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The Game of Contorted Fractions
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2 Rules of the Game Typical position has a number of real numbers in boxes. The typical legal move is to alter just one of these numbers. The number replacing a given one must have a strictly smaller denominator, or If the given number is already an integer, the new number must be an integer strictly smaller in absolute value.
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3 Rules of the Game The only legal move for player 1, Left, is to decrease the number The only legal move for player 2, Right, is to increase the number
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4 2525 Possible Left options: 1/3, ¼, 0, -2, etc. Possible Right options: ½, 2/3, ¾, 17 ¼, etc.
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5 2525 Left’s best option: 1/3 Right’s best option: ½
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6 Notice The game will come to an end when each fraction reaches zero, since we require that: The number replacing a given one must have a strictly smaller denominator, or If the given number is already an integer, the new number must be an integer strictly smaller in absolute value.
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7 2525 -2 3 3737
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8 0101 1010 1 1212 2121 1313 2323 3232 3131 1414 2525 3535 3434 4343 5353 5252 4141 1515 2727 3838 3737 4747 5858 5757 4545 5454 7575 8585 7474 7373 8383 7272 5151
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9 2525 3737
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Combinatorial Game Theory
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It’s All About Hackenbush
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13 Blue-Red Hackenbush is an example of a game with 2 players, Left and Right. In Blue-Red Hackenbush, Left deletes any bLue edge, and Right deletes any Red edge. Whichever player cannot move, loses.
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Games
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27 Defined We are interested in games that: Have just two players, often called Left and Right. Have several, usually finitely many, positions, and often a particular starting position.
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28 There are clearly defined rules that specify the moves that either player can make from a given position to its options. Have Left and Right moving alternately, in the game as a whole.
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29 In the normal play convention, has the first player unable to move losing. Will always come to an end because some player will be unable to move.
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30 Allow both players to know what is going on; i.e. there is perfect or complete information. Have no chance moves such as rolling dice or shuffling cards.
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“Whose Game?” *Pun from Winning Ways
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32 Outcome Classes If Left starts If Right starts Left Wins Right Wins Left Wins Positive (L wins) Zero (2 nd wins) Right Wins Fuzzy (1 st wins) Negative (R wins)
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33 Fuzzy Games A fuzzy game is not > 0, not < 0, and not = 0 A fuzzy game is confused with 0
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34 Fuzzy Games -212 G
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35 Games and Numbers All numbers are games But not all games are numbers!!!
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36 Positive, Negative, and Zero Theoretic game value is determined using Surreal Numbers
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37 Surrealism in the Arts
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38 How to Count The old way of counting: 1 23 4
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39 How to Count The new way of counting: 0 12 3
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40 How to Count So we have 0, 1, 2, 3 = 4 bananas!!
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Surreal Numbers
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42 Surreal Numbers: A Class The Surreal Numbers are a proper Class of numbers. Other proper Classes we already know: - The Natural Numbers - The Integers - The Rational Numbers - The Real Numbers - The Complex Numbers
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43 Construction { L | R }
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44 Construction { | }
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45 Construction { | }
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46 Construction { | } = 0
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47 The Zero Game of Hackenbush You go first, I insist!!!
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48 Construction { 0 | } = 1
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49 Construction { | 0 } = -1
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50 {0 | } = 1 { | 0} = -1 {-1 | 1} = 0
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51 Red-Blue Hackenbush Chains
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55 a 2 b 0 c - ½
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56 d e f
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57 gih
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58 jk
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59 l m
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60 n o
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So, what’s the value of that loooooong chain???
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62 Berlekamp’s Rule
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63 Berlekamp’s Rule
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64 Berlekamp’s Rule -4. 0 1 1 0 0 1 1
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65 Berlekamp’s Rule -4. 0 1 1 0 0 1 1.0110101 -(4+1414 + 1 8 +1 32 +1 ) 128
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66 Berlekamp’s Rule -4. 0 1 1 0 0 1 1.0110101 -(4+1414 + 1 8 +1 32 +1 ) 128 = - 4 53 128
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67 Berlekamp’s Rule Likewise, we can convert a given fractional number into a Hackenbush string Write the fractional number in binary 3 5/8 = 3.101 Replace the integer part with LLL (since positive value)
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68 Berlekamp’s Rule Replace the point with LR (since positive) Convert 1’s and 0’s thereafter into L’s and R’s, but omitting the final 1 1 0 1 L R
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69 Berlekamp’s Rule Result: 3 5/8 = 3. 1 0 1 L L L L R L R
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70 Berlekamp’s Rule This also works for real numbers that don’t terminate, except that there is no final 1 to be omitted 1/3 = 0. 0 1 0 1 0 1 0 1 0... LR R L R L R L R L R...
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Value of a Game of Contorted Fractions
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72 Use Continued Fractions We can use continued fractions, together with Berlekamp’s rule, to determine the game value of any fraction We convert the fraction into a continued fraction, and then read off the partial quotients a 1, a 2, …, as alternate numbers of 0’s and 1’s, except that the first 0 is replaced by a binary point.
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73 Example
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74 Example
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75 2525 -2 3 3737
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76 2525 -2 3 3737
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77 2525 -2 3 3737 3737 2525
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78 2525 -2 3 3737 Positive Game Value: Left Wins
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79 Ready to Play?? Here’s a link to a nice little applet that will let you play against the computer CONTORTED FRACTIONS
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