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1 Motion Planning (It’s all in the discretization) R&N: Chap. 25 gives some background
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2 Motion planning is the ability for an agent to compute its own motions in order to achieve certain goals. All autonomous robots and digital actors should eventually have this ability
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3 Digital Actors
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4 Basic problem Point robot in a 2-dimensional workspace with obstacles of known shape and position Find a collision-free path between a start and a goal position of the robot
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5 Basic problem Each robot position (x,y) can be seen as a state Continuous state space Then each state has an infinity of successors We need to discretize the state space (x,y)
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6 Two Possible Discretizations Grid-basedCriticality-based
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7 Two Possible Discretizations Grid-basedCriticality-based But this problem is very simple How do these discretizations scale up?
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8 Intruder Finding Problem A moving intruder is hiding in a 2-D workspace The robot must “sweep” the workspace to find the intruder Both the robot and the intruder are points robot’s visibility region hiding region 1 cleared region 2 3 4 5 6 robot
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9 Does a solution always exist?
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10 Does a solution always exist? Easy to test: “Hole” in the workspace Hard to test: No “hole” in the workspace No !
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Information State Example of an information state = (x,y,a=1,b=1,c=0) An initial state is of the form (x,y,1, 1,..., 1) A goal state is any state of the form (x,y,0,0,..., 0) (x,y) a = 0 or 1 c = 0 or 1 b = 0 or 1 0 cleared region 1 hidding region
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12 Critical Line a=0 b=1 a=0 b=1 Information state is unchanged a=0 b=0 Critical line
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13 A BCD E Criticality-Based Discretization Each of the regions A, B, C, D, and E consists of “equivalent” positions of the robot, so it’s sufficient to consider a single position per region
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14 Criticality-Based Discretization A B CD E (C, 1, 1) (D, 1)(B, 1)
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15 Criticality-Based Discretization A BC D E (C, 1, 1) (D, 1)(B, 1)(E, 1)(C, 1, 0)
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16 Criticality-Based Discretization A B CD E (C, 1, 1) (D, 1)(B, 1)(E, 1)(C, 1, 0) (B, 0)(D, 1)
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17 Criticality-Based Discretization A CD E (C, 1, 1) (D, 1)(B, 1)(E, 1)(C, 1, 0) (B, 0)(D, 1) Much smaller search tree than with grid-based discretization ! B
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18 Grid-Based Discretization Ignores critical lines Visits many “equivalent” states Many information states per grid point Potentially very inefficient
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19 Example of Solution
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20 But... Criticality-based discretization does not scale well in practice when the dimensionality of the continuous space increases (It becomes prohibitively complex to define and compute)
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21 Motion Planning for an Articulated Robot Find a path to a goal configuration that satisfies various constraints: collision avoidance, equilibrium, etc...
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22 Configuration Space of an Articulated Robot A configuration of a robot is a list of non-redundant parameters that fully specify the position and orientation of each of its bodies In this robot, one possible choice is: (q 1, q 2 ) The configuration space (C-space) has 2 dimensions
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23 How many dimensions has the C-space of these 3 rings? Answer: 3 5 = 15
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Every robot maps to a point in its configuration space... q 1 q 3 q 0 q n q 4 12 D ~65-120 D 6 D 15 D ~40 D
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... and every robot path is a curve in configuration space q 1 q 3 q 0 q n q 4
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But how do obstacles (and other constraints) map in configuration space? q 1 q 3 q 0 q n q 4 12 D ~65-120 D 6 D 15 D ~40 D
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27 C-space “reduces” motion planning to finding a path for a point But how do the obstacle constraints map into C-space ?
