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Direction (unit) vectors from cameras (blue) to points (black) are given : Find the positions of the cameras and points.
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Branch and Bound in Rotation Space (ICCV 2007)
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Essential Matrix Estimation Encodes the relative displacement between two cameras. Rotation Translation Needs at least 5 points X x1 x2 (R, t)
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2-view SfM with known rotations
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Best current error We can eliminate all rotations within the ball of radius 0.3 about trial. Rotation Space
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theta v
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Angle between two quaternions is half the angle between the corresponding rotations, defined by All rotations within a delta- neighbourhood of a reference rotation form a circle on the quaternion sphere. Isometry of Rotations and Quaternions
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Flatten out the meridians (longitude lines) Azimuthal Equidistant Projection Angle-axis representation of Rotations Rotations are represented by a ball of radius pi in 3- Dimensional space.
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Subdividing and testing rotation space
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Numbers of cubes left at each iteration (Log-10 scale) Remaining Volume at each iteration (Log-10 scale in cubic radians). Performance
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V’ t V C’ C X Point correspondence in two views Coplanarity constraint with uncertainty Linear Programming, not SOCP
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Multi-Camera Systems (Non-overlapping) – L inf Method Translation direction lies in a polyherdron (Green) from point correspondences
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Multi-Camera Systems (Non-overlapping) – L inf Method
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Each point correspondence gives two LP constraints on the direction t (epipolar direction).
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Essential Matrix Calculated from 3 points (above) or 4 points (below) Possible rotations.
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Timing Examples 29 correspondences : 2.9 seconds 794 correspondences : 75 seconds. 6572 correspondeces : 3m 30 seconds Timing (in milliseconds) for E-matrix computation – 360 degree camera. 360 degree camera
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Further Application – 1D camera (e.g. robot moving in a plane) Joint work with Kalle Astrom, Fredrik Kahl, Carl Olsson and Olof Enquist Complete structure and motion problem for “planar motion” Optimal solution in L-infinity norm. Same idea of searching in rotation space.
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Original and dual problems Reconstructed points and path Hockey Rink Data
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Method works also for rigidly placed multi-camera systems. Can be considered as a single “generalized” camera One rotation, one translation to be estimated.
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Robust 6DOF motion estimation from Non-overlapping images, Multi-camera systems 4 images from the right 4 images from the left (Images: Courtesy of UNC-Chapel Hill)
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Generalized Cameras (Non-overlapping) Ladybug2 camera (The locally-central case) 5 cameras (horizontal) 1 camera (top)
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Generalized Cameras (Non-overlapping) Experiment setup
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Generalized Cameras (Non-overlapping) An Infinity-like path which the Ladybug2 camera follows (total 108 frames)
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Robust 6DOF motion estimation from Non-overlapping images, Multi-camera systems Critical configuration
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Generalized Cameras (Non-overlapping) – Linear Method Estimated path (Linear Method) vs. Ground truth
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Generalized Cameras (Non-overlapping) – Linear Method
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Demo video : 16 sec (Click to play)
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Multi-Camera Systems (Non-overlapping) – SOCP Method
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Multi-Camera Systems (Non-overlapping) – L inf Method
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E+SOCP : Motion of multi-camera rigs using SOCP method BB+LP : Motion of multi-camera rigs using L inf method
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Multi-Camera Systems (Non-overlapping) – L inf Method E+SOCP : Motion of multi-camera rigs using SOCP method BB+LP : Motion of multi-camera rigs using L inf method
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Multi-Camera Systems (Non-overlapping) – L inf Method Estimated path (L inf Method) vs. Ground truth
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Multi-Camera Systems (Non-overlapping) – L inf Method
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Demo video : 16 sec (Click to play)
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Obtaining an initial region
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277,000 3D points triangulated. All but 281 proved by simple test to be minima. All except 153 proved to be global minima by more complex test.
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Hardy: Pure mathematics is on the whole distinctly more useful than applied. For what is useful above all is technique, and mathematical technique is taught mainly through pure mathematics.
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