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Heuristic Evaluation
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Sources for today’s lecture: Professor James Landay: http://bmrc.berkeley.edu/courseware/cs160/fall98/lectures/heuri stic-evaluation/heuristic-evaluation.ppt Jakob Nielsen’s web site: http://www.useit.com/papers/heuristic/heuristic_evaluation.html Nielsen articles linked to course web site
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Heuristic evaluation (what is it?) Method for finding usability problems Popularized by Jakob Nielsen “Discount” usability engineering Use with working interface or scenario Convenient Fast Easy to use
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Heuristic evaluation (how ?) Small set of evaluators (3-5) Each one works independently Find problems with an interface using a small number of heuristics (principles) Aggregate findings afterward
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Use multiple evaluators These people can be novices or experts “novice evaluators” “regular specialists” “double specialists”(- Nielsen) Each evaluator finds different problems The best evaluators find both hard and easy problems
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Use multiple evaluators
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Proportion of usability problems found by different numbers of evaluators (Nielsen)
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Heuristic Evaluation - Advantages Evaluators can be experts. There need not be a working system. Evaluators evaluate the same system or scenario. Often, about 5 evaluators can discover around 75% of the problems.
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Principles (Nielsen’s original set) Simple & natural dialog Speak the users’ language Minimize users’ memory load Be consistent Provide feedback Provide clearly marked exits Provide shortcuts Good error messages Prevent errors
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Sample Heuristics (we’ll be using these) 1. Visibility of system status 2. Match between system & real world 3. User control and freedom 4. Consistency & standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility & efficiency of use 8. Minimalist design 9. Help error recovery 10. Help & documentation (PRS pp. 408-409)
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Revised principles (PRS, 408-9) 1. Visibility of system status searching database for matches
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What is “reasonable time”? 0.1 sec: Feels immediate to the user. No additional feedback needed. 1.0 sec: Tolerable, but doesn’t feel immediate. Some feedback needed. 10 sec: Maximum duration for keeping user’s focus on the action. For longer delays, use % done progress bars.
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2. Match between the system and the real world
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Natural dialog? Socrates:Please select command mode Student:Please find an author named Octavia Butler. Socrates: Invalid Folio command: please
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Another example: Dragging a diskette into the trash (Stay tuned for lecture on metaphors!)
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3. User control and freedom Provide exits for mistaken choices Enable undo, redo Don’t force users to take a particular path
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4. Consistency and standards See also: SPSS menus (“OK” is inconsistently located.
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5. Error prevention People make errors. Yet we can try to prevent them. How might you go about trying preventing errors?
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5. Error prevention People make errors. Yet we can try to prevent them. How might you go about trying preventing errors? (try adding forcing functions)
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6. Recognition rather than recall Ex: Can’t copy info from one window to another Violates: Minimize the users’ memory load (see also Norman’s book)
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7. Flexibility and efficiency of use Provide short cuts Enable macros Provide multiple ways of accomplishing the same thing
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8. Aesthetic and minimalist design NOT!
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9. Help users recognize, diagnose, and recover from errors
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Error messages (Unix) SEGMENTATION VIOLATION! Error #13 ATTEMPT TO WRITE INTO READ-ONLY MEMORY! Error #4: NOT A TYPEWRITER
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10. Help and documentation
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Heuristics adapted to web site evaluation: (PRS p. 415) Adapt the general heuristics provided by Nielsen to the particular domain!
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Phases of heuristic evaluation 1. Pre-evaluation training - give evaluators needed domain knowledge and information on the scenario (readings, this lecture!) 2. Have them evaluate interface independently 3. Classify each problem & rate for severity 4. Aggregate results (Matt will do this) 5. Debrief: Report the results to the interface designers
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Severity ratings Each evaluator rates individually: 0 - don’t agree that this is a usability problem 1 - cosmetic problem 2 - minor usability problem 3 - major usability problem; important to fix 4 - usability catastrophe; imperative to fix In giving a rating, consider both the flaw’s impact and its frequency.
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Conclusion Heuristic evaluation is a great “discount” method. (You will try out this method with Assignment #2.) But it’s not perfect - some “problems” may not matter, and some problems will be missed. For best results, use heuristic evaluation in combination with user testing!
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