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Instruction Set Architecture simplified DLX – A RISC architecture with only two instruction formats. 32 general purpose registers, each 32 bits wide: R0-R31. Register R0 always stores the value of 0. Load and Store operations move data between the general purpose registers and the main memory. All instructions are represented by a word = 4 bytes = 32 bits. The DLX architecture also has a few special purpose registers mainly used for handling interrupts. Special move instructions transfer data between general and special purpose registers.
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The Simplified DLX An overview of the execution cycle ©Dr. Guy Even Tel Aviv Univ.
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The Registers Registers are clock-enabled flip-flops. Their goal is to store binary data. The registers are divided into two major groups: General Purpose Registers Special Registers In the Special Registers environment In other environments In the General Purpose Registers (GPR) environment
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The General Purpose Registers The General Purpose Registers R0-R31: The GPR environment contains 32 registers; each 32 bits long. Store data (arguments and results of instructions). GPR environment functionality: in every clock cycle: may read the values of 2 registers (values appear in A & B). may write the value of 1 register (value given via C). implemented via a dual-port RAM. registers A,B,C are not part of ISA (they are part of datapath). GPR Env. AB C
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Responsible for storing information that is essential for running DLX programs. List of special registers: 1.Program Counter (PC) - stores the address of the current instruction. 2.Instruction Register (IR) - stores the current instruction. 3.More Special Purpose Registers – needed to support interrupt handling. Datapath registers (not part of ISA): 1.Memory Data Register (MDR) - stores data that is written to the memory or read from the memory. The MDR holds data for store/load instructions. 2.Memory Address Register (MAR) -stores the memory address that is accessed in load/store instructions. Special Registers
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The Instruction Formats Two formats of instructions I-Type (Immediate) R-Type (Register) Opcode, two registers & a 16-bit constant Opcode, three registers & an additional 6-bit opcode (function) Opcode RS1 RD Immediate 6 5 5 16 Opcode RS1 RS2 RD Function 6 5 5 5 5 6
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The Instruction Formats (Cont.) Let’s see some examples: 1) 001011 00110 01001 0000000000111111 This is an I-type instruction because IR[31:26] is not 000000. 001011 is the opcode of the addi instruction. 00110 is the binary representation of 6. 01001 is the binary representation of 9. 0000000000111111 – 2’s complement representation of 63. The instruction is: addi R6 R9 63 and in other words: [ R9 ] [R6] + 63 representation: 2’s complement representation is used for the immediate field and for the general purpose registers. Opcode RS1 RD Immediate Assembly Semantics
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The Instruction Formats (Cont.) 2) 011010 00011 11001 0000000000000011 Again, This is an I-type instruction because IR[31:26] is not 000000. 011010 is the opcode of the seqi instruction. 00011 is the binary representation of 3. 11001 is the binary representation of 25. 0000000000000011 – 2’s complement representation of 3. The instruction is: seqi R3 R25 3 and in other words: Opcode RS1 RD Immediate Assembly Semantics [R25] ([R3] = 3) ? 1 : 0
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The Instruction Formats (Cont.) 3) 000000 00101 00111 01101 100011 This is a R-type instruction because IR[31:26] is 000000. 000000 is the opcode of the R-Type instructions. 00101 is the binary representation of 5. 100011 is the representation of the add instruction. The instruction is: add R5 R7 R13 and in other words: [R13] [R5] + [R7] Assembly Semantics Opcode RS1 RS2 RD Function
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The Instructions’ Types Several Types of instructions Load/StoreImmediateShift/Compute Test Jump
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Simplified DLX instruction set
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From the programmer’s point of view (ISA): DLX is a universal machine that executes programs stored in the main memory written in the DLX instructions set. What is the DLX?
