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UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Special Effects Picture...
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UFCEKT-20-33D Modelling and Animation Agenda Review Maya Dynamics and Effects View Some Examples
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UFCEKT-20-33D Modelling and Animation Special FX in Maya Dynamics (Rigid Body) Particle Systems (Emitters) Fields (Gravity, Vortex) Fluid and Smoke Effects (Wave) Hair and Fur Simulation Cloth (nCloth) Live Action
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UFCEKT-20-33D Modelling and Animation Particle Systems Particles are points that display as dots, streaks, spheres, blobby surfaces, or other objects Particles can be animated the displayed and moved using various techniques e.g. keys, expressions, and fields such as gravity
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UFCEKT-20-33D Modelling and Animation Creating Particles Use the create particle tool Create and emitter to generate and animate the motion of particles automatically Create new particles via collision with each other Use goals - an object that particles follow or move toward - e.g swarm effects
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UFCEKT-20-33D Modelling and Animation Fields Fields are forces that you use to animate the motion of particles, soft bodies, and rigid bodies Object fields Owned by the object and exert influence from the object Volume fields Define a space where particles or rigid bodies are affected by the field
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UFCEKT-20-33D Modelling and Animation Types of Fields Air, Drag, Gravity, Newton, Radial Turbulence Radial, Vortex A gravity field simulates the Earth's gravitational force. It accelerates objects in a fixed direction Volume Axis - use the Volume Axis field to create effects such as particles flowing around obstacles, solar flares, mushroom clouds, explosions, tornadoes, and rocket exhaust.
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UFCEKT-20-33D Modelling and Animation Soft and Rigid Bodies You can recreate a geometric object as a flexible object called a soft body. You can use various animation techniques to make the soft body bend, ripple, and bulge like soft objects in nature.
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UFCEKT-20-33D Modelling and Animation Effects Maya effects are built-in programs that make it easy to create complex animation effects such as smoke and fire. Each Maya effect has parameters and attributes for tuning the results Effects include fire, smoke, fireworks lightning Also a range of fluid effects e.g. water, lava
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UFCEKT-20-33D Modelling and Animation Fur Maya Fur is a component of Maya Unlimited that you use to create realistic, self-shadowing fur and short hair on multi- surface NURBS, polygonal and subdivision surface models. Fur attributes include color, width, length, baldness, opacity, scraggle, curl, and direction globally, or map them on a local basis.
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UFCEKT-20-33D Modelling and Animation Hair Maya Fur is a component of Maya Unlimited that you use to create realistic, self-shadowing fur and short hair on multi- surface NURBS, polygonal and subdivision surface models. Fur attributes include color, width, length, baldness, opacity, scraggle, curl, and direction globally, or map them on a local basis.
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UFCEKT-20-33D Modelling and Animation nCloth nCloth is a system of linked particles to simulate a wide variety of dynamic polygon surfaces fabric clothing, inflating balloons, shattering surfaces, and deformable objects
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UFCEKT-20-33D Modelling and Animation Using Effects Too many effects in a scene may cause unexpected results and / or degrade system performance Some effects can have various uses other than their intend application e.g nCloth for rigid body dynamics
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UFCEKT-20-33D Modelling and Animation Maya Live Maya Live simplifies match moving—where you match the camera or object movement of a live- action shot Using Maya live requires matching maya camera settings (film back) to the required broadcast format i.e. NTSC or PAL
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