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Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith
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Problem Hard to render Important scene element Artistic control
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Solution Specify cloud shapes Artistically inspired Physically based Realtime rendering
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Related Work Simple Non-Interactive Solutions Imposters, Skybox Pros: –Fast rendering –Simple solution Cons: –Not interactive –Limited control
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Related Work Artistic Control Pros: –Artistic manipulation Cons: –Not physically based animation –Non-interactive
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Related Work Cellular Automata Pros: –Physically based simulation –Simplistic simulation system –Interactive Cons: –Limited control
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Method Overview Specify 3D model Voxelize Cellular automata simulation Rendering
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Voxelization
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Cellular Automata Rules –Growth –Extinction –Wind Bounded voxel grid
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Rendering Point cloud density Metaballs Distance: Imposters Interactive: Particle system
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Results
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Conclusions Direct artist control Cloudify 3D models Physically based simulation within bounding volumes
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