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The DLX Implementation The general idea: Fetch Decode Execute Memory Access Write- Back IR M[PC] decode the instruction stored in the IR. prepare the operands from the GPR (if necessary) A calculation (e.g. add, compare) Memory access in load/store instructions Store the result of the operation in the destination register in the GPR Env. Increment PC
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The Datapath & the Control Datapath - A collection of functional units, registers and multiplexers connected by buses. Control – A state machine that manages: operation of functional units, drivers that write to buses, clock-enable signals. The Control produces signals whose name is: “Control Signals”. Datapath Control
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The Datapath & the Control Signals An example of data-flow: C op(A,B) - control is in state ALU - ALU inputs are fed from registers A & B. (corresponding drivers are enabled) - write result in register C. (driver of ALU output is enabled) - timing : within one clock cycle. AB ALU Env. C C CE Sampling C CLK stable X,Y-ALU’s inputs not stable stable ALU’s output stable C CE
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The DLX Commands Implementation General Remarks: 1)Execution of an instruction requires more than one clock cycle. 2)Instructions do not have equal running time. The DLX The Datapath General Purpose Registers Functional Units (ALU) Main Memory (interface) buses Notes: Very few Control states. Even in modern processors: #states < 200. The Control Controls the data flow in the datapath.
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A reminder: What is the RAM? RAM = Random Access Memory The term “Random” means that one may access any word (as oppose to tape in which only next / previous word may be accessed). The memory is modeled as an array of words. The index of each word is called the address of the word. M[i] is the word stored in the address of i.
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RAM Write Adr. Data inData out Input / Output ports: 1 A bit indicating if reading or writing The functionality is: Write = 0 (Reading operation): Data out M[ ] Write = 1 (Writing operation): M[ ] Data in Data out Logical A reminder: What is the RAM (Cont.) ?
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In the following slides we will zoom into each of the five types of Control states, describing what happens in each type. Let’s get deeper
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What happens during Fetch state? Din Adr Dout W Busy Memory Env. Control IR Env. IR PC MR Was the mission completed? Sample! 1) The PC register contains the address. 2) The desired functionality: IR M[PC] Fetch The Control usually stays in fetch state for more than one clock cycle 3) The memory is very slow. It announces: “I’m busy” after getting a read / write request. When busy, no new requests are allowed. As Dout stablizes, the memory announces: “I’m done”. Only then the control asks the IR Env. to sample Dout’s value and update the IR register.
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The string dealt with is the one located in the IR register and may be of two types: 1) I-Type: Opcode RS1 RD Immediate 6 5 5 16 Determine: I-Type? Next state. General Purpose Registers (GPR) Env. A B A operand (Copy of RS1) Adr. 1 Read! Sign-Extension The constant (sign-extended) What happens during Decode state?
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2) R-Type: Opcode RS1 RS2 RD Function 6 5 5 5 5 6 Not use d Determine: 1) R-Type? 2) Next state. General Purpose Registers (GPR) Env. A B A operand (Copy of RS1) Adr. 1 Adr. 2 B operand (Copy of RS2) Read! What happens during Decode state (Cont.)? A continuation of the Opcode field.
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Notes: 1)IR[25:21] represent RS1. IR[20:16] represent RS2. 2)The GPR Env. Is able to perform two read operations at the same clock period (Dual Port RAM). 3)The PC register is advanced in the decode stage: PC PC+1. This is done in order to avoid the use of another Control state and because this increment can be done in the decode stage (buses and ALU are free). What happens during Decode state (Cont.)? Opcode RS1 RS2 RD Function
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Some kinds of instructions: 1)Instructions which use the ALU (Arithmetic instructions, Logic instructions and Test&Set instructions): A reminder: RD RS1 + Sext(Imm)RD RS1 + RS2 RD (RS1 > Sext(Imm) ? 1 : 0)RD (RS1 > RS2 ? 1 : 0) R-Type I-Type 2 operands: The first is always RS1 and the second is either RS2 or Sext(Imm). What happens during Execute state?
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GPR Env. AB C Cce IR Env. 0 1 ITYPE ALU Env. ALU Control signals Result A. Arithmetic/Logic instructions: What happens during Execute state (Cont.)? Sext (Imm.)
