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Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

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Presentation on theme: "Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben."— Presentation transcript:

1 Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben

2 Project Origin/Goal Exploring emotional impact in games (actual and potential) –Character –Emotions –Story Why? –Advance the medium Goal: Write a paper

3 How are we doing this? Brainstorming Reading Categorizing Documenting (message board)

4 Angles Psychological Educational Traditional Media Game Design Philosophical Improvisational Dramatic Social/Cultural Many more…

5 Limiting our scope Criteria –3D –Story/world-based –Player controls an individual character or small party Game Genres –RPG (online and offline) –FPS –3 rd Person Action/Adventure

6 Playing Playing games –Alone –Together Talking to other players (surveys)

7 Visit to EA

8 How are we proceeding? Honing in on thesis –Continuing research –Interviewing designers –Establishing dialogue with developers –Begin to establish vocabulary

9 Granular Goals Comprehensive Paper –Synopsis Website/Forum Presentation –To Developers –Conferences –Publication Vocabulary

10 Goals Precedent for research Lay groundwork for more ETC work in this realm –Continued research –Practical applications

11 What do we want from you? Feedback on our approach Any resources/contacts Other angles


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