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Slide 1 Instruction-level Parallelism Instruction-Level Parallelism (ILP):Instruction-Level Parallelism (ILP): overlapping of executions among instructions that are mutually independent. Difficulties in exploiting ILP:Difficulties in exploiting ILP: various hazards that impose dependency among instructions, as a result: –RAW(read after write): j tries to read a source before i writes to it –WAW(write after write): j tries to write an operand before it is written by i –WAR(write after read): j tries to write a destination before it is read by i Limited parallelism among a basic block,Limited parallelism among a basic block, a straight line of code sequence with no branches in, except to the entry, and no branches out, except at the exit. For typical MIPS programs the average dynamic branch frequency is often between 15% and 25%, meaning that –Basic block size is between 4 and 7, and –Exploitable parallelism in a basic block is between 4 and 7
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Slide 2 Instruction-level Parallelism Loop-Level Parallelism:Loop-Level Parallelism: for (i=1; i<=1000; i=i+1) x[i] = x[i] + y[i]; –Loop unrolling: static or dynamic, to increase ILP; –Vector instructions: a vector instruction operates on a sequence of data items (pipelining data streams): Load V 1, X; Load V 2, Y; Add V 3,V 1,V 2 ; Store V 3, X Data Dependences:Data Dependences: an instruction j is data dependent on instruction i if either –instruction i produces a result that may be used by instruction j, or –instruction j is data dependent on instruction k, and instruction k is data dependent on instruction i. Dependences are a property of programs, whether a given dependence results in an actual hazard being detected and whether that hazard actually causes a stall are properties of the pipeline organization. –Data Hazards: data dependence vs. name dependence »RAW(real data dependence): j tries to read a source before i writes to it »WAW(output dependence): j tries to write an operand before it is written by i »WAR(antidependence): j tries to write a destination before it is read by i
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Slide 3 Instruction-level Parallelism Control Dependence:Control Dependence: determines the ordering of instruction i with respect to a branch instruction so that the instruction is executed in the correct program order and only when it should be. There are two constraints imposed by control dependences: 1.An instruction that is control dependent on a branch cannot be moved before the branch so that its execution is no longer controlled by the branch: if p1{ s1; s1; cannot be changed to if p1{ }; }; 2.An instruction that is not control dependent on a branch cannot be moved after the branch so that its execution is controlled by the branch: s1; if p1{ if p1{ cannot be changed to s1; }; };
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Slide 4 Instruction-level Parallelism Control Dependences:Control Dependences: preservation of control dependence can be achieved by ensuring that instructions execute in program order and the detection of control hazards guarantees an instruction that is control dependent on a branch delays execution until the branch’s direction is known. –Control dependence in itself is not the fundamental performance limit; –Control dependence is not the critical property that must be preserved; instead, the two properties critical to program correctness and normally preserved by maintaining both data and control dependence are: 1.The exception behavior – any change in the ordering of instruction execution must not change how exceptions are raised in the program (or cause any new exceptions) 2.The data flow – the actual flow of data values among instructions that produce results and those that consume them.
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Slide 5 Instruction-Level Parallelism Examples: DADDUR2,R3,R4 no d-dp prevents BEQZR2,L1 this exchange LWR1,0(R2) Mem. exception L1: may result ----------------------------------------------- DADDUR1,R2,R3 BEQZR4,L DSUBUR1,R5,R6 L: ……. ORR7,R1,R8 Preserving data dependence alone is not sufficient for program correctness ‘cause multiple predecessors Speculation, which helps with the exception problem, can lessen impact of control dependence (to be elaborated later) DADDUR2,R3,R4 LWR1,0(R2) BEQZR2,L1 L1: ------------------------------------------- DADDUR1,R2,R3 BEQZR12,SN speculation DSUBUR4,R5,R6 DADDUR5,R4,R9 SN: ORR7,R8,R9 dataflow cannot be affected by this move. The move is okay if R4 is dead after SN, i.e. if R4 is unused after SN, and DSUBU can not generate an exception, because dataflow cannot be affected by this move.
