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GPU Proximity Queries with Swept Sphere Volumes COMP 790-058 Robotics Project Proposal Qi Mo
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Proximity Query Collision detection, Separation distance computation, Approximate distance, etc. Bounding volume hierarchies (BVHs) Spheres, AABBs, OBBs, etc. Tightness of fit Vs cost of BV pair operation
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Swept Sphere Volumes (SSVs) PSS LSS RSS
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Prior Work 1. Fast Proximity Queries with Swept Sphere Volumes, Eric Larsen, Stefan Gottschalk, Ming C. Lin, Dinesh Manocha, Proceedings of International Conference on Robotics and Automation, pp. 3719-3726, April 2000 2. Fast BVH Construction on GPUs, Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David Luebke, Dinesh Manocha, In submission. 2008. 3. RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes Using BVHs, Christian Lauterbach, Sung-Eui Yoon, David Tuft, DInesh Manocha, Proceedings of IEEE Symposium on Interactive Ray Tracing, 2006
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Project Summary Extend current GPU collision detection framework – from AABBs to SSVs – from collision detection to distance computation
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