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Non-Invasive Interactive Visualization of Architectural Environments Christopher NiederauerU.C. Santa Barbara Mike HoustonStanford University Maneesh AgrawalaMicrosoft.

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Presentation on theme: "Non-Invasive Interactive Visualization of Architectural Environments Christopher NiederauerU.C. Santa Barbara Mike HoustonStanford University Maneesh AgrawalaMicrosoft."— Presentation transcript:

1 Non-Invasive Interactive Visualization of Architectural Environments Christopher NiederauerU.C. Santa Barbara Mike HoustonStanford University Maneesh AgrawalaMicrosoft Research Greg HumphreysUniversity of Virginia

2 Motivation Trackball style manipulator Walkthrough Can’t see overall interior/exterior structure! ArcBall [Shoemake 1992][Teller 1992]

3 Motivation

4 The Idea Exploded view Non-Invasive [Mohr 2001] Overall structure is visible!

5 How It’s Done Example Architecture: Soda Hall –Geometric Analysis (Pre-Process) –Rendering Geometric AnalysisRendering Gather Data Find Splits OpenGL Stream … Floor Composite

6 Gather Architectural Data Intercept the OpenGL stream –Find downward facing polygons Requires up-vector Geometric AnalysisRendering Find Splits OpenGL Stream … Floor Composite up Gather Data

7 446 Gather Architectural Data Create Histogram 286 126 Height Ceiling Area Geometric AnalysisRendering OpenGL Stream … Floor Composite Soda Hall Side Profile 606 766 942 Find Splits Gather Data

8 Find Splits Find Splitting Heights Geometric AnalysisRendering Gather Data OpenGL Stream … Floor Composite

9 Offset Ceiling Heights

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11 Rendering Multiple Playback (Once per Floor) –Clipping Planes –Viewpoint Control Geometric AnalysisRendering Gather Data Find Splits OpenGL Stream … Floor Composite

12 Cluster Speedup Composite Floor 1 Floor 2Floor 3 Complete Model

13 Soda Hall Trackball Walkthrough

14 Results with Soda Hall (Single Floor)

15 Quake III: Arena Trackball Walkthrough

16 Results with Quake III: Arena (Single Floor) Item

17 Video

18 Transparent Back-Faces

19 Future Directions Make fully automated: –Semantic inputs Up vector Number of stories to split into

20 Future Directions [Salomon et al, 2003]

21 Future Directions (Hand Designed Mock-up)

22 Summary and Conclusions Can improve viewer comprehension

23 Acknowledgements Pat Hanrahan John Carmack Christopher August DOE VIEWS Grant #B504665

24


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