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Motion Planning with Visibility Constraints Jean-Claude Latombe Computer Science Department Stanford University
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Main Collaborators u Hector Gonzalez u Steve LaValle u David Lin u Eric Mao u T.M. Murali u Leo Guibas u Cheng-Yu Lee u Rafael Murrieta
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Autonomous Observer Mobile robot that performs visual data-collection tasks autonomously in complex environments, e.g.: Mobile robot that performs visual data-collection tasks autonomously in complex environments, e.g.: –Construct a map/model of an environment –Find and track a moving target among obstacles
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Map Building u A robot or a team of robots is introduced in an unknown environment u Where should the robot(s) successively go in order to build a map/model of the environment as efficiently as possible?
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Target Finding u An evasive target hides in an environment with obstacles u A map of the environment is available u How should a robot or a team of robots move to sweep the building and eventually find the target?
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Target Tracking u An evasive target is initially in the field of view of a robot, but may escape behind an obstacle. u A map of the environment is available. u How should the robot or the team of robots move to keep the target in the field of view of at least one robot at each time?
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Core Problem Motion planning with both collision and visibility constraints
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Some Applications u Intelligent camera u Telepresence, cooperation of geographically dispersed groups u 4D modeling of buildings u Automatic inspection of large structures u Architectural/archeological modeling u Surveillance and monitoring of plants u Military scouting
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I. Map Building u Goal: Efficiently build a polygonal layout of an indoor environment u Question: Where should the robot go to perform the next sensing operation? u Approach: Randomized Next-Best View (NBV) motion planning algorithm
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Why a Polygonal Layout? u Convenient to compute navigation paths and to extract topological information u Allows visibility computation u Compact model facilitating data exchanges, such as wireless communication among robots u Possibility of inserting uncertainty information
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Robot Hardware u Nomadic Super-Scout wheeled platform u Sick laser range sensor mounted horizontally u 30 scans/s (180-dg scan, 360 pt/scan)
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Construction of 2D Layouts u Go to successive sensing positions q 1, q 2, …, until the safe space F has no free edge u At each position q k, let M = (P,F) be the partial layout constructed so far. Do: –Acquire a list L of points –Transform L into a set p of polylines –Align P with p –Compute the safe space f corresponding to p –Compute the new safe space as the union of F and f
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Construction of 2D Layouts u Go to successive sensing positions q 1, q 2, …, until the safe space F has no free edge u At each position q k, let M = (P,F) be the partial layout constructed so far. Do: –Acquire a list L of points –Transform L into a set p of polyline –Align P with p –Compute the safe space f corresponding to p –Compute the new safe space as the union of F and f
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Point Acquisition
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Construction of 2D Layouts u Go to successive sensing positions q 1, q 2, …, until the safe space F has no free edge u At each position q k, let M = (P,F) be the partial layout constructed so far. Do: –Acquire a list L of points –Transform L into a set p of polylines –Align P with p –Compute the safe space f corresponding to p –Compute the new safe space as the union of F and f
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From Points to Polylines
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Construction of 2D Layouts u Go to successive sensing positions q 1, q 2, …, until the safe space F has no free edge u At each position q k, let M = (P,F) be the partial layout constructed so far. Do: –Acquire a list L of points –Transform L into a set p of polylines –Align P with p –Compute the safe space f corresponding to p –Compute the new safe space as the union of F and f
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Alignment of Two Sets of Polylines u Pick two edges from smallest set at random u Match against two edges with same angle in other set u Evaluate quality of fit
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Construction of 2D Layouts u Go to successive sensing positions q 1, q 2, …, until the safe space F has no free edge u At each position q k, let M = (P,F) be the partial layout constructed so far. Do: –Acquire a list L of points –Transform L into a set p of polylines –Align P with p –Compute the safe space f corresponding to p –Compute the new safe space as the union of F and f
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Computed Safe Spaces normal exaggerated
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Construction of 2D Layouts u Go to successive sensing positions q 1, q 2, …, until the safe space F has no free edge u At each position q k, let M = (P,F) be the partial layout constructed so far. Do: –Acquire a list L of points –Transform L into a set p of polylines –Compute the safe space f corresponding to p –Align P with p –Merge M and (p,f) by taking the union of F and f
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Merging of Four Partial Models
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Side-Effects of Merging Technique Detection, elimination, and separate recording of: –Transient objects –Small objects
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Dealing with Small Objects u Detect spikes in the safe space f u Record the “apex” -- a small edge segment -- into a separate small-object map