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Slide 6 Instruction-Level Parallelism Dynamic Scheduling: –Advantages »Handles some cases where dependences are unknown at compile time »Simplifies compiler »Allows code that was compiled with one pipeline in mind to run efficiently on a different pipeline »Facilitates hardware speculation –Basic idea: »Out-of-order execution tries to avoid stalling in the presence of detected dependences (that could generate hazards), by scheduling otherwise independent instructions to idle functional units on the pipeline; »Out-of-order completion can result from out-of-order execution; »The former introduces the possibility of WAR and WAW (non- existing in the 5-depth pipeline), while the latter creates major complications in handling exceptions.
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Slide 7 Instruction-Level Parallelism Out-of-order execution introduces WAR, also called antidependence, and WAW, also called output dependdnece: DIV.DF0,F2,F4 ADD.DF6,F0,F8 SUB.DF8,F10,F14 MUL.DF6,F10,F8 These hazards are not caused by real data dependences, but by virtue of sharing names! Both of these hazards can be avoided by the use of register renaming Out-of-order completion in dynamic scheduling must preserve exception behavior –Exactly those exceptions that would arise if the program were executed in strict program order actually do arise, also called precise exception; Dynamic scheduling may generate imprecise exceptions –The processor state when an exception is raised does not look exactly as if the instructions were executed in the strict program order –Two reasons for impreciseness: 1.The pipeline may have already completed instructions that are later in program order than the faulty one; and 2.The pipeline may have not yet completed some instructions that are earlier in program order than the faulty one.
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Slide 8 Instruction-Level Parallelism scoreboardOut-of-order execution is made possible by splitting the ID stage into two stages, as seen in scoreboard : 1.Issue – 1.Issue – Decode instructions, check for structural hazards. 2.Read operands – 2.Read operands – Wait until no data hazards, then read operands. Dynamic scheduling using Tomasulo’s Algorithm : minimizing RAW hazards –Tracks when operands for instructions become available and allow pending instructions to execute immediately, thus minimizing RAW hazards; minimize the WAW and WAR hazards. –Introduces register renaming to minimize the WAW and WAR hazards. DIV.DF0,F2,F4 ADD.DF6,F0,F8 use temp reg. S & T ADD.DS,F0,F8 S.DF6,0(R1) to rename F6 & F8 S.DS,0(R1) SUB.DF8,F10,F14 SUB.DT,F10,F14 MUL.DF6,F10,F8 MUL.DF6,F10,T
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Slide 9 Instruction-Level Parallelism Dynamic scheduling using Tomasulo’s Algorithm : reservation stations –Register renaming in Tomasulo’s scheme is implemented by reservation stations Common data bus (CDB) From instruction unit Instruction queue Store buffers FP registers Operand buses Operation bus FP operations Reservation stations L/S Ops Load buffers Address Data Memory unit FP addersFP multipliers Address unit 1 2 3 1 2
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Slide 10 Instruction-Level Parallelism Distinguishing Features of Tomasulo’s Algorithm : –It is a technique allowing execution to proceed in the presence of hazards by means of register renaming. –It uses reservation stations to buffer/fetch operands whenever they become available, eliminating the need to use registers explicitly for holding (intermediate) results. When successive writes to a register take place, only the last one will actually update the register. –Register specifiers (of pending operands) for an instruction are renamed to names of the (corresponding) reservation stations in which the producer instructions reside. –Since there can be more “conceptual” (or logical) reservation stations than there are registers, a much larger “virtual register set” is effectively created. –The Tomasulo method contrasts to the scoreboard method in that the former is decentralized while the latter is centralized. –In the Tomasulo method, a newly generated result is immediately made known and available to all reservation stations (thus all issued instructions) simultaneously, hence avoiding any bottleneck.
