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Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben
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Project Origin/Goal Exploring emotional impact in games (actual and potential) –Character –Emotions –Story Why? –Advance the medium Goal: Write a paper
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How are we doing this? Brainstorming Reading Categorizing Documenting (message board)
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Angles Psychological Educational Traditional Media Game Design Philosophical Improvisational Dramatic Social/Cultural Many more…
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Limiting our scope Criteria –3D –Story/world-based –Player controls an individual character or small party Game Genres –RPG (online and offline) –FPS –3 rd Person Action/Adventure
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Playing Playing games –Alone –Together Talking to other players (surveys)
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Visit to EA
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How are we proceeding? Honing in on thesis –Continuing research –Interviewing designers –Establishing dialogue with developers –Begin to establish vocabulary
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Granular Goals Comprehensive Paper –Synopsis Website/Forum Presentation –To Developers –Conferences –Publication Vocabulary
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Goals Precedent for research Lay groundwork for more ETC work in this realm –Continued research –Practical applications
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What do we want from you? Feedback on our approach Any resources/contacts Other angles
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