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Topology Matching For Fully Automatic Similarity Matching of 3D Shapes Masaki Hilaga Yoshihisa Shinagawa Taku Kohmura Tosiyasu L. Kunii
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Shape Matching Problem Similarity between 3D objects Metric near- invariants Rigid transformations Surface simplification Noise Fast
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Technique (1) Construct Multiresolution Reeb Graph (MRG) normalized geodesic distance Geodesic distance function Multiresolution Reeb Graph
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Technique (2) MRG matching algorithm for similarity queries Finds most similar regions Most similar regions on two frogsMatching nodes of two MRGs
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Reeb Graph Same as in Chand’s presentation Can use any function
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Geodesic distance function Integral of geodesic distances (v) = p g(v,p) dS Normalize n (v) = ((v) – min()) / min()
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Geodesic Approximation Approximate integral Sample Simplify distance Use Dijkstra’s
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Multiresolution Reeb Graph Binary discretization Preserve parent-child relationships Exploit them for matching
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Matching process Calculate similarity Match nodes Find pairs with maximal similarity Preserve multires hierarchy topology Sum up similarity
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Matching Process RS Match if:
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Matching Process RS Match if: Same height range
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Matching Process RS Match if: Same height range Parents match
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Matching Process RS Match if: Same height range Parents match
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Matching Process RS Match if: Same height range Parents match Match on graph path
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Results Invariants satisfied fairly well Between pairs, similarity 0.94 Across pairs, similarity 0.76
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Results Database, 7 levels of MRG Similarity calculated in tens of milliseconds Database searched in average ~10 seconds
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Critique Subjectively good matching Meet invariance criteria Approximation of geodesic distance Reeb graph discretization All models in DB must have same parameters Similarity metric
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