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Slide 11 Instruction-Level Parallelism Three Main Steps of Tomasulo’s AlgorithmThree Main Steps of Tomasulo’s Algorithm : 1.Issue 1.Issue: If there is no structural hazards for the current instruction Then issue the instruction Else stall until structural hazards are cleared. (no WAW hazard checking) 2.Execute 2.Execute: If both operands are available (no RAW hazards) Then execute the operation Else monitor the Common Data Bus (CDB) until the relevant value (operand) appears on CDB, and then read the value into the reservation station. When both operands become available in the reservation station, execute the operation. (RAW is cleared as soon as the value appears on CDB!) 3.Write Result 3.Write Result: When result is generated place it on CDB through which register file and any functional unit waiting on it will be able to read immediately.
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Slide 12 Instruction-Level Parallelism Main Content of A Reservation StationMain Content of A Reservation Station :
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Slide 13 Instruction-Level Parallelism Updating Reservation Stations during the 3 StepsUpdating Reservation Stations during the 3 Steps :
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Slide 14 Instruction-Level Parallelism Updating Reservation Stations during the 3 Steps (cont’d)Updating Reservation Stations during the 3 Steps (cont’d) :
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Slide 15 Instruction-Level Parallelism An Example of Tomasulo’s Algorithm : when all issued but only one completed Instruction Status Instruction IssueExecuteWrite Result L.D F6,34(R2) xxx L.D F2,45(R3) xx MUL.D F0,F2,F4 x SUB.D F8,F2,F6 x DIV.D F10,F0,F6 x ADD.D F6,F8,F2 x Reservation Station NameBusyOpVjVkQjQkAddress(M) Load1No Load2YesLoad45+Regs[R3] Add1YesSUBMem[34+Regs[R2]]Load2 Add2YesADDAdd1Load2 Add3No Mult1YesMULRegs[F4]Load2 Mult2YesDIVMem[34+Regs[R2]]Mult1 Register Status FieldF0F2F4F6F8F10F12……F30 QiMult1Load2Add2Add1Mult2
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Slide 16 Instruction-Level Parallelism An Example of Tomasulo’s Algorithm : when MUL.D is ready to write its result Instruction Status Instruction IssueExecuteWrite Result L.D F6,34(R2) xxx L.D F2,45(R3) xxx MUL.D F0,F2,F4 xx SUB.D F8,F2,F6 xxx DIV.D F10,F0,F6 x ADD.D F6,F8,F2 xxx Reservation Station NameBusyOpVjVkQjQkAddress(M) Load1No Load2No Add1No Add2No Add3No Mult1YesMULMem[45+Regs[R3]]Regs[F4] Mult2YesDIVMem[34+Regs[R2]]Mult1 Register Status FieldF0F2F4F6F8F10F12……F30 QiMult1Mult2
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Slide 17 Instruction-Level Parallelism Another Example of Tomasulo’s Algorithm : multiplying an array by a scalar F2 Instruction Status Instruction From Iteration IssueExecuteWrite Result L.D F0,0(R1) 1 xx MUL.D F4,F0,F2 1 x S.D F4,0(R1) 1 x L.D F0,0(R1) 2 xx MUL.D F4,F0,F2 2 x S.D F4,0(R1) 2 x Reservation Station NameBusyOpVjVkQjQkAddress(M) Load1YesLoadRegs[R1]+0 Load2YesLoadRegs[R1]-8 Add1No Add2No Add3No Mult1YesMULRegs[F2]Load1 Mult2YesMULRegs[F2]Load2 Store1YesStoreRegs[R1]Mult1 Store2YesStoreRegs[R1]-8Mult2 Note: integer ALU ops (DADDUI R1,R1,-8 & BNE R1,R2,Loop) are ignored and branch is predicted taken.
