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PokerGuide Patrick Chi Dae-Ho Chung Toland Hon James Lovejoy James Liu James Zhang
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Introduction Intended Use of Interface To teach users how to play poker and to get better at playing poker. Poker from here on refers to Texas Hold’em
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Introduction Intended User Population College students or anyone that wants to learn or get better at playing poker
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Special Parts of Interface Cell Phone Keypad Interface 0-9 * and # Confirm and Cancel Directional up/down/left/right Clear End
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User can select suit by pressing left and right directional keys Next Action:
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User can select suit by pressing left and right directional keys Next Action:
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User can select suit by pressing left and right directional keys Next Action:
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User can select suit by pressing left and right directional keys Next Action:
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User can select rank by pressing up and down directional keys Next Action:
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User can select rank by pressing up and down directional keys Next Action:
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User can select card by pressing confirm key Next Action:
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User can select card by pressing confirm key Next Action:
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User can also hot- key the rank of the card by pressing the number pad. Next Action:
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User can select suit. Next Action:
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User can select card. Next Action:
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User then enters the number of players. Next Action:
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User hits confirm key to continue. Next Action:
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This displays automated information about the user’s hand. Here the user can change the number of players as the players fold. Next Action:
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User then hits the confirm key to proceed to enter the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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To enter face cards by hot-key, user first hits the * followed by 1, 2, or 3. *1 = Jack *2 = Queen *3 = King Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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User is entering the flop. Next Action:
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This screen displayed the automated information about the user’s hand with the community hand. User also updates the number of players. Next Action:
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User changes # of players. Next Action:
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User is entering the turn. Next Action:
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User is entering the turn. Next Action:
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User is entering the turn. Next Action:
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User is entering the turn. Next Action:
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This screen displayed the automated information about the user’s hand with the community hand. Next Action:
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User enters the river.
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Next Action:
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This screen displayed the automated information about the user’s hand with the community hand. User ends hand by hitting the confirm button. Next Action:
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Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
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Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
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Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
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Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
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End of Demo. Next Action:
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Changes to Interface Reverse Up/Down button in card selection Added # of Players Screen Help Window Menu should not cover button info Restart Button in middle of hand
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Reverse Up/Down Button Problem: User found it unintuitive that up decreased the card rank and down increased the card rank in our card selection system Change: Reverse the functionality of the up/down button Design Principle: Match between system and the real world
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Added # of Players Screen Problem: User forgets to update the # of players almost every time. Change: Added a screen specifically to prompt user to update the # of players. Design Principle: Error prevention
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Help Window Problem: User didn’t know how to some parts of our interface and got lost. Change: Added Help Window when user pressed # Design Principle: Help and documentation
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Menu should not cover button Problem: Menu was covering the Select word above the confirm button. User did not know what exactly the confirm button did. Change: Moved menu so it no longer hides the Select. Design Principle: Visibility of system status
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Restart Button in middle of hand Problem: Hand ended before the river and there was no way to restart the game without continuing or hitting Undo till the beginning Change: Added clear button which returns to the first screen anywhere in the process. Design Principle: User control and freedom
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Questions
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