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Graphics-1 Gentle Introduction to Computer Graphics (2) Based on: –David Brogan’s “Introduction to Computer Graphics” Course Slides, University of Virginia –Jack van Wijk’s “Computer Graphics” Course Slides, University of Eindhoven.
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Graphics-2 Outline Introduction to 2D Modeling Transformations Matrix Representations Linear Transformations
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Graphics-3 Introduction to Modeling Transformations Specify transformations for objects –Allows definitions of objects in own coordinate systems –Allows use of object definition multiple times in a scene
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Graphics-4 2D Modeling Transformations Scale Rotate Translate Scale Translate x y World Coordinates Modeling Coordinates
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Graphics-5 Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components: 2 2
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Graphics-6 Non-uniform scaling: different scalars per component: How can we represent this in matrix form? Scaling X 2, Y 0.5
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Graphics-7 Scaling Scaling operation: Or, in matrix form: scaling matrix
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Graphics-8 2-D Rotation (x, y) (x’, y’) x’ = x cos( ) - y sin( ) y’ = x sin( ) + y cos( )
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Graphics-9 2-D Rotation This is easy to capture in matrix form: Even though sin( ) and cos( ) are nonlinear functions of , –x’ is a linear combination of x and y –y’ is a linear combination of x and y
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Graphics-10 2-D Translation (x, y) (x’, y’) x’ = x + tx y’ = y + ty tx ty
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