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Slide 18 Instruction-Level Parallelism The Main Differences between Scoreboard & Tomasulo’sThe Main Differences between Scoreboard & Tomasulo’s :ScoreboardTomasuloScoreboardTomasulo 1.In Tomasulo, there is no need to check WAR and WAW (as must be done in Scoreboard) due to renaming, in the form of reservation station number (tag) and load/store buffer number (tag).TomasuloWARScoreboard 2.In Tomasulo pending result (source operand in case of RAW) is obtained on CDB rather than from register file. 3.In Tomasulo loads and stores are treated as basic functional unit operations. 4.In Tomasulo control is decentralized rather than centralized -- data structures for hazard detection and resolution are attached to reservation stations, register file, or load/store buffers, allowing control decisions to be made locally at reservation stations, register file, or load/store buffers.decentralizedcentralized
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Slide 19 Instruction-Level Parallelism Summary of the Tomasulo MethodSummary of the Tomasulo Method : 1.The order of load and store instructions is no longer important so long as they do not refer to the same memory address. Otherwise conflicts on memory locations are checked and resolved by the store buffer for all items to be written. 2.There is a relatively high hardware cost: a)associative search for matching in the reservation stations b)possible duplications of CDB to avoid bottleneck 3.Buffering source operands eliminates WAR hazards and implicit renaming of registers in reservation stations eliminates both WAR and WAW hazards. 4.Most attractive when compiler scheduling is hard or when there are not enough registers.
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Slide 20 Instruction-Level Parallelism The Loop-Based Example:The Loop-Based Example Loop:L.DF0,0(R1) MUL.DF4,F0,F2 S.DF4,0(R1) DADDUIR1,R1,-8 L.DF0,0(R1) MUL.DF4,F0,F2 S.DF4,0(R1) BNER1,R2,Loop –Once the system reaches the state shown in the previous table, two copies (iterations) of the loop could be sustained with a CPI close to 1.0, provided the multiplies could complete in four clock cycles WAR and WAW hazards were eliminated through dynamic renaming of registers, via reservation stations A load and a store can safely be done in a different order, provided they access different addresses; otherwise dynamic memory disambiguation is in order: –The processor must determine whether a load can be executed at a given time by matching addresses of uncompleted, preceding stores; –Similarly, a store must wait until there are no unexecuted loads or stores that are earlier in program order and share the same address The single CDB in the Tomasulo method can limit performance
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Slide 21 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: control dependences rapidly become the limiting factor as the amount of ILP to be exploited increases, which is particularly true when multiple instructions are to be issued per cycle. –Basic Branch Prediction and Branch-Prediction Buffers »A small memory indexed by the lower portion of the address of the branch instruction, containing a bit that says whether the branch was recently taken or not – simple, and useful only when the branch delay is longer than the time to calculate the target address »The prediction bit is inverted each time there is a wrong prediction – an accuracy problem (mispredict twice); a remedy: 2-bit predictor, a special case of n-bit predictor (saturating counter), which performs well (accuracy:99-82%)performs well Not taken Taken Not taken Taken Predict taken Predict not taken 11 01 10 00
