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Visual design The “look” of your interface
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Your Screen?
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Role of Graphic Design What someone initially encounters Sets a framework for understanding content
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Role of Graphic Design What someone initially encounters Sets a framework for understanding content
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Role of Graphic Design What someone initially encounters Sets a framework for understanding content
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Graphic Design A comprehensible mental image Appropriate organization of data, functions, tasks and roles High-quality appearances The “look” Effective interaction sequencing The “feel” Classes at UNCC: http://www.uncc.edu/schedule/subject/artg.html
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Graphic Design Involves knowledge of: Sequencing Organization Layout Imagery Color Typography
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Graphic Design Principles Metaphor Clarity Consistency Alignment Proximity Contrast
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Clarity Every element in an interface should have a reason for being there Make that reason clear too! White/open space Leads the eye Provides symmetry and balance Strengthens impact of message Allows eye to rest between elements of activity Used to promote simplicity, elegance, class, refinement
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Example Clear, clean appearance Opinion?
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Example Does this convey different impressions?
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Clarity via “White” Space White = Open
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Consistency In layout, color, images, icons, typography, text, … Within screen, across screens Stay within metaphor everywhere Platform may have a style guide Follow it!
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Example Home page Content page 1Content page 2 www.santafean.com
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Alignment Western world Start from top left Allows eye to parse display more easily Grids (Hidden) horizontal and vertical lines to help locate window components Align related things Group items logically
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Alignment Left, center, or right Choose one, use it everywhere Novices often center things No definition, calm, very formal Here is some new text
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Grids – use them
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Proximity Items close together appear to have a relationship Distance implies no relationship Time: Time
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Example Name Addr1 Addr2 City State Phone Fax Name Addr1 Addr2 City State Phone Fax Name Addr1 Addr2 City State Phone Fax
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Contrast Pulls you in – set off most important item Guides your eyes around the interface Supports skimming Add focus
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Color Use for a purpose and sparingly Draw attention, communicate organization, to indicate status, to establish relationships, aid search Use redundant cues Color-blindness Enhances performance Be consistent with color associations from jobs and cultures
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How many small ovals?
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Now how many small ovals?
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Yellow happy, caution, joy Brown warm, fall, dirt, earth Green go, on, safe, envy, lush, pastoral Purple royal, sophisticated, Barney Color Meanings: Contextually Specific Red aggression, love hot, warning, stop Pink female, cute, cotton candy Orange warm, autumn, Halloween Blue cold, off
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Color Meanings: Culturally Specific http://www.ricklineback.com/culture2.htm
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Color Palettes Color palette – set of colors used on one screen Choose color palette from HSV space by varying and two of H, S, and V. Don’t vary hue, saturation and brightness at the same time. Unless want continuous tone or ‘artsy’ effect, best to use only 4-6 colors per screen
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Color Palettes/Suites Designers often pick a palette of 4 or 5 colors Variations of 2 colors Monochromatic (variations of 1 color) Southwestern (culturally evocative)
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Effect of Colored Text on Colored Background Black text on red Gray text on red Yellow text on red Light yellow text on red Green text on red Light green text on red Blue text on red Pale blue text on red Dark red text on red Red text on red Rose text on red
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Effect of Colored Text on Colored Background Black text on dark blue Gray text on dark blue Yellow text on dark blue Light yellow text on dark blue Green text on dark blue Light green text on dark blue Blue text on dark blue Pale blue text on dark blue Dark red text on dark blue Red text on dark blue Rose text on dark blue
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Color Guidelines Display color images on a black, white, or gray background Be sure foreground colors contrast (in both brightness and hue) with background colors Avoid using color in non-task related ways
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Legibility and readability Characters, symbols, graphical elements should be easily noticable and distinguishable Text set in Braggadocio Text set in Helvetica TEXT SET IN CAPITOLS Text set in Times Roman Saul Greenberg U. Calgary
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Legibility and readability Proper use of typography 1-2 typefaces (3 max) normal, italics, bold 1-3 sizes max Large Medium Small Large Medium Small Readable Design components to be inviting and attractive Design components to be inviting and attractive Unreadable Design components to be inviting and attractive Design components to be inviting and attractive Saul Greenberg U. Calgary
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Example Disorganized
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Example Visual noise
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Example Overuse of 3D effects
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Remember Form follows function Visual elements should help convey purpose and meaning Be consistent Just like all design – iterate and get feedback!!
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Review Introduction What were the major interaction paradigms? Requirements Functional vs. Non-Functional Formative vs. Summative evaluation Gathering methods Advantages, disadvantages, why use
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Review Requirements Representation & Communication Personas Scenarios Task analysis & HTA Flow chart, Workflow, Entity Relationship Ethics What is involved? why does it matter?
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Review Human Abilities Senses Memory – model human processor Other cognitive abilities Problem solving Learning Attention Predictive Models Fitt’s Law KSLM Hick’s
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Review Design General process Norman’s principles Norman’s Execution-Evaluation model Learnability, Flexibility, Robustness principles Error prevention Prototyping Fidelity, horizontal vs. vertical Methods: storyboards, scenarios, mockups, wizard of oz, etc.
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