Presentation is loading. Please wait.

Presentation is loading. Please wait.

Visual design The “look” of your interface. Your Screen?

Similar presentations


Presentation on theme: "Visual design The “look” of your interface. Your Screen?"— Presentation transcript:

1 Visual design The “look” of your interface

2 Your Screen?

3 Role of Graphic Design  What someone initially encounters Sets a framework for understanding content

4 Role of Graphic Design  What someone initially encounters Sets a framework for understanding content

5 Role of Graphic Design  What someone initially encounters Sets a framework for understanding content

6 Graphic Design  A comprehensible mental image  Appropriate organization of data, functions, tasks and roles  High-quality appearances  The “look”  Effective interaction sequencing  The “feel”  Classes at UNCC: http://www.uncc.edu/schedule/subject/artg.html

7 Graphic Design  Involves knowledge of: Sequencing Organization Layout Imagery Color Typography

8 Graphic Design Principles  Metaphor  Clarity  Consistency  Alignment  Proximity  Contrast

9 Clarity  Every element in an interface should have a reason for being there Make that reason clear too!  White/open space Leads the eye Provides symmetry and balance Strengthens impact of message Allows eye to rest between elements of activity Used to promote simplicity, elegance, class, refinement

10 Example Clear, clean appearance Opinion?

11 Example Does this convey different impressions?

12 Clarity via “White” Space  White = Open

13 Consistency  In layout, color, images, icons, typography, text, …  Within screen, across screens  Stay within metaphor everywhere  Platform may have a style guide Follow it!

14 Example Home page Content page 1Content page 2 www.santafean.com

15 Alignment  Western world Start from top left  Allows eye to parse display more easily  Grids (Hidden) horizontal and vertical lines to help locate window components Align related things Group items logically

16 Alignment  Left, center, or right  Choose one, use it everywhere  Novices often center things No definition, calm, very formal Here is some new text

17 Grids – use them

18 Proximity  Items close together appear to have a relationship  Distance implies no relationship Time: Time

19 Example Name Addr1 Addr2 City State Phone Fax Name Addr1 Addr2 City State Phone Fax Name Addr1 Addr2 City State Phone Fax

20 Contrast  Pulls you in – set off most important item  Guides your eyes around the interface  Supports skimming  Add focus

21 Color  Use for a purpose and sparingly  Draw attention, communicate organization, to indicate status, to establish relationships, aid search  Use redundant cues Color-blindness Enhances performance  Be consistent with color associations from jobs and cultures

22 How many small ovals?

23 Now how many small ovals?

24  Yellow happy, caution, joy  Brown warm, fall, dirt, earth  Green go, on, safe, envy, lush, pastoral  Purple royal, sophisticated, Barney Color Meanings: Contextually Specific  Red aggression, love hot, warning, stop  Pink female, cute, cotton candy  Orange warm, autumn, Halloween  Blue cold, off

25 Color Meanings: Culturally Specific http://www.ricklineback.com/culture2.htm

26 Color Palettes  Color palette – set of colors used on one screen  Choose color palette from HSV space by varying and two of H, S, and V.  Don’t vary hue, saturation and brightness at the same time.  Unless want continuous tone or ‘artsy’ effect, best to use only 4-6 colors per screen

27 Color Palettes/Suites  Designers often pick a palette of 4 or 5 colors Variations of 2 colors Monochromatic (variations of 1 color) Southwestern (culturally evocative)

28 Effect of Colored Text on Colored Background Black text on red Gray text on red Yellow text on red Light yellow text on red Green text on red Light green text on red Blue text on red Pale blue text on red Dark red text on red Red text on red Rose text on red

29 Effect of Colored Text on Colored Background Black text on dark blue Gray text on dark blue Yellow text on dark blue Light yellow text on dark blue Green text on dark blue Light green text on dark blue Blue text on dark blue Pale blue text on dark blue Dark red text on dark blue Red text on dark blue Rose text on dark blue

30 Color Guidelines  Display color images on a black, white, or gray background  Be sure foreground colors contrast (in both brightness and hue) with background colors  Avoid using color in non-task related ways

31 Legibility and readability  Characters, symbols, graphical elements should be easily noticable and distinguishable Text set in Braggadocio Text set in Helvetica TEXT SET IN CAPITOLS Text set in Times Roman Saul Greenberg U. Calgary

32 Legibility and readability  Proper use of typography 1-2 typefaces (3 max) normal, italics, bold 1-3 sizes max Large Medium Small Large Medium Small Readable Design components to be inviting and attractive Design components to be inviting and attractive Unreadable Design components to be inviting and attractive Design components to be inviting and attractive Saul Greenberg U. Calgary

33 Example Disorganized

34 Example Visual noise

35 Example Overuse of 3D effects

36 Remember  Form follows function Visual elements should help convey purpose and meaning  Be consistent  Just like all design – iterate and get feedback!!

37 Review  Introduction What were the major interaction paradigms?  Requirements Functional vs. Non-Functional Formative vs. Summative evaluation Gathering methods  Advantages, disadvantages, why use

38 Review  Requirements Representation & Communication  Personas  Scenarios  Task analysis & HTA  Flow chart, Workflow, Entity Relationship  Ethics What is involved? why does it matter?

39 Review  Human Abilities Senses Memory – model human processor Other cognitive abilities  Problem solving  Learning  Attention  Predictive Models Fitt’s Law KSLM Hick’s

40 Review  Design General process Norman’s principles Norman’s Execution-Evaluation model Learnability, Flexibility, Robustness principles Error prevention  Prototyping Fidelity, horizontal vs. vertical Methods: storyboards, scenarios, mockups, wizard of oz, etc.


Download ppt "Visual design The “look” of your interface. Your Screen?"

Similar presentations


Ads by Google