hand by hitting the confirm button. Next Action:

41 Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:

42 Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:

43 Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:

44 Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:

45 End of Demo. Next Action:

46 Changes to Interface Reverse Up/Down button in card selection Added # of Players Screen Help Window Menu should not cover button info Restart Button in middle of hand

47 Reverse Up/Down Button Problem: User found it unintuitive that up decreased the card rank and down increased the card rank in our card selection system Change: Reverse the functionality of the up/down button Design Principle: Match between system and the real world

48 Added # of Players Screen Problem: User forgets to update the # of players almost every time. Change: Added a screen specifically to prompt user to update the # of players. Design Principle: Error prevention

49 Help Window Problem: User didn’t know how to some parts of our interface and got lost. Change: Added Help Window when user pressed # Design Principle: Help and documentation

50 Menu should not cover button Problem: Menu was covering the Select word above the confirm button. User did not know what exactly the confirm button did. Change: Moved menu so it no longer hides the Select. Design Principle: Visibility of system status

51 Restart Button in middle of hand Problem: Hand ended before the river and there was no way to restart the game without continuing or hitting Undo till the beginning Change: Added clear button which returns to the first screen anywhere in the process. Design Principle: User control and freedom

52 Questions


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