Download presentation
1
Managing Mass Communications
MARKETING MANAGEMENT Managing Mass Communications
2
Managing Mass Communications
Chapter Questions How should the budget be set? What are appropriate advertising goals? How should advertisements be designed? © Copyright 2008 Pearson Education Canada
3
Budget Options Affordable Percentage-of-Sales Competitive Parity
Objective-and-Task
4
Setting Advertising Goals
5
The Communication Effects “Pyramid”
Use – 5% Trial – 20% Preference – 25% Liking – 40% Knowledge – 70% Awareness – 90% Behavioral Affective Cognitive
6
Deciding on the Advertising Budget
Product life cycle stage Market share and consumer base Competition and clutter Advertising frequency Product substitutability © Copyright 2008 Pearson Education Canada
7
Advertising Objectives
Informative advertising Persuasive advertising Reminder advertising Reinforcement advertising © Copyright 2008 Pearson Education Canada
8
Elaboration Likelihood Model
Petty & Caccioppo Two questions: Motivation to process? Ability to process? When YES to both: HIGH elaboration Central cues When NO: LOW elaboration Peripheral cues
11
High Involvement Response Models
© Copyright 2008 Pearson Education Canada
12
Alternative Response Hierarchies
Lower Involvement Topics Do Feel Learn Dissonance/ Attribution Model Learn Do Feel Low Involvement Model
13
Foote, Cone & Belding Grid
Thinking Feeling 1 Informative The Thinker 2 Affective The Feeler High Involvement 3 Habit Formation The Doer 4 Self- Satisfaction The Reactor Low Involvement
14
Foote, Cone & Belding Grid
Thinking 1 Informative The Thinker Car-house-furnishings-new products Model: Learn-feel-do (economic?) Possible implications Test: Recall diagnostics Media: Long copy format Reflective vehicles Creative: Specific information Demonstration High Involvement
17
Foote, Cone & Belding Grid
Feeling 2 Affective The Feeler Jewelry-cosmetics-fashion goods Model: Feel-learn-do (psychological?) Possible implications Test: Attitude change Emotional arousal Media: Large space Image specials Creative: Executional Impact High Involvement
20
Foote, Cone & Belding Grid
Thinking 3 Habit formation The Doer Food-household items Model: Do-learn-feel (responsive?) Possible implications Test: Sales Media: Small space ads 10-second ID’s Radio; Point of Sale Creative: Reminder Low Involvement
21
Ads CDs Stamp collecting
22
Foote, Cone & Belding Grid
Feeling 4 Self-satisfaction The Reactor Cigarettes, liquor, candy Model: Do-feel-learn (social?) Possible implications Test: Sales Media: Billboards Newspapers Point of Sale Creative: Attention Low Involvement
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.