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Computer Organization and Architecture The CPU Structure
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CPU Structure CPU must: Fetch instructions Interpret instructions Fetch data Process data Write data
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External View of CPU
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Internal View of CPU
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Registers CPU must have some working space (temporary storage) Called registers Number and function vary between processor designs One of the major design decisions Top level of memory hierarchy
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User Visible Registers General Purpose Data Address Condition Codes
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General Purpose Registers (1) May be true general purpose May be restricted May be used for data or addressing Data Accumulator Addressing Segment
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General Purpose Registers (2) Make them general purpose Increase flexibility and programmer options Increase instruction size & complexity Make them specialized Smaller (faster) instructions Less flexibility
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How Many GP Registers? Between 8 - 32 Fewer = more memory references More does not reduce memory references and takes up processor real estate See also RISC
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How big? Large enough to hold the largest address Data register should be able to hold the value of most date types Some machines allow two contiguous register to be used as one for holding double- length values
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Condition Code Registers Sets of individual bits e.g. result of last operation was zero Can be read (implicitly) by programs e.g. Jump if zero Can not (usually) be set by programs
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Control & Status Registers Program Counter Instruction Decoding Register Memory Address Register Memory Buffer Register Revision: what do these all do?
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Program Status Word A set of bits Includes Condition Codes Sign of last result Zero Carry Equal Overflow Interrupt enable/disable Supervisor
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Supervisor Mode Intel ring zero Kernel mode Allows privileged instructions to execute Used by operating system Not available to user programs
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Example Register Organizations
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Indirect Cycle May require memory access to fetch operands Indirect addressing requires more memory accesses Can be thought of as additional instruction subcycle
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Instruction Cycle with Indirect
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Instruction Cycle State Diagram
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Data Flow (Instruction Fetch) Depends on CPU design In general: Fetch PC contains address of next instruction Address moved to MAR Address placed on address bus Control unit requests memory read Result placed on data bus, copied to MBR, then to IR Meanwhile PC incremented by 1
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Data Flow (Data Fetch) IR is examined If indirect addressing, indirect cycle is performed Right most N bits of MBR transferred to MAR Control unit requests memory read Result (address of operand) moved to MBR
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Data Flow (Fetch Diagram)
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Data Flow (Indirect Diagram)
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Data Flow (Execute) May take many forms Depends on instruction being executed May include Memory read/write Input/Output Register transfers ALU operations
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Data Flow (Interrupt) Simple Predictable Current PC saved to allow resumption after interrupt Contents of PC copied to MBR Special memory location (e.g. stack pointer) loaded to MAR MBR written to memory PC loaded with address of interrupt handling routine Next instruction (first of interrupt handler) can be fetched
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Data Flow (Interrupt Diagram)
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Prefetch Fetch accessing main memory Execution usually does not access main memory Can fetch next instruction during execution of current instruction Called instruction prefetch
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Acceleration by Pipelining
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The Instruction Cycle
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Acceleration by Pipelining
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Theoretical Performance An ideal pipeline divides a task into k independent sequential subtasks Each subtask requires 1 time unit to complete The task itself requires k time units to complete For n iterations of task, the execution times: With no pipelining: nk time units With pipelining: k + (n-1) time units Speedup of a k-stage pipeline is S = nk / [k+(n-1)] ==> k (for large n)
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Acceleration by Pipelining
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Pipeline Hazards
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Structural Hazards
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Data Hazards
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Control Hazards
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With conditional branch we have a penalty even if the branch has not been taken. This is because we have to wait until the branch condition is available. Branch instructions represent a major problem in assuring an optimal flow through the pipeline.
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Brief Summary Structural hazards are due to resource conflicts. Data hazards are produced by data dependencies between instructions. Control hazards are produced as consequence of branch instructions.
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Branches Branch instructions can dramatically affect pipeline performance. Control operations are very frequent in current programs. 20% - 35% of the instructions executed are branches (conditional and unconditional). 65% of the branches actually take the branch. Conditional branches are much more frequent than unconditional (more than two times). More than 50% of conditional branches are taken.
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Dealing with Branches Multiple Streams Loop buffer Delayed branching Branch prediction static prediction dynamic prediction branch history table
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Multiple Streams Have two pipelines Prefetch each branch into a separate pipeline Use appropriate pipeline Leads to bus & register contention Multiple branches lead to further pipelines being needed
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Loop Buffer Very fast memory Contain the n most recently fetched instruction Maintained by fetch stage of pipeline Check buffer before fetching from memory Very good for small loops or jumps c.f. cache Used by CRAY-1
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Delayed Branching The idea with delayed branching is to let the CPU do some useful work during some of the cycles which are shown to be stalled With delayed branching the CPU always executes the instruction that immediately follows after the branch and only then alters (if necessary) the sequence of execution. The instruction after the branch is said to be in the branch delay slot Leads to bus & register contention Multiple branches lead to further pipelines being needed
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Delayed Branching
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Comparison
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Delayed Branching
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Branch Prediction Correct branch prediction is very important and can produce substantial performance improvements. static prediction dynamic prediction To take full advantage of branch prediction, we can have the instructions not only fetched but also begin execution. This is known as speculative execution
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Speculative Execution Instructions are executed before the processor is certain that they are in the correct execution path. If it turns out that the prediction was correct, execution goes on without introducing any branch penalty. If, however, the prediction is not fulfilled, the instruction(s) started in ad- vance and all their associated data must be purged and the state previous to their execution restored.
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Static Branch Prediction Static prediction techniques do not take into consideration execution history. Predict never taken (Motorola 68020): assumes that the branch is not taken. Predict always taken: assumes that the branch is taken.
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Dynamic Branch Prediction Improve the accuracy of prediction by recording the history of conditional branches. One-bit prediction scheme is used in order to record if the last execution resulted in a branch taken or not. The system predicts the same behavior as for the last time. Two-bit prediction scheme with a two-bit scheme predictions can be made depending on the last two instances of execution.
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One-Bit Prediction Scheme
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Two-Bit Prediction Scheme
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Branch History Table History info. can be used not only to predict the outcome of a conditional branch but also to avoid recalculation of the target address. Together with bits used for prediction, the target address can be stored for later use in a branch history table. Using D. B. P with history tables up to 90% of predictions can be correct. Pentium,PowerPC620 use speculative execution with D.B.P based on a branch history table.
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Branch History Table
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