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Next-Best View Algorithm u Let M=(P,F) be the current partial layout. u Pick many points q i at random in F u Discard every q i if length of edges in P visible from q i is below a certain threshold (for reliable alignment) u Measure goodness of each q i as function of both amount of new space potentially visible from q i (through free edges) and length of shortest path (within F, avoiding small obstacles) from robot’s current position to q i u Select best q i as next sensing position
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Next-Best View Computation
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NBV Example 1 (Simulation)
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NBV Example 2 (Simulation)
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Comparison
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Map Building
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3D Model Construction
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II. Target Finding u Goal: Find a target that is hiding in an environment cluttered with obstacles u Questions: How many robots are needed? How they should sweep the environment? u Approach: Cell decomposition of an information state
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Assumptions u Target is unpredictable and can move arbitrarily fast u Environment is polygonal, with or without holes u Target and robots are modeled as point objects u A robot finds the target when the line segment connecting them does not intersect any obstacles
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Target-Finding Strategy
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Animated Target-Finding Strategy
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Related Work u Art-Gallery problems: O’Rourke, 1987; many others u Pursuit-evasion games: Isaacs, 1965; Hajek, 1975; Basar and Olsder, 1982; many others u Pursuit-evasion in a graph: Parsons, 1976; Megiddo et al., 1988; Lapaugh, 1993 u Pursuit-evasion in a simple polygon: Suzuki and Yamashita, 1992
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Results u Lower bounds on the minimum number of robots N needed in environment with n edges and h holes u NP -hardness of computing N in given environment u Complete planner in environments searchable by one robot. Planner is rather fast in practice, but its worst-case running time is exponential in n u Greedy algorithm for environments requiring multiple robots. But no guarantee of optimality for number of robots u Extensions: cone of vision, aerial robot
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Effect of Number n of Edges Minimal number of robots log n)
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Effect of Number n of Edges Minimal number of robots log n)
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Effect of Number h of Holes sqrt(h))
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Effect of Geometry on # of Robots Two robots are needed
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Critical Curve
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Conservative Cells In each conservative cell the set of visible edges remain constant
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Example of Cell Decomposition
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Information State Example of an information state = (1,1,0) 0 : the target does not hide beyond the edge 1 : the target may hide beyond the edge
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Search Graph u {Nodes} = {Conservative Cells} X {Information States} u Node (c,i) is connected to (c’,i’) iff: –Cells c and c’ share an edge (i.e., are adjacent) –Moving from c, with state i, into c’ yields state i’ u Initial node (c,i) is such that: –c is the cell where the robot is initially located –i = (1, 1, …, 1) u Goal node is any node where the information state is (0, 0, …, 0) Size is exponential in the number of edges in workspace
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Example of Target-Finding Strategy Visible Clear Contaminated
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Visible Clear Contaminated
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More Complex Example with No Hole
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Example with Recontaminations
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Linear # of Recontaminations Recontaminated area
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Example with Two Robots (Greedy algorithm)
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Example with Two Robots (Greedy algorithm)
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Example with Three Robots (Greedy algorithm)
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Extension: Robot with Cone of Vision
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III. Target Tracking
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Pure Visual Servoing Target Observer Observer’s visual field
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A Better Strategy Target Observer
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Example of Target-Tracking Motions No distance constraint Constant distance between robot and target target robot
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Tracking a Fast Target
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Best Placement? Target Observer
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Minimum Time to Escape (MTE) u To compute MTE: –Visibility region –Shortest path –(5ms) u Goal: maximize MTE –Randomized strategy –(100ms) Target Observer
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Adaptability u Depth of view limitations u View angle u Holonomic/non- holonomic
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Multiple Targets And Observers
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Target Tracking without Planner
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Target Tracking with Planner
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Conclusion u Motion planning with visibility constraints raises various problems combining geometry and control, ranging from theoretical to applied and experimental u Close relations with art-gallery problems, but with moving guards u No single technical approach so far: random sampling, cell decomposition u Important future extensions: 3D maps, better visibility models
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