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BPC: Art and Computation – Summer 2007 Building a Virtual World Erik Brisson ebrisson@bu.edu
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BPC: Art and Computation – Summer 20072 Designing a Virtual Environment General Issues –Theme / story / message –Audience –Physical space / venue –Available technology –Development constraints
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BPC: Art and Computation – Summer 20073 Designing a Virtual Environment Design Issues –Overall design vision, visual/aural theme –Kind of space (interior, exterior, etc) –Navigability –Scale –Methodology –Tools
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BPC: Art and Computation – Summer 20074 Landscape Plans Used without permission from: http://www.medwaycoopbank.com/main/color_landscape_plan.jpg
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BPC: Art and Computation – Summer 20075 Landscape Plans Used without permission from: http://www.smartdraw.com/examples/preview/index.aspx?example=Residential_-_10
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BPC: Art and Computation – Summer 20076 World as set of simple objects
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BPC: Art and Computation – Summer 20077 Grid on ground plane
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BPC: Art and Computation – Summer 20078 Top-down view
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BPC: Art and Computation – Summer 20079 Plan drawing – on graph paper
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BPC: Art and Computation – Summer 200710 Add axes for Cartesian coordinates
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BPC: Art and Computation – Summer 200711 Plan drawing – on graph paper
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BPC: Art and Computation – Summer 200712 Specifying horizontal quadrilaterals Horizontal square (x0,y0) = (2,2) (x1,y1) = (4,2) (x2,y2) = (4,4) (x3,y3) = (2,4) On ground (height h = 0) hquad,x0, y0, x1, y1, x2, y2, x3, y3, h hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0
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BPC: Art and Computation – Summer 200713 The description file hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2
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BPC: Art and Computation – Summer 200714 Project workflow hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2
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BPC: Art and Computation – Summer 200715 Texture mapping – the cylinder
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BPC: Art and Computation – Summer 200716 Texture mapping – the cone?
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