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28 A Simple Example: Two-Joint Planar Robot Arm Problems: Geometric complexity Space dimensionality
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29 Continuous state space Discretization Search C-space
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30 About Discretization Dimensionality + geometric complexity Criticality-based discretization turns out to be prohibitively complex Dimensionality Grid-based discretization leads to impractically large state spaces for dim(C-space) 6 Each grid node has 3 n -1 neighbors, where n = dim(C-space)
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31 Robots with many joints: Modular Self-Reconfigurable Robots (M. Yim) (S. Redon) Millipede-like robot with 13,000 joints
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32 Probabilistic Roadmap (PRM) feasible space n -dimensional C-space forbidden space
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33 Probabilistic Roadmap (PRM) Configurations are sampled by picking coordinates at random
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34 Probabilistic Roadmap (PRM) Configurations are sampled by picking coordinates at random
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35 Probabilistic Roadmap (PRM) Sampled configurations are tested for collision (feasibility)
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36 Probabilistic Roadmap (PRM) The collision-free configurations are retained as “milestones” (states)
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37 Probabilistic Roadmap (PRM) Each milestone is linked by straight paths to its k-nearest neighbors
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38 Probabilistic Roadmap (PRM) Each milestone is linked by straight paths to its k-nearest neighbors
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39 Probabilistic Roadmap (PRM) The collision-free links are retained to form the PRM (state graph)
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40 Probabilistic Roadmap (PRM) s g The start and goal configurations are connected to nodes of the PRM
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41 Probabilistic Roadmap (PRM) The PRM is searched for a path from s to g s g
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42 Continuous state space Discretization SearchA*
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43 Why Does PRM Work? Because most feasible spaces verifies some good geometric (visibility) properties
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44 Why Does PRM Work? In most feasible spaces, every configuration “sees” a significant fraction of the feasible space A relatively small number of milestones and connections between them are sufficient to cover most feasible spaces with high probability
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45 S1S1 S2S2 Narrow-Passage Issue Lookout of S 1 The lookout of a subset S of the feasible space is the set of all configurations in S from which it is possible to “see” a significant fraction of the feasible space outside S The feasible space is expansive if all of its subsets have a large lookout
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47 In an expansive feasible space, the probability that a PRM planner with uniform sampling strategy finds a solution path, if one exists, goes to 1 exponentially with the number of milestones (~ running time) A PRM planner can’t detect that no path exists. Like A*, it must be allocated a time limit beyond which it returns that no path exists. But this answer may be incorrect. Perhaps the planner needed more time to find one ! Probabilistic Completeness of a PRM Motion Planner
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48 Continuous state space Discretization Search C-space
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49 Sampling Strategies Issue: Where to sample configurations? That is, which probabilistic distribution to use? Example: Two-stage sampling strategy: 1.Construct initial PRM with uniform sampling 2.Identify milestones that have few connections to their close neighbors 3.Sample more configurations around them Greater density of milestones in “difficult” regions of the feasible space
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51 Collision Checking Check whether objects overlap
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52 Hierarchical Collision Checking Enclose objects into bounding volumes (spheres or boxes) Check the bounding volumes
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53 Hierarchical Collision Checking Enclose objects into bounding volumes (spheres or boxes) Check the bounding volumes first Decompose an object into two
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54 Hierarchical Collision Checking Enclose objects into bounding volumes (spheres or boxes) Check the bounding volumes first Decompose an object into two Proceed hierarchically
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55 Hierarchical Collision Checking Enclose objects into bounding volumes (spheres or boxes) Check the bounding volumes first Decompose an object into two Proceed hierarchically
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56 Bounding Volume Hierarchy (BVH) A BVH (~ balanced binary tree) is pre-computed for each object (obstacle, robot link)
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57 BVH of a 3D Triangulated Cat
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58 Collision Checking Between Two Objects BVH of object 1 A B C A B C BVH of object 2 [Usually, the two trees have different sizes] Search for a collision
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59 Search for a Collision A Search tree A A pruning
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60 Search for a Collision A Search tree A A Heuristic: Break the largest BV
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61 Search for a Collision A CACABABA Search tree A B C Heuristic: Break the largest BV
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62 Search for a Collision A CACABABA Search tree C CCBCB B C