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Slide 22 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Correlating Branch Predictors »The behavior of branch b3 is correlated with the behavior of branches b1 and b2 (b1 & b2 both not taken b3 will be taken); A predictor that uses only the behavior of a single branch to predict the outcome of that branch can never capture this behavior. correlating predictorstwo-level predictors »Branch predictors that use the behavior of other branches to make prediction are called correlating predictors or two-level predictors. If (aa==2) aa=0; If (bb==2) bb=0; If (aa!=bb){ Assign aa and bb to registers R1 and R2 DSUBUI R3,R1,#2 BNEZ R3,L1 ;branch b1 (aa!=2) DADD R1,R0,R0 ;aa=0 L1: DSUBUI R3,R2,#2 BNEZ R3,L2 ;branch b2 (bb!=2) DADD R2,R0,R0 ;bb=0 L2: DSUBUI R3,R1,R2 ;R3=aa-bb BEQZ R3,L3 ;branch b3 (aa==bb)
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Slide 23 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Correlating Branch Predictors If (d==0) d=1; If (d==1) Assign d to register R1 BNEZ R1,L1 ;branch b1 (d!=0) DADDIU R1,R0,#1 ;d==0, so d=1 L1: DADDIU R3,R1, # -1 BNEZ R3,L2 ;branch b2 (d!=1) … L2: Initial value of dd==0?b1Value of d before b2d==1?b2 0Yes Not taken 1Yes Not taken 1NoTaken1YesNot taken 2NoTaken2NoTaken Behavior of a 1-bit Standard Predictor Initialized to Not Taken (100% wrong prediction) d=?b1 predictionb1 actionNew b1 predictionb2 predictionb2 actionNew b2 prediction 2NTTT TT 0T T 2 TT TT 0T T
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Slide 24 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Correlating Branch Predictors all »The standard predictor mispredicted all branches! not »A 1-bit correlation predictor uses two bits, one bit for the last branch being not taken and the other bit for taken (in general the last branch executed is not the same instruction as the branch being predicted). The 2 Prediction bits (p1/p2)Prediction if last branch not taken (p1)Prediction if last branch taken (p2) NT/NTNT NT/TNTT T/NTTNT T/TTT The Action of the 1-bit Predictor with 1-bit correlation, Initialized to Not Taken/Not Taken d=?b1 predictionb1 actionNew b1 predictionb2 predictionb2 actionNew b2 prediction 2NT/NTTT/NTNT/NTTNT/T 0T/NTNTT/NTNT/TNTNT/T 2T/NTT NT/TT 0T/NTNTT/NTNT/TNTNT/T
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Slide 25 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Correlating Branch Predictors (1,1) predictor »With the 1-bit correlation predictor, also called a (1,1) predictor, the only misprediction is on the first iteration! »In general case an (m,n) predictor uses the behavior of the last m branches to choose from 2 m branch predictors, each of which is an n-bit predictor for a single branch. xx prediction xx 2-bit per-branch predictors 4 Branch address 2-bit global branch history »The number of bits in an (m,n) predictor is: 2 m *n *(number of prediction entries selected by the branch address)
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Slide 26 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Performance of Correlating Branch Predictors
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Slide 27 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Tournament Predictors: Adaptively Combining Local and Global Predictors »Takes the insight that adding global information to local predictors helps improve performance to the next level, by Using multiple predictors, usually one based on global information and one based on local information, and Combining them with a selector »Better accuracy at medium sizes (8K bits – 32K bits) and more effective use of very large numbers of prediction bits: the right predictor for the right branch »Existing tournament predictors use a 2-bit saturating counter per branch to choose among two different predictors: State Transition Diagram 0/1 1/0 Use predictor 1 Use predictor 2 Use predictor 1 Use predictor 2 0/1 0/0, 0/1,1/1 0/0, 1/0,1/1 0/0, 1/1 The counter is incremented whenever the “predicted” predictor is correct and the other predictor is incorrect, and it is decremented in the reverse situation
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Slide 28 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –Performance of Tournament Predictors: Prediction due to local predictor Misprediction rate of 3 different predictors
