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Cheezburger Factory Chris Brown Aaron McConnell
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Story A cat is attempting to reach a “cheezburger” factory Draws on the LOLcat internet meme Foes include dogs and humans
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Appearance Cartoony Tiles for background and platforms Sprite animation for player, enemies, and power-ups
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Player Player controls the cat with the arrow keys Player tries to collect cheezburgers to advance to the next level Traverse level and pass enemies –“Stomping” –Shooting –Avoiding
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Strategies Reach power-ups –Crush enemies –Shoot –Invincibility Defeat enemies –Jump over / on –Shoot –Avoid
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Player Motivation Gain power-ups Outwit / outfight game Reach endgame (cheeseburger factory) Inside-joke appeal of LOLcats
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Style Arcade-like action; many levels in rapid succession Relies on reflexes to finish levels Levels will be fairly straightforward and require little critical thinking Comical aspects to appearance and sound
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Level Design Levels will be single-screen (no scrolling engine) Platforms will provide vertical area to increase the playable size of each level Player must maneuver around obstacles and avoid or defeat enemies while collecting cheeseburgers and power-ups
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Level Design (Cont.) About 8 Levels to traverse About 10 Enemies each level About 8 Cheeseburgers to collect About 4 Power-ups
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Game Sprites Cat Cheeseburger Power-up –Claws –Invincibility Enemies –Dog –Human –Panda
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Hardware Developed with PCs DirectX 9.0 capable graphics cards Designed for average PCs Not too powerful
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Software Designed using Visual Studio DirectX + LaMothe engine
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Design Style / Algorithms 2D sprite animation BOB engine for platforms, objects, and enemies 8-bit color palette Collision detection Simple physics
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