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Computer Graphics & Scientific Computing Research and Potential Master’s Thesis Projects at Department of Computer Science University of Aarhus Peter Møller Nielsen and Michael Bang Nielsen
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What is Computer Graphics? Modeling –Geometry –Appearance Animation –Keyframes –Motion Capture –Simulation/Synthesis Rendering –Offline –Realtime
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What is Scientific Computing? Developing and studying mathematical models Developing numerical methods/analysis Efficient data structures and algorithms for computation (Large-scale) Computations
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What do We do? Medical image computing and surgical simulation Numerical Analysis (numerical linear algebra, PDEs and ODEs) Physically based simulation of surfaces and fluids Visual Art
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High Resolution Fluid Simulations
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Project: High Resolution Fluid Simulation Control Animators/artists/directors want control over the fluid: Fluid should act like a digital character Fluid should have complex behaviour at all scales Fluid should resemble real fluid or have a specific style Control should be easy and fast for the artist to do…
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Project: High Resolution Fluid Simulation Control Efficient Coupling Visual intelligence and skills of the computer graphics artist/animator Challenge:
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Interested? We are looking for dedicated master’s and PhD students! What we can offer: Fun! and challenging projects Unsolved problems (we aim for a publication) International collaboration What we expect: You are dedicated to your project You do your best You work actively with the rest of the group
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Thanks for your attention! Find out more about our research, courses and who to contact: http://www.daimi.au.dk/research/areas/ computer-graphics-and-scientific- computing/
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