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Understanding Practice: Video as a Medium for Reflection & Design Lucy A. Suchman & Randall H. Trigg
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Lucy Suchman Professor in the Centre for Science Studies and Sociology Department at Lancaster University in England. Ph.D. in Social/Cultural Anthropology from the University of California at Berkeley Spent twenty years as a researcher at Xerox’s Palo Alto Research Center (PARC). Current research centers on the project of writing ethnographies of sites of technology production and use, and contributing to emerging reconceptualizations of social/material relations based in anthropology, feminist theory and science and technology studies. http://www.comp.lancs.ac.uk/sociology/lsuchman.html http://www.comp.lancs.ac.uk/sociology/lsuchman.html
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Randall H. Trigg Consultant and researcher with Work Practice & Technology Associates Ph.D. in Computer Science, University of Maryland, 1983. MA. in Mathematics, Cornell University, 1977. B.A. with distinction in Mathematics and Computer Studies (double major), Northwestern University, 1975. http://www.workpractice.com/trigg/ http://www.workpractice.com/trigg/
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Work as Situated Activity Work activities take place at particular times, in particular places, and in relation to specific social and technological circumstances. How do available technologies afford certain resources and constraints on how the work gets done?
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Work Practice and Design Fundamentally social; relies on mutually intelligible communication within a community This sociality is what makes analyses of human interaction relevant to technology design
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Design and Use Designer’s perspective of working solution vs. the user’s perspective Two related methods for research: 1. Ethnography: understand what participants themselves take to be relevant aspects of their activity 2. Interaction Analysis: interaction of people with each other and with the material environment
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User Studies Experimental control vs. in the field study of participants Recording in the actual work setting: 1. Setting-oriented record 2. Person-oriented record 3. Object-oriented record 4. Task-oriented record
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Activity Analysis Generate content log of videotape Construct collections: instances of interaction one wants to see as a class Themes and categories arise from familiarity with the materials constantly reevaluated
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Video as a Medium for Communication and Learning Research: reflect on current practice Design: envision future work practices and new technologies Practice: designers work with users to better understand implications of prototypes and scenarios for new designs
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Ethnographic Workflow Analysis: Specifications for Design Danielle Fafchamps
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VP Communications at ASTD (American Society for Training & Development)ASTD Spent 10+ years leading the implementation of remote collaboration and information solutions for HP Strategic Partners MA in the design and evaluation of innovative programs, and a multidisciplinary, self-designed PhD in socio-technological studies, both from Stanford University MA in psychology and education from the University of Liege, Belgium
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Ethnographic Workflow Analysis Design methodology to study information- related behavior in the workplace Paper discusses minimal conceptual framework and techniques for data collection and analysis
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Challenges using Ethnography in R&D Describes cultural and social patterns; not for the modeling of work patterns Takes about a year in the field; need to deliver data in much shorter time Ethnographers provide a description; engineers need concrete design specifications
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Minimal Conceptual Framework Professional Environments Contexts of Work Events Patterns
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Data Collection Thinking Aloud Guided Tour Structured Observations Written Artifacts Focused Interviews
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Data Analysis Breakdowns Series of Actions Actions Comments on Objects, Procedures Descriptions
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Shortcomings Article doesn’t describe the transformation between ethnographic description and technical implementation
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