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Design and Programming Patterns Associated with Java Networking by Margaret Toews cs843, Spring 2003
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Design Patterns History Benefits Description Examples Conclusion
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Design Patterns – History Late 1970’s, book by Christopher Alexander published, domain – architectural design patterns 1987, OOPSLA conference, paper presented on design patterns in Smalltalk 1995, Design Patterns: Elements of Reusable Object-Oriented Software, published
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Benefits of Design Patterns Provide a framework for naming solutions – templates provide a framework for description – give developers a vocabulary to use when collaborating Enable developers to document solutions Can build on expertise of others Can use solutions that have worked before –Rule of three
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Design Pattern Template (GofF) Name Participants Classification Collaborations Intent Consequences Also Known As Implementation Motivation Sample Code Applicability Known Uses Structure Related Patterns
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Template Attributes Name –Name –Classification –Also Known As (optional) –Intent What does this pattern do? Problem –Motivation A scenario that describes the problem –Applicability
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Template Attributes (cont) Solution –Structure Can include UML or OMT diagrams –Participants List of classes and objects –Collaborations Other patterns involved –Implementation –Sample Code –Known Uses –Related Patterns
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Template Attributes (cont) Consequences –Consequences Trade offs – often in flexibility, portability
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Classification of Design Patterns
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Problem: High Communication Overhead Solution Request data more efficiently –use Fast Lane Reader Pattern Make fewer remote method calls –use Half-Object Plus Protocol
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Fast Lane Reader Pattern Motivation –Using EJB to implement a catalog of services for a financial services company –Customer wants to browse list of available online services Problem –High overhead to use EJB for read-only listing Possible solution –Avoid EJB, use direct access
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Fast Lane Reader Pattern
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Half-Object Plus Protocol Pattern Motivation –Using RMI to implement a Voting Services application Problem –Part of functionality should execute remotely, part locally Want to avoid using remote method calls for login Possible Solution –Split object and use a proxy to communicate between the two parts
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Half-Object Plus Protocol
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Conclusion Design patterns enable developers to build on solutions that have already been created. “Each pattern describes a problem that occurs over and over again in our environment and then describes the core of the solution to that problem in such a way that you can use this solutions a million times over without ever doing it the same way twice.” - Christopher Alexander
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