Download presentation
Presentation is loading. Please wait.
1
October 9 th, 2009 10-11:30am Xerox Auditorium
2
Schedule Introduction Concept Generation Design Presentation Project Plan
3
Project Name – Balance Training Device Project Number – P10005 Project Family – Assistive Devices Project Track – Biomedical Systems and Technologies Start Term – Fall 2009 End Term – Winter 2009 Faculty Guide – Dr. Beth DeBartolo (ME) Primary Customer – National Science Foundation/ Dr. Beth DeBartolo – Nazareth Teaching Clinic-J.J. Mowder-Tinney PT, MS, NCS, CWS Secondary Customers – Patients at the Clinic Sponsor – National Science Foundation
4
Overview Engaging game Easy to use game Not overcomplicate a process that is currently simple for PT but boring for patient Provide a method of track patients progress
5
Risks and Feasibility Game won’t keep patients interest Design won’t be aesthetically appealing Unfamiliarity with wireless technology Portability may not be possible Game development Material lead times
6
Customer Needs Adjustable – Variable Speeds – Variable Distances Safety – Durability Ease of use – Physical Therapist Portable – Patient Cost Rehabilitation – Stimulating - Fun – Track patient progress
8
Functional Block Diagram
9
Concept Generation Internal Brainstorming External Brainstorming
10
Concept Screening +1 = Positive 0 = Does not apply - 1 = +1 = Positive 0 = Does not apply - 1 = Sum Affects and Rank Selection Criteria determined by Important and Relevant Needs
11
Concept Selection +1 = Positive 0 = Does not apply - 1 = +1 = Positive 0 = Does not apply - 1 = Sum Affects and Rank Since they were all “critical” needs we based weights on where emphasis was during customer visits
12
Concept Selection
14
Design Presentation Structure FrontSide
15
Revisit Scope Risks?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.