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Slide 29 Instruction-Level Parallelism Dynamic Hardware Branch PredictionDynamic Hardware Branch Prediction: –The Alpha 21264 Branch Predictor: »4K 2-bit saturating counters indexed by the local branch address to choose from among: A Global Predictor that has –4K entries that are indexed by the history of the last 12 branches; –Each entry is a standard 2-bit predictor A Local Predictor that consists of a two-level predictor –At the top level is a local history table consisting of 1024 10-bit entries, with each entry corresponding to the most recent 10 branch outcomes for the entry; –At the bottom level is a table of 1K entries, indexed by the 10-bit entry of the top level, consisting of 3-bit saturating counters which provide the local prediction »It uses a total of 29K bits for branch prediction, resulting in very high accuracy: 1 misprediction in 1000 for SPECfp95 and 11.5 in 1000 for SPECint95
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Slide 30 Instruction-Level Parallelism High-Performance Instruction DeliveryHigh-Performance Instruction Delivery: –Branch-Target Buffers »Branch-prediction cache »Branch-prediction cache that stores the predicted address for the next instruction after a branch: Predicting the next instruction address before decoding the current instruction! Accessing the target buffer during the IF stage using the instruction address of the fetched instruction (a possible branch) to index the buffer. PC of instruction to fetch Predicted PCLook up Number of entries in branch- target buffer = No: instruction is not predicted to be branch; proceed normally Yes: then instruction is a taken branch and predicted PC should be used as the next PC Branch predicted taken or untaken
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Slide 31 Instruction-Level Parallelism Handling branch-target buffers : Integrated Instruction Fetch Units: to meet the demands of multiple-issue processors, recent designs have used an integrated instruction fetch unit that integrates several functions: –Integrated branch prediction –Integrated branch prediction – the branch predictor becomes part of the instruction fetch unit and is constantly predicting branches, so as to drive the fetch pipeline –Instruction prefetch –Instruction prefetch – to deliver multiple instructions per clock, the instruction fetch unit will likely need to fetch ahead, autonomously managing the prefetching of instructions and integrating it with branch prediction –Instruction memory access and buffering – encapsulates the complexity of fetching multiple instructions per clock, trying to hide the cost of crossing cache blocks, and provides buffering, acting as an on-demand unit to provide instructions to the issue stage as needed and in the quantity needed Send PC to memory and branch-target buffer Entry found in branch- target buffer? Is instruction a taken branch? Taken branch? Send out predicted PC Enter branch instruction address and next PC into branch-target buffer (2 cycle penalty) Mispredicted branch, kill fetched instruction; restart fetch at other target; delete entry from target buffer (2 cycle penalty) Branch correctly predicted; continue execution with no stalls (0 cycle penalty) Normal instruction execution (0 cycle penalty) No Yes No Yes IF ID EX
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Slide 32 Instruction-Level Parallelism Taking Advantage of More ILP with Multiple Issue –Superscalar: –Superscalar: issue varying numbers of instructions per cycle that are either statically scheduled (using compiler techniques, thus in-order execution) or dynamically scheduled (using techniques based on Tomasulo’s algorithm, thus out- order execution); –VLIW (very long instruction word): EPIC, –VLIW (very long instruction word): issue a fixed number of instructions formatted either as one large instruction or as a fixed instruction packet with the parallelism among instructions explicitly indicated by the instruction (hence, they are also known as EPIC, explicitly parallel instruction computers). VLIW and EPIC processors are inherently statically scheduled by the compiler. Common Name Issue Structure Hazard Detection SchedulingDistinguishing Characteristics Examples Superscalar (static) Dynamic (IS packet <= 8) HardwareStaticIn-order executionSun UltraSPARC II/III Superscalar (dynamic) Dynamic (split&piped) HardwareDynamicSome out-of-order execution IBM Power2 Superscalar (speculative) DynamicHardwareDynamic with speculation Out-of-order execution with speculation Pentium III/4, MIPS R 10K, Alpha 21264, HP PA 8500, IBM RS64III VLIW/LIWStaticSoftwareStaticNo hazards between issue packets Trimedia, i860 EPICMostly staticMostly software Mostly staticExplicit dependences marked by compiler Itanium
