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Conformance Checking by Capturing and Simulating Human Behavior in the Built Environment B. de Vries J.J. Jessurun
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Human Behavior Simulation in the Built Environment Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training
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Related Research Virtual Environments Visual, Auditory and Haptics Avatars, NPC, Bots Communication through embodiments Shared space
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Related Research Virtual Human Behavior Cognition Body actions AI Autonomous characters Flocking
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Related Research Way-finding Spatial organization Circulation system Signs
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Research Method ExperimentsSimulationObservation Rules Parameters Match Proof of concept: Blue Hall in Auditorium
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Simulation Cellular Automata 0.6 x 0.6 m grid Walking speed Shortest path algorithm Random chair selection
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Observation Time: entry, seated Path Chair
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Experiment: Desk-Cave 2 Intergraphs with dual monitor output 4 LCD Projectors
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Experiment: Blue Hall Time: entry, seated Selected Chair + Motivation Path + Motivation
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Simulation movie - CA
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Simulation movie - VR
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Observation movie - Video
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Validation Time per person to find a chair Deviation from shortest path Distance covered per person to find a chair Distribution of seated person over time Distribution of standing persons over time Relocation of persons
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Experiment: Conditions CompanyAlone, Together with acquaintance Audience No one familiar, Friend in the audience: Front, Aisle, Middle, Rest Population5 %, 50 %, 90 % full
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Exp: Output data PathShortest path, Other path + motivation ChairFront, Aisle, Middle, Rest
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Preliminary Results Observation People waiting near entry Path influenced by seated people Experiments Pending How to include social behavior: Together with acquaintance Friend in the audience
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