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Anatomy of a Game CTIN 463 John Hight john_hight@playstation.sony.com 310-404-9880
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What’s on tonight? Concept, continued Game Design Guest Speaker
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Genres
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Shooters single character wielding various projectile weapons and firing at enemies first-person shooters (FPS) third person shooters
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Fighting two combatants striking each other with fists, kicks, and handheld weapons combinations of button presses activate special moves
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Role-Playing Games (RPG) customize characters by selecting race, class, and skills adventuring and killing monsters to gain loot and experience points
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Massively Multiplayer Online Games (MMOG) thousands of simultaneous players in the same game world subscription fee, player vs. player (PVP)
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Survival-Horror adventure and survival
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Sports reproduce the rules and look of popular sports
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Racing / Driving driving a vehicle on a track or through city streets
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Vehicle Combat driving and shooting at each other
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Real-time Strategy (RTS) command an army base building resource gathering
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Action- Adventure exploration and problem-solving linear story
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Platformer character leaps from one platform to another fight enemies and collect power-ups
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Flight Sims
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Life Simulations control aspects of the non-player characters’ environments build a civilization or maintain a healthy balance
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Retro-arcade mimic the style and pacing of coin-op video arcade games from the 1980s
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Party Games Multiple players mini-games
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Puzzle / Maze
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Open World / Sandbox freedom to travel throughout the world missions or quests
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Concept Primary / ApproverSecondary / Contributor High concept, premise, game description, USPs Design DirectorDesigners, Writers, Producer Edit/format proposal, estimated budget and schedule ProducerAssociate Producers Concept art, storyboard(s), presentation (Powerpoint slides, reference video and images) Art DirectorArtists Review of concept, interactive mockup Technical DirectorProgrammers Pitch to publisher/managementDesign Director, Producer Art Director, Technical Director
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Jenova Chen thatgamecompany
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