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Slide 33 Instruction-Level Parallelism Taking Advantage of More ILP with Multiple Issue –Multiple Instruction Issue with Dynamic Scheduling: –Multiple Instruction Issue with Dynamic Scheduling: dual-issue with Tomasulo’s Iteration No. InstructionsIssues atExecutesMem AccessWrite CDBComments 1 L.D F0,0(R1)1234First issue 1 ADD.D F4,F0,F2158Wait for L.D 1 S.D F4,0(R1)239 Wait for ADD.D 1 DADDIU R1,R1,#-8245Wait for ALU 1 BNE R1,R2,Loop36 Wait for DADDIU 2 L.D F0,0(R1)4789Wait for BNE complete 2 ADD.D F4,F0,F2410 13Wait for L.D 2 S.D F4,0(R1)5814 Wait for ADD.D 2 DADDIU R1,R1,#-85910Wait for ALU 2 BNE R1,R2,Loop611 Wait for DADDIU 3 L.D F0,0(R1)7121314Wait for BNE complete 3 ADD.D F4,F0,F2715 18Wait for L.D 3 S.D F4,0(R1)81319 Wait for ADD.D 3 DADDIU R1,R1,#-881415Wait for ALU 3 BNE R1,R2,Loop916 Wait for DADDIU
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Slide 34 Instruction-Level Parallelism Taking Advantage of More ILP with Multiple Issue: resource usage Clock numberInteger ALUFP ALUData cacheCDBComments 21/L.D 31/S.D 1/L.D 41/DAADIU 1/L.D 5 1/ADD.D 1/DADDIU 6 72/L.D 82/S.D 2/L.D1/ADD.D 92/DADDIU 1/S.D2/L.D 10 2/ADD.D2/DADDIU 11 123/L.D 133/S.D 3/L.D2/ADD.D 143/DADDIU 2/S.D3/L.D 15 3/ADD.D 3/DADDIU 16 17 18 3/ADD.D 19 3/S.D 20
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Slide 35 Instruction-Level Parallelism Taking Advantage of More ILP with Multiple Issue –Multiple Instruction Issue with Dynamic Scheduling: –Multiple Instruction Issue with Dynamic Scheduling: + an adder and a CBD Iteration No. InstructionsIssues atExecutesMem AccessWrite CDBComments 1 L.D F0,0(R1)1234First issue 1 ADD.D F4,F0,F2158Wait for L.D 1 S.D F4,0(R1)239 Wait for ADD.D 1 DADDIU R1,R1,#-8234Executes earlier 1 BNE R1,R2,Loop35 Wait for DADDIU 2 L.D F0,0(R1)4678Wait for BNE complete 2 ADD.D F4,F0,F249 12Wait for L.D 2 S.D F4,0(R1)5713 Wait for ADD.D 2 DADDIU R1,R1,#-85610Executes earlier 2 BNE R1,R2,Loop68 Wait for DADDIU 3 L.D F0,0(R1)791011Wait for BNE complete 3 ADD.D F4,F0,F2712 15Wait for L.D 3 S.D F4,0(R1)81016 Wait for ADD.D 3 DADDIU R1,R1,#-88910Executes earlier 3 BNE R1,R2,Loop911 Wait for DADDIU
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Slide 36 Instruction-Level Parallelism Taking Advantage of More ILP with Multiple Issue: more resource Clock numberInteger ALUAddress adderFP ALUData cacheCDB#1CDB#2 21/L.D 31/DAADIU1/S.D 1/L.D 4 1/DADDIU 5 1/ADD.D 6 2/DADDIU2/L.D 72/S.D 2/L.D2/DADDIU 8 1/ADD.D2/L.D 93/DADDIU3/L.D2/ADD.D1/S.D 10 3/S.D3/L.D3/DADDIU 11 3/L.D 12 3/ADD.D 2/ADD.D 13 2/S.D 14 15 3/DADDIU 16 3/S.D
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Slide 37 Scoreboard Sanpshot 1
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Slide 38 Scoreboard Sanpshot 2
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Slide 39 Scoreboard Sanpshot 3
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Slide 40 Tomasulo Sanpshot 1
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Slide 41 Tomasulo Sanpshot 2
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Slide 42 Scoreboard – Centralized Control
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Slide 43 Prediction Accuracy of a 4096-entry 2-bit Prediction Buffer for a SPEC89 Benchmark4096-entry
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Slide 44 Prediction Accuracy of a 4096-entry 2-bit Prediction Buffer vs. an Infinite Buffer for a SPEC89 Benchmark
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