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Zero Why are you here?. Administrative issues Books (to be used later in the class) Practices of Looking, Marita Sturken and Lisa Cartwright, Oxford University.

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Presentation on theme: "Zero Why are you here?. Administrative issues Books (to be used later in the class) Practices of Looking, Marita Sturken and Lisa Cartwright, Oxford University."— Presentation transcript:

1 Zero Why are you here?

2 Administrative issues Books (to be used later in the class) Practices of Looking, Marita Sturken and Lisa Cartwright, Oxford University Press, 2001 Conceptual Art, Tony Godfrey, Phaidon Press, 1998 Count Zero, William Gibson, 1986 (current edition is Ace Books reissue edition, 1999) Optional: Neuromancer, William Gibson, 1984 (prequel to Count Zero) Software (all freeware) Meta (programming language) Windows only but we can get you copies of Virtual PC if need be Sodipodi or equivalent (e.g. Adobe Illustrator) GIMP or equivalent (e.g. Adobe Photoshop) Nyquist – maybe (sound manipulation) Grading Aesthetic critique of assignments Programming critique of assignments Essays Class participation

3 Animate Arts An experiment A proposal Aesthetics, computation, and culture Interactive art and entertainment A curriculum 1. Perceptual and mathematical spaces 2. Perceptual and programming in time 3. Interaction and agency 4. Immersion 5. Connection and culture An escape hatch

4 What will we do this quarter? Com/position of Sounds Images Ideas Code Critique of same Articulating what effect(s) a work has on you Suggesting improvements

5 What will we talk about? Aesthetics of sound and 2D design Basic perceptual psychology Parameter spaces of vision and sound Contrast and harmony Form Principles of composition Functional programming Procedural thinking Modeling media as mathematical objects Transformations of media objects and parameter spaces Basic concepts of cultural critique The experience of modernity Theories of the origin and reproduction of contemporary culture Art as cultural critique

6 What won’t we talk about? Topics of future classes Drawing 3D modeling Anything having to do with time Interaction, games, rhythm, … C, C++, Java What menu item to click on in Photoshop We don’t expect you to know anything about programming We do expect you to read menus (and eventually, manuals) for yourself

7 What is art? An object of beauty An object of expression The destruction of beauty An act of transgression A lifestyle A commodity bought, sold, ignored

8 Why are you here?


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