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B. Test&Set instructions: Sgri: RD (RS1 > Sext(Imm) ? 1 : 0) GPR Env. AB C Cce IR Env. 0 1 ITYPE ALU Env. TEST Result Sext (Imm.) Two stages: 1) execute C (RS1 > RS2 ? 1:0) 2) writeback RD C In this way the period time is shorter. What happens during Execute state (Cont.)? Alway s 0 / 1
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2) Shift instructions: These instructions are always in R-Type structure. Slli: RD RS1 << 1 Srli: RD RS1 >> 1 The word to be shifted is stored in RS1 The shift amount is 1 GPR Env. AB C Cce Shifter RIGHT Result 1 From The PC Env. IR Env. According to Func. What happens during Execute state (Cont.)? Generally, the “1” constant may be any other constant and the shift may be of more than one place
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3) Jump instructions: A. Unconditional jump: Jump Reg (jr): PC A What happens during Execute state (Cont.)? No direct path from A to PC. Instead: GPR Env. A IR Env. 0 ALU Env. ADD PC Env. PC Cce
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B. Branch: “Jump only if a condition is satisfied” beqz: PC PC+1+(RS1=0 ? Sext (Imm.) : 0) bnez: PC PC+1+(RS1=0 ? 0 : Sext (Imm.)) We’ll demonstrate the beqz instruction. Two states are needed: State I - Branch: Check the condition – RS1=0 ? Sext (Imm.) : 0 GPR Env. A IR Env. 0 ALU Env. TEST Comparison result To the Control What happens during Execute state (Cont.)?
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The next state BTaken Fetch State II - BTaken: Calculating the jump – PC PC+1+Sext(Imm) IR Env. ALU Env. PC Env. PC PCce PC Sext (Imm.) ADD What happens during Execute state (Cont.)? Jump No Jump
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C. Calling a routine: ”Jump, remember your address so it will be possible to get back to this address” jalr: R31 PC+1 PC RS1 We use two Control states in order to execute this instruction because we want to avoid a collision in the buses (to be elaborated). What happens during Execute state (Cont.)?
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State I: Copying the PC (2 clock cycles) GPR Env. C PC Env. PC Cce Clock cycle 1: GPR Env. C R31 Clock cycle 2 (like in the Write-Back state): Write! The address=31 What happens during Execute state (Cont.)?
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State II: Calculating the jump address PC Env. PC ALU Env. IR Env. 0 GPR Env. A ADD Cce What happens during Execute state (Cont.)?
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Reading From Memory - Load Load Word (lw): RD M(Sext(imm.) + RS1) Four states are needed for finishing the load instruction: State I: Effective Address Computation – MAR A+C0 GPR Env. A IR Env. ALU Env. MAR C0 ADD Sext(imm) + RS1 Sext(imm)
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State II: Memory Access (Load). This state lasts till the value is returned – MDR M(MAR) Reading From Memory – Load (Cont.) Adr Dout W Memory Env. MAR Read! MDR Notes: 1) Busy signal informs the Control when the operation is over (Dout is stable). 2) MDR samples Dout every clock cycle, no need to compute CE (Simplifies Control). 3) Dout must be logical even if its value is incorrect! Busy Tells the Control when readung is over
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State III: Writing MDR’s value to C in the GPR – C MDR Reading From Memory – Load (Cont.) MDR GPR Env. C Cce State IV: Write-Back: RD C
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Writing To Memory - Store Store Word (sw): M(Sext(imm.) + RS1) RD Three states are needed for finishing the store instruction: State I: Effective Address Computation – MAR A+C0 GPR Env. A IR Env. ALU Env. MAR C0 ADD Sext(imm.) + RS1 Sext(imm.)
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GPR Env. B Writing To Memory – Store (Cont.) MDR State II: Copying the B register’s (this is RD) value to the MDR – MDR B State III: Memory Access (Store) – M(MAR) MDR Adr W Memory Env. MAR Write! MDR Din Busy Tells the Control when writing is over
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Write-Back The Write-Back stage occur in the following instruction types: ArithmeticLogicShift Test & Set Load In this stage, the following happens: RD C GPR Env. C R0-31 Write! RD RD’s value is determined according to a I-Type/R-Type structure. This is the reason for having two different Write-Back states (WBI & WBR).
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5 5 1 0 RD ITYPE IR The RD field possibilities Write-Back (Cont.) The RD’s field may be either one of two candidates, according to the instruction’s type (I-Type/R-Type). The decision is based on the string located in the IR register:
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