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63 Search for a Collision A CACABABA Search tree C CCBCB B C B If two leaves of the BVH’s overlap (here, C and B) check their content for collision
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64 Search Strategy If there is no collision, all paths must eventually be followed down to pruning or a leaf node But if there is collision, one may try to detect it as quickly as possible Greedy best-first search strategy with f(N) = h(N) = d/(r X +r Y ) [Expand the node XY with largest relative overlap (most likely to contain a collision)] rXrX rYrY d X Y
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65 So, to discretize the state space of a motion planning problem, a PRM planner performs thousands of auxiliary searches (sometimes even more) to detect collisions ! But from an outsider’s point of view the search of the PRM looks like the main search
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66 Fortunately, hierarchical collision checkers are quite fast On average, over 10,000 collision checks per second for two 3-D objects each described by 500,000 triangles, on a contemporary PC Checks are much faster when the objects are either neatly separated ( early pruning) or neatly overlapping ( quick detection of collision)
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68 Free-Climbing Robot LEMUR IIb robot (created by NASA/JPL)
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69 Only friction and internal degrees of freedom are used to achieve equilibrium
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Lemur Capuchin 70
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71 1)One-step planning: Plan a path for moving a foot/hand from one hold to another Can be solved using a PRM planner 2)Multi-step planning: Plan a sequence of one-step paths Can be solved by searching a stance space Two Levels of Planning
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72 Multi-Step Planning initial 4-hold stance 3-hold stance 4-hold stance...
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73 Multi-Step Planning 4 possible 3-hold stances initial 4-hold stance 3-hold stance 4-hold stance...
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74 Multi-Step Planning New contact initial 4-hold stance 3-hold stance 4-hold stance... several candidate 4-hold stances
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75 Multi-Step Planning New contact initial 4-hold stance 3-hold stance 4-hold stance... ?
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76 Multi-Step Planning breaking contact / zero force initial 4-hold stance 3-hold stance 4-hold stance...
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77 Multi-Step Planning breaking contact / zero force one-step planning The one-step planner is needed to determine if a one-step path exists between two stances initial 4-hold stance 3-hold stance 4-hold stance...
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78 Multi-Step Planning initial 4-hold stance 3-hold stance 4-hold stance... New contact
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79 Multi-Step Planning one-step planning initial 4-hold stance 3-hold stance 4-hold stance...
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80 One-Step Planning The contact constraints define specific C-space that is easy to sample at random It is also easy to test (self-)collision avoidance and equilibrium constraints at sampled configurations PRM planning s g
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81 Hierarchical collision checking Many searches !! (+ searches for planning exploratory moves, for interpreting 3D sensor data,...) Multi-step planner One-step planner
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82 Several 10,000 queries Many infeasible Some critical Multi-step planner One-step planner A PRM planner can’t detect that a query is infeasible How much time should it spend on each query? Too little, and it will often fail incorrectly Too much, and it will waste time on infeasible queries Dilemma
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83 Dilemma More than 1,000,000 stances, but only 20,000 feasible ones Several 1000 one-step path queries A large fraction of them have no solution The running times for (feasible) queries making up an 88-step path are highly variable difficult queries or bad luck?
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84 Possible Solution Use learning method to train a “feasibility” classifier Use this classifier to avoid infeasible one-step queries in the multi-step search tree More on this later in a lecture on Learning (if there is enough time)
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85 Another Multi-Step Planning Problem: Navigation of legged robots on rough terrain (stances foot placements)
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86 Another Multi-Step Planning Problem Object manipulation (stances grasps) [Yamane, Kuffner and Hodgins]
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87 Some Applications of Motion Planning
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88 Design for Manufacturing and Servicing General Motors General Electric
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89 Automatic Robot Programming ABB
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90 Navigation through Virtual Environments M. Lin, UNC
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91 Virtual Angiography [S. Napel, 3D Medical Imaging Lab. Stanford]
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92 Radiosurgery CyberKnife (Accuray)
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93 Transportation of A380 Fuselage through Small Villages Kineo
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94 Architectural Design: Verification of Building Code C. Han
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95 Architectural Design: Egress Analysis
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96 Planet Exploration
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97 [Yamane, Kuffner and Hodgins] Autonomous Digital Actors
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98 Animation of Crowds Amato
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