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Layered Game Architecture Li Yin Joe Polastre Takashi Suzuki Noah Treuhaft
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Terminal Physical (Access) Network Virtual Network (Authentication, Billing, Location) Edge Network (Transcoding, Mapping, Caching) Game Service (Authentication & Billing through VNO)
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Terminal VNO Portal Edge Server Game ServerGame Portal Service Layer Virtual Network Layer Edge Network Layer Physical Network Layer
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VNO portal Game Server Edge Server Game portal -Authentication -Billing -Location -Authentication (through VNO) -Billing (through VNO) -Player DB -QoS Control & Transcoding -Mapping & Load Balancing -Caching Edge Server
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